Projectile Speed (also known as projectile velocity or flight speed) is an attribute in Non-Hitscan weaponry, that defines how quickly a weapon's ammunition travels to a target after leaving the weapon. Projectile speed can be of huge consequence to player accuracy because shooting at moving targets directly on the reticle might result in the projectile(s) missing them; players must instead "lead" the target, meaning they should aim to shoot where they anticipate the target will be by the time the projectile reaches it.

Hitscan vs Projectile[edit | edit source]

Hitscan weapons simply strike at the aimed point instantly; the player does not need to lead the target at all.

A simple way to tell if a weapon is hitscan or projectile-based, is to fire at a wall as far away as the player can reliably see bullet holes or impact marks. If the bullet hole is generated on the surface instantly upon firing and before any bullet animations, it is very likely to be a hitscan weapon. 

  • Any non-hitscan weapon is a projectile-based weapon.
  • The presence of bullet animations, smoke trails, or flashes of light do not necessarily indicate that a weapon is projectile-based; the animations may be for show.

The word hitscan comes from a technical term based on how computers used to determine if targets were struck on the pull of the trigger. It takes more processing power for a computer to simulate the bullet(s) as it flies through the air than it does to immediately determine if a shot will hit or miss based on the straight trajectory of where the weapon is firing, removing the factor of flight speed. This is was a justifiable solution since most firearms have projectile speeds quick enough to instantly hit at short to medium ranges.

Projectile in the context of computers describes weaponry that actually simulate shooting out objects which fly through the air. These move at their set projectile speeds from the weapons' barrels, and therefore the player must account for the distance between them and their target. This type of ammo is "tangible", having a physical hitbox—for example, ValkyrIcon272.png Valkyr can successfully RipLine130xDark.png Rip Line onto the rocket of an OgrisNew.png Ogris.

Damage Falloff[edit | edit source]

Main article: Damage Falloff

The effectiveness of weapons with listed Damage Falloff values (such as shotguns) are determined by what distance a target is hit at. Hits will deal full damage if the target is closer than the start of the weapon's falloff range, but over the falloff range the weapon's damage will decrease linearly into the weapon's minimum damage percentage. Different weapons have different minimum damage percentages unlisted in the Arsenal. Any hits dealt at distances further than the entire range will continue to deal the weapon's minimum damage percentage.

Damage Falloff distances are also affected by Projectile Speed mods:

  • Mods including Rivens that have positive or negative Projectile speeds will affect a weapon's entire Damage Falloff range accordingly, making them more or less effective at longer ranges.
  • Hitscan weapons that do not list Damage Falloff values in their UI are completely unaffected by Projectile Speed modifications.
  • Damage Falloff does not apply to continuous weapons since they have no Damage Falloff, but instead unique range limits.

Projectile Speed Modifiers[edit | edit source]

For non-hitscan projectile weapons, these mods increase their flight speeds and reduce their travel times. Whirlwind is listed as "melee", but only affects thrown melee weapons.

Weapon specific

In addition, there are some Conclave Sigil Black.pngPvP-exclusive mods which affect flight speed:

List of Projectile Weapons[edit | edit source]

Name Type Flight Speed Charge Flight Speed Alt-Fire / Special
Acceltra Rifle 70 m/s N/A N/A
Arca Plasmor Shotgun 60 m/s N/A N/A
Artemis Bow Exalted Weapon 70 m/s 85 m/s N/A
Astilla Shotgun 75 m/s N/A N/A
Attica Crossbow 90 m/s N/A N/A
Basmu Rifle ? m/s N/A N/A
Battacor Rifle 115 m/s N/A N/A
Boltor Rifle 85 m/s N/A N/A
Boltor Prime Rifle 100 m/s N/A N/A
Buzlok Rifle 40 m/s N/A ? m/s
Carmine Penta Launcher 20 m/s N/A N/A
Cernos Bow 70 m/s 90 m/s N/A
Cernos Prime Bow 70 m/s 95 m/s N/A
Corinth Shotgun N/A N/A ? m/s
Corinth Prime Shotgun N/A N/A ? m/s
Daikyu Bow N/A 140 m/s N/A
Dera Rifle 100 m/s N/A N/A
Dera Vandal Rifle 100 m/s N/A N/A
Drakgoon Shotgun 100 m/s 100 m/s bounce: 25 m/s
Dread Bow 70 m/s 85 m/s N/A
Exergis Shotgun N/A N/A N/A
Ferrox Speargun N/A N/A ? m/s
Fulmin Rifle ? m/s N/A N/A
Harpak Rifle ? m/s N/A ? m/s
Hema Rifle ? m/s N/A N/A
Javlok Speargun N/A ? m/s ? m/s
Komorex Sniper Rifle ? m/s N/A N/A
Kuva Bramma Bow N/A ? m/s N/A
Kuva Chakkhurr Rifle 180 m/s N/A N/A
Kuva Ogris Launcher 40 m/s N/A N/A
Kuva Tonkor Launcher 30 m/s N/A N/A
Lanka Sniper Rifle 200 m/s 200 m/s N/A
Lenz Bow N/A ? m/s N/A
MK1-Paris Bow 70 m/s 85 m/s N/A
Miter Rifle 60 m/s 60 m/s N/A
Mutalist Cernos Bow 70 m/s 85 m/s N/A
Mutalist Quanta Rifle 100 m/s N/A ? m/s
Nagantaka Crossbow 0 m/s N/A 100 m/s
Ogris Launcher N/A 40 m/s N/A
Panthera Rifle 40 m/s N/A N/A
Panthera Prime Rifle 40 m/s N/A N/A
Paracyst Rifle ? m/s N/A ? m/s
Paris Bow 70 m/s 85 m/s N/A
Paris Prime Bow 70 m/s 95 m/s N/A
Penta Launcher 20 m/s N/A N/A
Prisma Tetra Rifle 100 m/s N/A N/A
Quanta Rifle N/A N/A ? m/s
Quanta Vandal Rifle N/A N/A ? m/s
Rakta Cernos Bow 100 m/s ? m/s N/A
Secura Penta Launcher 25 m/s N/A N/A
Shedu Arm-Cannon ? m/s N/A N/A
Simulor Rifle ? m/s N/A N/A
Stahlta Rifle 50 m/s 50 m/s N/A
Supra Rifle 80 m/s N/A N/A
Supra Vandal Rifle 80 m/s N/A N/A
Synoid Simulor Rifle ? m/s N/A N/A
Telos Boltor Rifle 65 m/s N/A N/A
Tenora Rifle N/A N/A ? m/s
Tetra Rifle 100 m/s N/A N/A
Tonkor Launcher 30 m/s N/A N/A
Torid Launcher 25 m/s N/A N/A
Zarr Launcher ? m/s N/A N/A
Zhuge Crossbow ? m/s N/A N/A
Zhuge Prime Crossbow 30 m/s N/A N/A

