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Ready for any eventuality the versatile Protea uses her many gadgets to overcome the odds.

Armed for deadly encounters, she is tactical and timely. This is Protea, the protector, the enforcer.

Protea is the method to the madness. When you face her, it's already too late.

Release Date: June 11, 2020

Echoing rebirth to blossom anew, the chrono-gadgeteer Protea devises her stratagems through borrowed time. Flourish and seed the perimeter with lacerating shrapnel, or reinforce shield defenses to weather the onslaught. Assault and skirmish with plasmic blasts, rapidly incinerating foes under laser focus. Endure through attrition by dispensing vital supplies, whilst drawing strength from her past to secure the future. Protea returned in Update 28: The Deadlock Protocol.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Protea's main blueprint is rewarded upon completion of The Deadlock Protocol quest. Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack50,000. Component blueprints can be acquired from within the Granum Void, a special location only accessible from the Corpus Ship tileset. Neuroptics blueprints come from Rotation C of the basic Granum Void (Granum Crown), Chassis blueprints from Rotation C of Extended (Exemplar Granum Crown) Granum Void, and the System blueprints from Rotation C of the Nightmare (Zenith Granum Crown) Granum Void.
Drop Chance Expected Nearly Guaranteed
Neuroptics Blueprint 11.11% 9 – 10 C Rotations 59 ± 20 C Rotations
Chassis Blueprint
11.11% 9 – 10 C Rotations 59 ± 20 C Rotations
Systems Blueprint
11.11% 9 – 10 C Rotations 59 ± 20 C Rotations

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


I am your beginning. I am your end. Entwined. Forever.

—Protea Specter to the Tenno during The Deadlock Protocol

Protea was assigned to be the bodyguard of Parvos Granum, the Founder of the Corpus, as part of a deal he made with the Orokin. A member of the Corpus Board of Directors attempted to assassinate him by sabotaging his transport's Void drive, but Granum was saved by Protea's time manipulation abilities, trapping him in a temporal prison within the Void.

Recently, the Corpus' power structure has been declining, with the Board of Directors continuously reaching a voting impasse. After 7 successive tied votes, Nef Anyo invokes The Deadlock Protocol, a contingency initiative to instate a successor to the Founder. Seeking to prove that he himself is the genetic heir of Parvos Granum, Nef Anyo seeks to locate the Founder by tracing Protea, using Solaris workers as sacrifices for Void-temporal jumps to reach the Granum Void.

In an effort to thwart Nef Anyo's plans, the Tenno aids Solaris United and gets to the Granum Void before Nef Anyo's henchmen do. There, they discover Parvos Granum alive and well, and Protea who has become a literal Specter of herself due to overextending her powers. The Warframe Specter, reinvigorated by her kin, turns hostile and attacks the Tenno and Nef Anyo's fleet with an army of Errant Specters; Parvos Granum reveals that he had been using Nef Anyo in order to summon the Tenno to his domain.

Angered by Parvos Granum's deception and the threat of the Protea Specter, Nef Anyo calls truce with Solaris United and gives the Tenno the blueprint to the Xoris Xoris, a glaive fashioned with Parvos Granum's Specter Particle Theory. The Tenno are able to reach the Granum Void once more and use the Xoris to save the trapped Solaris workers and defeat the Protea Specter.


  • When Protea wields her signature Velox Velox, the weapon gains more ammo efficiency: in each set of five shots, the first and third shots do not consume ammo.
  • Protea's custom dodge animation carries a higher impulse for forward momentum, enabling a slight increase in distance traveled when used on its own and in combination with other parkour Maneuvers.


