Projectile Speed (also known as projectile velocity or flight speed) is an attribute in Non-Hitscan weaponry, that defines how quickly a weapon's ammunition travels to a target after leaving the weapon. Projectile speed can be of huge consequence to player accuracy because shooting at moving targets directly on the reticle might result in the projectile(s) missing them; players must instead "lead" the target, meaning they should aim to shoot where they anticipate the target will be by the time the projectile reaches it.

Hitscan vs Projectile[]

Hitscan weapons simply strike at the aimed point instantly; the player does not need to lead the target at all.

A simple way to tell if a weapon is hitscan or projectile-based, is to fire at a wall as far away as the player can reliably see bullet holes or impact marks. If the bullet hole is generated on the surface instantly upon firing and before any bullet animations, it is very likely to be a hitscan weapon.

  • Any non-hitscan weapon is a projectile-based weapon.
  • The presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile-based; the animations may be for show.

The word hitscan comes from a technical term based on how computers used to determine if targets were struck on the pull of the trigger. It takes more processing power for a computer to simulate the bullet(s) as it flies through the air than it does to immediately determine if a shot will hit or miss based on the straight trajectory of where the weapon is firing, removing the factor of flight speed. This is a justifiable solution since most firearms have projectile speeds quick enough to instantly hit at short to medium ranges.

Projectile in the context of computers describes weaponry that actually simulate shooting out objects which fly through the air. These move at their set projectile speeds from the weapons' barrels, and therefore the player must account for the distance between them and their target. This type of ammo is "tangible", having a physical hitbox—for example, ValkyrIcon272.png Valkyr can successfully RipLine130xDark.png Rip Line onto the rocket of an Ogris.png Ogris.

Damage Falloff[]

Main article: Damage Falloff

The effectiveness of weapons with listed Damage Falloff values (such as shotguns) are determined by what distance a target is hit at. Hits will deal full damage if the target is closer than the start of the weapon's falloff range, but over the falloff range the weapon's damage will decrease linearly into the weapon's minimum damage percentage. Different weapons have different minimum damage percentages unlisted in the Arsenal. Any hits dealt at distances further than the entire range will continue to deal the weapon's minimum damage percentage.

Damage Falloff distances are also affected by Projectile Speed mods:

  • Mods including Rivens that have positive or negative Projectile speeds will affect a weapon's entire Damage Falloff range accordingly, making them more or less effective at longer ranges.
  • Hitscan weapons that do not list Damage Falloff values in their UI are completely unaffected by Projectile Speed modifications.
  • Damage Falloff does not apply to continuous weapons since they have no Damage Falloff, but instead unique range limits.

Projectile Speed Modifiers[]

For non-hitscan projectile weapons, these mods increase their flight speeds, reduce their travel times, and reduce projectile drop for applicable weapons such as the EuphonaPrime.png Euphona Prime or Sporelacer.

Weapon specific

In addition, there are some Conclave Sigil Black.pngPvP-exclusive mods which affect flight speed:

List of Projectile Weapons[]

Name Class Projectile Speed
Aeolak.png Aeolak Rifle 100.0m/s
Alternox.png Alternox Rifle 60.0m/s
ArcaPlasmor.png Arca Plasmor Shotgun 60.0m/s
ArtemisBowWeapon.png Artemis Bow Exalted Weapon 100.0m/s
ArtemisBowPrimeWeapon.png Artemis Bow Prime Exalted Weapon 100.0m/s
Astilla.png Astilla Shotgun 120.0m/s
AstillaPrime.png Astilla Prime Shotgun 120.0m/s
Attica.png Attica Crossbow 90.0m/s
Basmu.png Basmu Rifle 120.0m/s
Battacor.png Battacor Rifle 120.0m/s
Boltor.png Boltor Rifle 85.0m/s
BoltorPrime.png Boltor Prime Rifle 120.0m/s
Bubonico.png Bubonico Arm Cannon 57.0m/s
Buzlok.png Buzlok Rifle 80.0m/s
KitgunChamberCatchmoon.png Catchmoon (Primary) Shotgun 100.0m/s
Cernos.png Cernos Bow 90.0m/s
CernosPrime.png Cernos Prime Bow 95.0m/s
Daikyu.png Daikyu Bow 140.0m/s
Dera.png Dera Rifle 100.0m/s
DeraVandal.png Dera Vandal Rifle 150.0m/s
Drakgoon.png Drakgoon Shotgun 160.0m/s
Dread.png Dread Bow 100.0m/s
Exergis.png Exergis Shotgun 100.0m/s
Felarx.png Felarx Shotgun 100.0m/s
Harpak.png Harpak Rifle 80.0m/s
Hema.png Hema Rifle 150.0m/s
Javlok.png Javlok Speargun 150.0m/s
Komorex.png Komorex Sniper Rifle 250.0m/s
KuvaChakkhurr.png Kuva Chakkhurr Rifle 200.0m/s
KuvaDrakgoon.png Kuva Drakgoon Shotgun 190.0m/s
Lanka.png Lanka Sniper Rifle 250.0m/s
Paris.png MK1-Paris Bow 85.0m/s
Miter.png Miter Rifle 100.0m/s
MutalistCernos.png Mutalist Cernos Bow 70.0m/s
MutalistQuanta.png Mutalist Quanta Rifle 100.0m/s
Nagantaka.png Nagantaka Crossbow 100.0m/s
NagantakaPrime.png Nagantaka Prime Crossbow 100.0m/s
Nataruk.png Nataruk Bow 70.0m/s
Panthera.png Panthera Rifle 60.0m/s
PantheraPrime.png Panthera Prime Rifle 80.0m/s
Paracyst.png Paracyst Rifle 100.0m/s
Paris.png Paris Bow 85.0m/s
ParisPrime.png Paris Prime Bow 95.0m/s
Phenmor.png Phenmor Rifle 120.0m/s
PrismaTetra.png Prisma Tetra Rifle 100.0m/s
RaktaCernos.png Rakta Cernos Bow 100.0m/s
Scourge.png Scourge Speargun 40.0m/s
ScourgePrime.png Scourge Prime Speargun 40.0m/s
KitgunChamberSporelacer.png Sporelacer (Primary) Shotgun 50.0m/s
Sporothrix.png Sporothrix Sniper Rifle 270.0m/s
Stahlta.png Stahlta Rifle 50.0m/s
Supra.png Supra Rifle 100.0m/s
SupraVandal.png Supra Vandal Rifle 100.0m/s
TelosBoltor.png Telos Boltor Rifle 90.0m/s
TenetArcaPlasmor.png Tenet Arca Plasmor Shotgun 120.0m/s
TenetTetra.png Tenet Tetra Rifle 100.0m/s
Tetra.png Tetra Rifle 100.0m/s
KitgunChamberTombfinger.png Tombfinger (Primary) Launcher 90.0m/s
Torid.png Torid Launcher 40.0m/s
Zhuge.png Zhuge Crossbow 90.0m/s
ZhugePrime.png Zhuge Prime Crossbow 80.0m/s