Name Type Flight Speed Charge Flight Speed Alt-Fire / Special
Acrid Pistol 65 m/s N/A N/A
Akarius Dual Pistols ? m/s N/A N/A
Akbolto Dual Pistols 75 m/s N/A N/A
Akbolto Prime Dual Pistols 75 m/s N/A N/A
Angstrum Pistol N/A 150 m/s N/A
Balefire Charger Exalted Weapon 20 m/s N/A N/A
Ballistica Crossbow N/A 100 m/s 100 m/s
Ballistica Prime Crossbow 100 m/s 100 m/s N/A
Bolto Pistol 75 m/s N/A N/A
Castanas Thrown 30 m/s N/A N/A
Cestra Pistol 100 m/s N/A N/A
Cyanex Pistol N/A N/A N/A
Despair Thrown 70 m/s N/A N/A
Detron Shotgun Sidearm 150 m/s N/A N/A
Dual Cestra Dual Pistols 100 m/s N/A N/A
Euphona Prime Shotgun Sidearm 180 m/s N/A N/A
Fusilai Thrown ? m/s N/A ? m/s
Hikou Thrown 70 m/s N/A N/A
Hikou Prime Thrown 70 m/s N/A N/A
Hystrix Pistol ? m/s N/A N/A
Kulstar Pistol ? m/s N/A ? m/s
Kunai Thrown 70 m/s N/A N/A
Kuva Seer Pistol N/A N/A N/A
MK1-Kunai Thrown 70 m/s N/A N/A
Mara Detron Shotgun Sidearm N/A N/A N/A
Pox Thrown ? m/s N/A N/A
Prisma Angstrum Pistol N/A 150 m/s N/A
Prisma Twin Gremlins Dual Pistols 65 m/s N/A N/A
Rakta Ballistica Crossbow N/A 100 m/s 100 m/s
Sancti Castanas Thrown 30 m/s N/A N/A
Secura Dual Cestra Dual Pistols 100 m/s N/A N/A
Seer Pistol 200 m/s N/A N/A
Sonicor Pistol 80 m/s N/A N/A
Spira Thrown ? m/s N/A N/A
Spira Prime Thrown 70 m/s N/A N/A
Staticor Dual Pistols 50 m/s N/A 50 m/s
Stug Pistol 35 m/s N/A N/A
Talons Thrown 50 m/s N/A N/A
Telos Akbolto Dual Pistols 75 m/s N/A N/A
Twin Gremlins Dual Pistols 65 m/s N/A N/A
Tysis Pistol 75 m/s N/A N/A
Zakti Pistol 66 m/s N/A N/A
Zakti Prime Pistol ? m/s N/A N/A
Zymos Pistol 79 m/s N/A N/A

Name Flight Speed Special
Cerata 35 m/s N/A
Falcor N/A N/A
Glaive 20 m/s N/A
Glaive Prime 40 m/s N/A
Halikar 30 m/s N/A
Kestrel 30 m/s N/A
Orvius ? m/s N/A

Info pulled from Module:Weapons/data and build using Module:Weapons

Patch History[edit | edit source]

Update 11.5

  • Changes to weapon projectile logic. The motivation of this change is that we want weapons like grenades that explode to end up in the same spot on host and client (in sync) without having the traditional delay of a replicated projectile (in particular, we have grenades that can be remotely detonated and this requires more or less precise timing on the part of the local client). This should fix some random self-inflicted deaths!

See Also[edit | edit source]


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