  • Protea is a genus of South African flowering plants, also known as sugarbushes, which is named after Proteus, the Greek warden of sea beasts who could shape-shift at will.
    • In this sense, Protea could probably mean versatile or ever-changing, reflecting her versatility.
  • Prior to Devstream 137, she had a placeholder name called Odalisk.
    • Odalisk probably comes from an Ottoman Turkish word odalık, which can be transliterated into odalisk, which is historically a chambermaid who served in the household of the Ottoman sultan.
    • Protea's appearance seems to be inspired by historical odalık outfits.
  • Protea is the 43rd Warframe to be released (excluding Primed and Umbra variants).
  • Protea is the fifth Warframe to receive a custom dodge animation, alongside LimboIcon272 Limbo, HildrynIcon272 Hildryn, WispIcon272 Wisp, and TitaniaPrimeMain Titania Prime. Her dodge animation is also unique since Protea performs an aerial cartwheel rather than a dash or roll.
  • Protea is also one of the Warframes whose model would change upon using abilities, with the gadgets on her utility belt temporarily removed when deployed.
  • All of Protea's gadgets are affected by her Appearance colors. Shrapnel grenades, shield satellites, artillery turret, and supply cache each have unique models with compacted and deployed versions, as well as customized animations.
    • Shrapnel and shield grenades from GrenadeFan130xDark Grenade Fan are stored away in Protea's thighs, behind the side pouches of the utility belt.
    • Grenades appear frequently throughout Protea's idle animations in various forms, from being rolled along Protea's arms and shoulders, to being juggled hackysack-style, or hit hockey-style when speargun primary weapons are equipped.
    • BlazeArtillery130xDark Blaze Artillery turret and Dispensary130xDark Dispensary supply cache deploying animations cause them to unfold from compact state in a transformation sequence.
    • The supply cache was originally holstered on Protea's spine when not in use. Later in development, it was moved to the back of the utility belt to make room for Syandanas.
  • Protea and VaubanIcon272 Vauban were often referred to by the developers as close relatives, likely as a nod to their technology-themed abilities.
  • Protea is the first Warframe with a built-in universal Aura polarity.

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After casting three abilities, ProteaIcon272 Protea empowers her next ability cast with an additive 100% Ability Strength bonus. Each ability she casts builds 1 power bar to charge up the power recorder, displayed on the HUD above her ability icons. Once fully charged with 3 power bars, the leftmost slot glows intensely and the bonus ready message is shown above.

  • After the bonus is applied, the power recorder empties to reset the cycle.
  • Abilities can be cast in any combination to empower a desired ability with the passive bonus.
  • Passive bonus grants improvements to the following aspects of each ability:
  • Passive values are not affected by Mods.
  • Stored power bars are not affected by ability nullifying effects.
  • The power recorder is affected by Protea's Appearance colors.


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GrenadeFanModx256 GrenadeFan130xWhite
Grenade Fan
Throw out grenades in an arc.

Creates a slashing, staggering swirl of shrapnel.

Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.

Strength:200 / 250 / 350 / 500 (Slash w Slash damage per second)

200 / 300 / 400 / 500 (shield restore on attach)
25 / 30 / 40 / 50 (shield points per second)

Duration:13 s
Range:2 / 3 / 4 / 5 m (vortex and pickup radii)
Misc:1 m (initial jump height)

3 (shrapnel grenades per throw)
45° / 90° / 135° (shrapnel grenade spread)
33 % (Slash w Slash status chance)
100 % (stagger chance)

4 (shield grenades per throw)
45° / 65° / 115° / 135° (shield grenade spread)
1 (limit of allies per satellite)
2 s (shield gate extension)


BlazeArtilleryModx256 BlazeArtillery130xWhite
Blaze Artillery
Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.
Strength:100 / 150 / 200 / 500 (Heat w Heat damage per shot)
Duration:3 s
Range:30 m (targeting range)
Misc:3/s (shots per second)
130° (firing arc)
3 (limit of active turrets)
100% (critical chance)
?x (critical multiplier)
100% (Heat w Heat status chance)
2 m (area of effect)
+100% (damage bonus per hit)

DispensaryModx256 Dispensary130xWhite
Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Strength:10 / 15 / 20 / 25 % (extra pickup drop chance)
Duration:10 / 15 / 20 / 25 s
Misc:3 s (initial pickup drop delay)
100 HP (empowered health orb restore)
10 % (universal ammo pack restore)
5 s (pickup replenish cooldown)
1 (limit of active caches)

