Release Date: June 11, 2020
Echoing rebirth to blossom anew, the chrono-gadgeteer Protea devises her stratagems through borrowed time. Flourish and seed the perimeter with lacerating shrapnel, or reinforce shield defenses to weather the onslaught. Assault and skirmish with plasmic blasts, rapidly incinerating foes under laser focus. Endure through attrition by dispensing vital supplies, whilst drawing strength from her past to secure the future. Protea returned in Update 28: The Deadlock Protocol.
Acquisition
Protea's main blueprint is rewarded upon completion of The Deadlock Protocol quest. Additional main blueprints can be bought from Cephalon Simaris for
Neuroptics blueprints come from Rotation C of the basic Granum Void (Granum Crown), Chassis blueprints from Rotation C of Extended (Exemplar Granum Crown) Granum Void, and the System blueprints from Rotation C of the Nightmare (Zenith Granum Crown) Granum Void.
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Neuroptics Blueprint | 11.11% | 9 – 10 C Rotations | 59 ± 20 C Rotations |
Chassis Blueprint (Extended) |
11.11% | 9 – 10 C Rotations | 59 ± 20 C Rotations |
Systems Blueprint (Nightmare) |
11.11% | 9 – 10 C Rotations | 59 ± 20 C Rotations |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 11,500 |
![]() 5,150 |
![]() 1,250 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 20,000 |
![]() 2,750 |
![]() 550 |
![]() 12 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 13,400 |
![]() 1,000 |
![]() 3,500 |
![]() 10 |
Time: 12 hrs |
Rush: ![]() |
Lore
“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers. Please complete The Deadlock Protocol quest before proceeding.
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Protea was assigned to be the bodyguard of Parvos Granum, the Founder of the Corpus, as part of an undisclosed deal he made with the Orokin. A member of the Corpus Board of Directors attempted to assassinate him by sabotaging his transport's Void drive, but Granum was saved by Protea's time manipulation abilities, trapping him in a temporal prison within the Void.
Recently, the Corpus' power structure has been declining, with the Board of Directors continuously reaching a voting impasse. After 7 successive tied votes, Nef Anyo invokes The Deadlock Protocol, a contingency initiative to instate a successor to the Founder. Seeking to prove that he himself is the genetic heir of Parvos Granum, Nef Anyo seeks to locate the Founder by tracing Protea, using Solaris workers as sacrifices for Void-temporal jumps to reach the Granum Void.
In an effort to thwart Nef Anyo's plans, the Tenno aids Solaris United and gets to the Granum Void before Nef Anyo's henchmen do. There, they discover Parvos Granum alive and well, and Protea who has become a literal Specter of herself due to overextending her powers. The Warframe Specter, reinvigorated by her kin, turns hostile and attacks the Tenno and Nef Anyo's fleet with an army of Errant Specters; Parvos Granum reveals that he had been using Nef Anyo in order to summon the Tenno to his domain.
Angered by Parvos Granum's deception and the threat of the Protea Specter, Nef Anyo calls truce with Solaris United and gives the Tenno the blueprint to the Xoris, a glaive fashioned with Parvos Granum's Specter Particle Theory. The Tenno are able to reach the Granum Void once more and use the Xoris to save the trapped Solaris workers and defeat the Protea Specter.
Notes
- When Protea wields her signature
Velox, the weapon gains more ammo efficiency: in each set of five shots, the first and third shots do not consume ammo.
- Protea's custom dodge animation carries a higher impulse for forward momentum, enabling a slight increase in distance traveled when used on its own and in combination with other parkour Maneuvers.
Trivia
- Protea is a genus of South African flowering plants, also known as sugarbushes, which is named after Proteus, the Greek warden of sea beasts who could shape-shift at will.
- In this sense, Protea could probably mean versatile or ever-changing, reflecting her versatility.
- Prior to Devstream 137, she had a placeholder name called Odalisk.
- Odalisk probably comes from an Ottoman Turkish word odalık, which can be transliterated into odalisk, which is historically a chambermaid who served in the household of the Ottoman sultan.
- Protea's appearance seems to be inspired by historical odalık outfits.
- Protea is the 43rd Warframe to be released (excluding Primed and Umbra variants).
- Protea is the fifth Warframe to receive a custom dodge animation, alongside
Limbo,
Hildryn,
Wisp, and
Titania Prime. Her dodge animation is also unique since Protea performs an aerial cartwheel rather than a dash or roll.
- Protea is also one of the Warframes whose model would change upon using abilities, with the gadgets on her utility belt temporarily removed when deployed.
- All of Protea's gadgets are affected by her Appearance colors. Shrapnel grenades, shield satellites, artillery turret, and supply cache each have unique models with compacted and deployed versions, as well as customized animations.
- Shrapnel and shield grenades from
Grenade Fan are stored away in Protea's thighs, behind the side pouches of the utility belt.
- Grenades appear frequently throughout Protea's idle animations in various forms, from being rolled along Protea's arms and shoulders, to being juggled hackysack-style, or hit hockey-style when speargun primary weapons are equipped.
Blaze Artillery turret and
Dispensary supply cache deploying animations cause them to unfold from compact state in a transformation sequence.
- The supply cache was originally holstered on Protea's spine when not in use. Later in development, it was moved to the back of the utility belt to make room for Syandanas.
- Shrapnel and shield grenades from
- Protea and
Vauban were often referred to by the developers as close relatives, likely as a nod to their technology-themed abilities.
- Protea is the first Warframe with a built-in universal Aura polarity.
