Projectile Speed (also known as projectile velocity or flight speed) is an attribute in Non-Hitscan weaponry, that defines how quickly a weapon's ammunition travels to a target after leaving the weapon. Projectile speed can be of huge consequence to player accuracy because shooting at moving targets directly on the reticle might result in the projectile(s) missing them; players must instead "lead" the target, meaning they should aim to shoot where they anticipate the target will be by the time the projectile reaches it.
Hitscan vs Projectile[edit | edit source]
Hitscan weapons simply strike at the aimed point instantly; the player does not need to lead the target at all.
A simple way to tell if a weapon is hitscan or projectile-based, is to fire at a wall as far away as the player can reliably see bullet holes or impact marks. If the bullet hole is generated on the surface instantly upon firing and before any bullet animations, it is very likely to be a hitscan weapon.
- Any non-hitscan weapon is a projectile-based weapon.
- The presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile-based; the animations may be for show.
The word hitscan comes from a technical term based on how computers used to determine if targets were struck on the pull of the trigger. It takes more processing power for a computer to simulate the bullet(s) as it flies through the air than it does to immediately determine if a shot will hit or miss based on the straight trajectory of where the weapon is firing, removing the factor of flight speed. This is was a justifiable solution since most firearms have projectile speeds quick enough to instantly hit at short to medium ranges.
Projectile in the context of computers describes weaponry that actually simulate shooting out objects which fly through the air. These move at their set projectile speeds from the weapons' barrels, and therefore the player must account for the distance between them and their target. This type of ammo is "tangible", having a physical hitbox—for example, Valkyr can successfully Rip Line onto the rocket of an Ogris.
Damage Falloff[edit | edit source]
- Main article: Damage Falloff
The effectiveness of weapons with listed Damage Falloff values (such as shotguns) are determined by what distance a target is hit at. Hits will deal full damage if the target is closer than the start of the weapon's falloff range, but over the falloff range the weapon's damage will decrease linearly into the weapon's minimum damage percentage. Different weapons have different minimum damage percentages unlisted in the Arsenal. Any hits dealt at distances further than the entire range will continue to deal the weapon's minimum damage percentage.
Damage Falloff distances are also affected by Projectile Speed mods:
- Mods including Rivens that have positive or negative Projectile speeds will affect a weapon's entire Damage Falloff range accordingly, making them more or less effective at longer ranges.
- Hitscan weapons that do not list Damage Falloff values in their UI are completely unaffected by Projectile Speed modifications.
- Damage Falloff does not apply to continuous weapons since they have no Damage Falloff, but instead unique range limits.
Projectile Speed Modifiers[edit | edit source]
For non-hitscan projectile weapons, these mods increase their flight speeds, reduce their travel times, and reduce projectile drop for applicable weapons such as the Euphona Prime or Sporelacer. Whirlwind is listed as "melee", but only affects thrown melee weapons.
- Weapon specific
In addition, there are some PvP-exclusive mods which affect flight speed:
List of Projectile Weapons[edit | edit source]
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This section needs help to become fully comprehensive of all non-hitscan weapons.