TemporalAnchorModx256 TemporalAnchor130xWhite
Temporal Anchor
Drops a Temporal Anchor which, after a short duration, Protea rewinds to trigger a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.
Strength:10 / 15 / 20 / 25 % (recorded damage conversion)
Duration:5 / 6 / 7 / 8 s (anchor duration)
Range:8 / 10 / 12 / 15 m (implosion range)
Misc:3 s (initial invulnerability phase)
100 % (enemy knockdown chance on implosion)
100 % (status cleanse on rewind)
1.5 s (rewind countdown)
100 % (self knockdown chance on lethal hit)
5 % (health restore on lethal hit)
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Strength Mods


Duration Mods


Range Mods


GrenadeFan130xWhite GrenadeFan130xWhite GrenadeFan130xWhite
BlazeArtillery130xWhite BlazeArtillery130xWhite BlazeArtillery130xWhite
Dispensary130xWhite Dispensary130xWhite
TemporalAnchor130xWhite TemporalAnchor130xWhite TemporalAnchor130xWhite

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ProteaIcon272 Protea can be equipped with the following items:


See Also

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Hotfix 29.0.8
  • Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.

Hotfix 29.0.1

  • Fixed a script error when casting Protea’s Blaze Artillery ability.

Update 28.3

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
  • Fixed Protea not using her special dodge forward/left anims when using a Whip.
  • Fixed Protea's Shield Satellites orbiting at the feet of AI.
  • Fixed other players being able to see Protea’s Blaze Artillery hit counter.

Hotfix 28.1.1

  • Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
  • Fixed Protea’s Passive HUD FX not applying chosen Energy color as a Client.

Update 28.1

  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield.
  • Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed a script error that could occur if a Protea died or left the squad with a Grenade Fan active on an ally.

Hotfix 28.0.7

  • Fixed a case of Protea’s Blaze Artillery not damaging ragdolled enemies.


  • Fixed a script error when casting Protea’s Grenade Fan.

Hotfix 28.0.6

General Changes
  • Increased Protea’s sprint speed to 1.2.
  • Removed the increased animation speed for Protea’s custom Roll animation to bring it back to what was originally showcased.
  • Slightly increased the impulse of Protea’s custom Roll when moving forward.
Grenade Fan
  • Increased Duration of both Offensive and Defensive grenades by 3 seconds.
  • Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
    • For Shield Satellite, this applies to the grenade pickup Range.
  • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
  • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
  • Doubled the Damage of the Shrapnel Vortex grenade.
  • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.

Our goal here is to improve efficacy, usability, and logic of Grenade Fan!

Blaze Artillery
  • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
  • Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
  • Fixed Protea’s Blaze Artillery not targeting ragdolled enemies.

Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.

  • Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
    • Similar to Wisp’s Reservoirs!
Temporal Anchor
  • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
  • Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
  • Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.

This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.

  • Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
  • Fixed Helminth Cyst being on the wrong side of Protea’s neck.

Hotfix 28.0.5

  • Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client.
  • Fixed casting Protea’s Grenade Fan multiple times in the same spot causing black particle FX to stack.
  • Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal.

Hotfix 28.0.3

  • Fixed crash when using Protea's Temporal Anchor Ability.
  • Fixed Protea’s Grenade Fan having a higher base Duration on Rank 1 and 2. The base Durations are now all a consistent 10s.
  • Fixed Protea’s Temporal Anchor path getting reset after throwing the Xoris.
  • Fixed a script error when casting Protea’s Grenade Fan Ability.

Hotfix 28.0.2

  • Fixed Protea Ability sounds not ducking when a Transmission is playing.

Hotfix 28.0.1

  • Fixed lingering red spark FX after picking up a Health Orb from Protea’s Dispensary until all players have picked it up.

Update 28.0

  • Introduced
Last updated:Update 28.0

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