Passive
After casting three abilities, Protea empowers her next ability cast with an additive 100% Ability Strength bonus. Each ability she casts builds 1 power bar to charge up the power recorder, displayed on the HUD above her ability icons. Once fully charged with 3 power bars, the leftmost slot glows intensely and the bonus ready message is shown above.
- After the bonus is applied, the power recorder empties to reset the cycle.
- Abilities can be cast in any combination to empower a desired ability with the passive bonus.
- Passive bonus grants improvements to the following aspects of each ability:
Grenade Fan's Shrapnel Vortex damage per second, or Shield Satellite shield restore on attach and shield points per second.
Blaze Artillery damage per shot.
Dispensary extra pickup drop chance.
Temporal Anchor recorded damage conversion.
- Passive values are not affected by Mods.
- Stored power bars are not affected by ability nullifying effects.
- The power recorder is affected by Protea's Appearance colors.
Abilities
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![]() ENERGY: 25 KEY 1 |
Grenade Fan Throw out grenades in an arc.
(HOLD) SHIELD SATELLITES
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Strength:200 / 250 / 350 / 500 ( 200 / 300 / 400 / 500 (shield restore on attach) 25 / 30 / 40 / 50 (shield points per second) |
Duration:13 s | |||
Range:2 / 3 / 4 / 5 m (vortex and pickup radii) | |||
Misc:1 m (initial jump height) 3 (shrapnel grenades per throw) 45° / 90° / 135° (shrapnel grenade spread) 33 % ( 100 % (stagger chance) 4 (shield grenades per throw) 45° / 65° / 115° / 135° (shield grenade spread) 1 (limit of allies per satellite) 2 s (shield gate extension) |
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![]() ENERGY: 50 KEY 2 |
Blaze Artillery Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks. |
Strength:100 / 150 / 200 / 500 (![]() |
Duration:3 s | |||
Range:30 m (targeting range) | |||
Misc:3/s (shots per second) 130° (firing arc) 3 (limit of active turrets) 100% (critical chance) 1x (critical multiplier) 100% ( ![]() 2 m (area of effect) +100% (damage bonus per hit) |
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![]() ENERGY: 75 KEY 3 |
Dispensary Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb. |
Strength:10 / 15 / 20 / 25 % (extra pickup drop chance) |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc:3 s (initial pickup drop delay) 100 HP (empowered health orb restore) 10 % (universal ammo pack restore) 5 s (pickup replenish cooldown) 1 (limit of active caches) |
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![]() ENERGY: 100 KEY 4 |
Temporal Anchor Drops a Temporal Anchor which, after a short duration, Protea rewinds to trigger a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes. |
Strength:10 / 15 / 20 / 25 % (recorded damage conversion) |
Duration:5 / 6 / 7 / 8 s (anchor duration) | |||
Range:8 / 10 / 12 / 15 m (implosion range) | |||
Misc:3 s (initial invulnerability phase) 100 % (enemy knockdown chance on implosion) 100 % (status cleanse on rewind) 1.5 s (rewind countdown) 100 % (self knockdown chance on lethal hit) 5 % (health restore on lethal hit) |
Strength Mods | Duration Mods | Range Mods |
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- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
- Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.
- Fixed a script error when casting Protea’s Blaze Artillery ability.
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
- Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
- Fixed Protea not using her special dodge forward/left anims when using a Whip.
- Fixed Protea's Shield Satellites orbiting at the feet of AI.
- Fixed other players being able to see Protea’s Blaze Artillery hit counter.
- Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
- Fixed Protea’s Passive HUD FX not applying chosen Energy color as a Client.
- Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield.
- Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
- Fixed a script error that could occur if a Protea died or left the squad with a Grenade Fan active on an ally.
- Fixed a case of Protea’s Blaze Artillery not damaging ragdolled enemies.
- Fixed a script error when casting Protea’s Grenade Fan.
- General Changes
- Increased Protea’s sprint speed to 1.2.
- Removed the increased animation speed for Protea’s custom Roll animation to bring it back to what was originally showcased.
- Slightly increased the impulse of Protea’s custom Roll when moving forward.
- Grenade Fan
- Increased Duration of both Offensive and Defensive grenades by 3 seconds.
- Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
- For Shield Satellite, this applies to the grenade pickup Range.
- Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
- Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
- Doubled the Damage of the Shrapnel Vortex grenade.
- Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.
Our goal here is to improve efficacy, usability, and logic of Grenade Fan!
- Blaze Artillery
- Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
- Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
- Fixed Protea’s Blaze Artillery not targeting ragdolled enemies.
Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.
- Dispensary
- Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
- Similar to Wisp’s Reservoirs!
- Temporal Anchor
- Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
- Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
- Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.
This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.
- Changes
- Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
- Fixes
- Fixed Helminth Cyst being on the wrong side of Protea’s neck.
- Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client.
- Fixed casting Protea’s Grenade Fan multiple times in the same spot causing black particle FX to stack.
- Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal.
- Fixed crash when using Protea's Temporal Anchor Ability.
- Fixed Protea’s Grenade Fan having a higher base Duration on Rank 1 and 2. The base Durations are now all a consistent 10s.
- Fixed Protea’s Temporal Anchor path getting reset after throwing the Xoris.
- Fixed a script error when casting Protea’s Grenade Fan Ability.
- Fixed Protea Ability sounds not ducking when a Transmission is playing.
- Fixed lingering red spark FX after picking up a Health Orb from Protea’s Dispensary until all players have picked it up.
- Introduced
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