|Name||Type||Flight Speed||Charge Flight Speed||Alt-Fire / Special|
|Arca Plasmor||Shotgun||60 m/s||N/A||N/A|
|Artemis Bow||Exalted Weapon||70 m/s||85 m/s||N/A|
|Boltor Prime||Rifle||100 m/s||N/A||N/A|
|Buzlok||Rifle||40 m/s||N/A||? m/s|
|Carmine Penta||Launcher||20 m/s||N/A||N/A|
|Cernos||Bow||70 m/s||90 m/s||N/A|
|Cernos Prime||Bow||70 m/s||95 m/s||N/A|
|Corinth Prime||Shotgun||N/A||N/A||? m/s|
|Dera Vandal||Rifle||100 m/s||N/A||N/A|
|Drakgoon||Shotgun||100 m/s||100 m/s||bounce: 25 m/s|
|Dread||Bow||70 m/s||85 m/s||N/A|
|Harpak||Rifle||60 m/s||N/A||? m/s|
|Javlok||Speargun||N/A||? m/s||? m/s|
|Komorex||Sniper Rifle||? m/s||N/A||N/A|
|Kuva Bramma||Bow||N/A||? m/s||N/A|
|Kuva Chakkhurr||Rifle||180 m/s||N/A||N/A|
|Kuva Ogris||Launcher||40 m/s||N/A||N/A|
|Kuva Tonkor||Launcher||30 m/s||N/A||N/A|
|Lanka||Sniper Rifle||200 m/s||200 m/s||N/A|
|MK1-Paris||Bow||70 m/s||85 m/s||N/A|
|Miter||Rifle||60 m/s||60 m/s||N/A|
|Mutalist Cernos||Bow||70 m/s||85 m/s||N/A|
|Mutalist Quanta||Rifle||100 m/s||N/A||? m/s|
|Nagantaka||Crossbow||0 m/s||N/A||100 m/s|
|Panthera Prime||Rifle||40 m/s||N/A||N/A|
|Paracyst||Rifle||? m/s||N/A||? m/s|
|Paris||Bow||70 m/s||85 m/s||N/A|
|Paris Prime||Bow||70 m/s||95 m/s||N/A|
|Prisma Tetra||Rifle||100 m/s||N/A||N/A|
|Proboscis Cernos||Bow||N/A||? m/s||N/A|
|Quanta Vandal||Rifle||N/A||N/A||? m/s|
|Rakta Cernos||Bow||100 m/s||? m/s||N/A|
|Secura Penta||Launcher||25 m/s||N/A||N/A|
|Supra Vandal||Rifle||80 m/s||N/A||N/A|
|Synoid Simulor||Rifle||? m/s||N/A||N/A|
|Telos Boltor||Rifle||65 m/s||N/A||N/A|
|Tenora Prime||Rifle||N/A||N/A||? m/s|
|Zhuge Prime||Crossbow||30 m/s||N/A||N/A|
|Name||Type||Flight Speed||Charge Flight Speed||Alt-Fire / Special|
|Akarius||Dual Pistols||? m/s||N/A||N/A|
|Akbolto||Dual Pistols||75 m/s||N/A||N/A|
|Akbolto Prime||Dual Pistols||75 m/s||N/A||N/A|
|Balefire Charger||Exalted Weapon||20 m/s||20 m/s||N/A|
|Ballistica||Crossbow||N/A||100 m/s||100 m/s|
|Ballistica Prime||Crossbow||100 m/s||100 m/s||N/A|
|Detron||Shotgun Sidearm||150 m/s||N/A||N/A|
|Dual Cestra||Dual Pistols||100 m/s||N/A||N/A|
|Euphona Prime||Shotgun Sidearm||180 m/s||N/A||N/A|
|Fusilai||Thrown||? m/s||N/A||? m/s|
|Hikou Prime||Thrown||70 m/s||N/A||N/A|
|Kulstar||Pistol||? m/s||N/A||? m/s|
|Kuva Seer||Pistol||200 m/s||N/A||N/A|
|Mara Detron||Shotgun Sidearm||N/A||N/A||N/A|
|Prisma Angstrum||Pistol||N/A||150 m/s||N/A|
|Prisma Twin Gremlins||Dual Pistols||65 m/s||N/A||N/A|
|Rakta Ballistica||Crossbow||N/A||100 m/s||100 m/s|
|Sancti Castanas||Thrown||30 m/s||N/A||N/A|
|Secura Dual Cestra||Dual Pistols||100 m/s||N/A||N/A|
|Spira Prime||Thrown||70 m/s||N/A||N/A|
|Staticor||Dual Pistols||50 m/s||50 m/s||N/A|
|Telos Akbolto||Dual Pistols||75 m/s||N/A||N/A|
|Twin Gremlins||Dual Pistols||65 m/s||N/A||N/A|
|Zakti Prime||Pistol||? m/s||N/A||N/A|
Patch History[edit | edit source]
See Also[edit | edit source]