Name Class Projectile Speed
Acrid.png Acrid Pistol 65.0m/s
Akbolto.png Akbolto Dual Pistols 75.0m/s
AkboltoPrime.png Akbolto Prime Dual Pistols 100.0m/s
BalefireCharger.png Balefire Charger Exalted Weapon 80.0m/s
Ballistica.png Ballistica Crossbow 100.0m/s
BallisticaPrime.png Ballistica Prime Crossbow 140.0m/s
Bolto.png Bolto Pistol 75.0m/s
Castanas.png Castanas Thrown 60.0m/s
KitgunChamberCatchmoon.png Catchmoon Pistol 100.0m/s
Cestra.png Cestra Pistol 100.0m/s
Cyanex.png Cyanex Pistol 24.0m/s
Despair.png Despair Thrown 70.0m/s
Detron.png Detron Shotgun Sidearm 150.0m/s
DualCestra.png Dual Cestra Dual Pistols 100.0m/s
Epitaph.png Epitaph Pistol 200.0m/s
EuphonaPrime.png Euphona Prime Shotgun Sidearm 500.0m/s
Fusilai.png Fusilai Thrown 50.0m/s
Hikou.png Hikou Thrown 70.0m/s
HikouPrime.png Hikou Prime Thrown 70.0m/s
Hystrix.png Hystrix Pistol 80.0m/s
HystrixPrime.png Hystrix Prime Pistol 80.0m/s
Kulstar.png Kulstar Pistol 100.0m/s
Kunai.png Kunai Thrown 70.0m/s
KuvaSeer.png Kuva Seer Pistol 500.0m/s
Laetum.png Laetum Pistol 100.0m/s
Kunai.png MK1-Kunai Thrown 70.0m/s
MaraDetron.png Mara Detron Shotgun Sidearm 150.0m/s
Pox.png Pox Thrown 30.0m/s
PrismaTwinGremlins.png Prisma Twin Gremlins Dual Pistols 90.0m/s
RaktaBallistica.png Rakta Ballistica Crossbow 100.0m/s
SanctiCastanas.png Sancti Castanas Thrown 60.0m/s
SecuraDualCestra.png Secura Dual Cestra Dual Pistols 100.0m/s
Seer.png Seer Pistol 500.0m/s
Sepulcrum.png Sepulcrum Pistol 200.0m/s
Sonicor.png Sonicor Pistol 80.0m/s
Spira.png Spira Thrown 70.0m/s
SpiraPrime.png Spira Prime Thrown 70.0m/s
KitgunChamberSporelacer.png Sporelacer Pistol 57.0m/s
Talons.png Talons Thrown 60.0m/s
TelosAkbolto.png Telos Akbolto Dual Pistols 75.0m/s
TenetDetron.png Tenet Detron Shotgun Sidearm 150.0m/s
TenetDiplos.png Tenet Diplos Dual Pistols 50.0m/s
TenetSpirex.png Tenet Spirex Pistol 260.0m/s
KitgunChamberTombfinger.png Tombfinger Pistol 180.0m/s
TwinGremlins.png Twin Gremlins Dual Pistols 90.0m/s
Tysis.png Tysis Pistol 75.0m/s

Name Charged Flight Speed (m/s)
Cerata.png Cerata 45
Deconstructor.png Deconstructor 40
DeconstructorPrime.png Deconstructor Prime 40
Falcor.png Falcor 35
Glaive.png Glaive 35
GlaivePrime.png Glaive Prime 55
Halikar.png Halikar 40
HalikarWraith.png Halikar Wraith 40
Kestrel.png Kestrel 40
Orvius.png Orvius 35
Pathocyst.png Pathocyst 30
Xoris.png Xoris 25

Patch History[]

Update 11.5 (2013-12-19)

  • Changes to weapon projectile logic. The motivation of this change is that we want weapons like grenades that explode to end up in the same spot on host and client (in sync) without having the traditional delay of a replicated projectile (in particular, we have grenades that can be remotely detonated and this requires more or less precise timing on the part of the local client). This should fix some random self-inflicted deaths!

See Also[]