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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | |||
+ | <!-- |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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+ | |||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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+ | --> |
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+ | <!--Statistics--> |
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+ | |image = |
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+ | |mastery level = |
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+ | |slot = |
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+ | |type = |
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+ | |trigger = |
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+ | |||
+ | <!--Utility--> |
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+ | |ammo type = |
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+ | |flight speed = |
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+ | |range = |
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+ | |noise level = |
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+ | |fire rate = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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⚫ | |||
{{Codex|Forged from raw Prisma crystals and infused with void energy, this blade's pristine edge is honed razor-sharp to eviscerate even the most deadly of foes.}} |
{{Codex|Forged from raw Prisma crystals and infused with void energy, this blade's pristine edge is honed razor-sharp to eviscerate even the most deadly of foes.}} |
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− | The '''Prisma Skana''' is a special [[Prisma]] version of the |
+ | The '''Prisma Skana''' is a special [[Prisma]] version of the {{Weapon|Skana}} longsword, featuring enhanced [[critical chance]], [[critical multiplier]], and [[attack speed]]. |
+ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | The weapon can be [[Trade System|traded]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed. |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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− | *High {{Icon|Proc|Slash|text}} damage – effective against [[ |
+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
+ | *Very high [[critical chance]]. |
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⚫ | |||
+ | *Above average [[critical multiplier]]. |
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⚫ | |||
− | * |
+ | *Good [[status chance]]. |
⚫ | |||
− | *Slam attacks ragdolls enemies. |
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⚫ | |||
⚫ | |||
⚫ | |||
'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} – less effective against [[shield]]s and [[armor]]. |
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− | *Low base damage. |
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− | *Can only hit single targets without a stance equipped. |
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− | '''Comparisons:''' |
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{{WeaponComparison|Skana}} |
{{WeaponComparison|Skana}} |
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− | {{WeaponComparison|Skana Prime}} |
+ | {{WeaponComparison|Skana Prime|header=n}} |
− | |||
⚫ | |||
⚫ | |||
− | *Only unranked Prisma Skana without [[Forma]] and [[Orokin Catalyst]]s can be traded between players. |
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==Trivia== |
==Trivia== |
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− | *This weapon appeared in the Codex with {{ver|16.4}}, but was later removed from visibility in {{ver|16.4.3 |
+ | *This weapon appeared in the Codex with {{ver|16.4}}, but was later removed from visibility in {{ver|16.4.3}}. |
{{clr}} |
{{clr}} |
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==Patch History== |
==Patch History== |
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− | {{Scrollbox/Article| |
+ | {{Scrollbox/Article| |
+ | {{ver|26}} |
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+ | *Mastery Rank increased from 0 to 8. |
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+ | *Damage increased from 35 to 170. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 10% to 16%. |
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+ | *Critical Chance increased from 20% to 28%. |
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+ | *Critical Damage increased from 2x to 2.2x. |
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+ | *Slam Attack increased from 70 to 510. |
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+ | *Slide Attack increased from 75 to 170. |
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+ | *Parry Angle set to 55. |
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+ | |||
{{ver|20.5}} |
{{ver|20.5}} |
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*TennoGen Arit skin added for Skana series. |
*TennoGen Arit skin added for Skana series. |
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− | {{ver|19.11.0.1 |
+ | {{ver|19.11.0.1}} |
*Fixed the TennoGen Infested Skana skin not applying properly to the Prisma Skana. |
*Fixed the TennoGen Infested Skana skin not applying properly to the Prisma Skana. |
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*Day of the Dead skin added. |
*Day of the Dead skin added. |
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− | {{ver|16.6.3 |
+ | {{ver|16.6.3}} |
*Fixed the Prisma Skana not being tradeable. |
*Fixed the Prisma Skana not being tradeable. |
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− | {{ver|16.6.2 |
+ | {{ver|16.6.2}} |
*Introduced via Baro Ki'Teer. |
*Introduced via Baro Ki'Teer. |
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+ | }}{{ver/Lu|26}} |
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⚫ | |||
==See Also== |
==See Also== |
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− | * |
+ | * {{Weapon|Skana}}, the original counterpart. |
− | * |
+ | * {{Weapon|Skana Prime}}, the prime version of the Skana. |
− | * |
+ | * {{Weapon|Dual Skana}}, the dual version of the Skana. |
− | * |
+ | * {{M|Bright Purity}}, a Skana exclusive [[Syndicate]] mod. |
* [[Prisma]], the special items sold by [[Baro Ki'Teer]]. |
* [[Prisma]], the special items sold by [[Baro Ki'Teer]]. |
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+ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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{{VoidTraderNav}} |
{{VoidTraderNav}} |
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__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | [[es:Skana Prisma]] |
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[[fr:Skana Prisma]] |
[[fr:Skana Prisma]] |
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[[ru:Скана Призма]] |
[[ru:Скана Призма]] |
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⚫ | |||
[[Category:Sword]] |
[[Category:Sword]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 06:38, 16 December 2019
The Prisma Skana is a special Prisma version of the Skana longsword, featuring enhanced critical chance, critical multiplier, and attack speed.
Acquisition
The Prisma Skana is potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 175,000 and 510. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high critical chance.
- Above average critical multiplier.
- Good status chance.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Can use the Skana-exclusive Bright Purity mod.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Crimson Dervish, Swooping Falcon and Vengeful Revenant stances.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – less effective against shields and armor.
Comparisons:
- Prisma Skana (Normal Attack), compared to Skana (Normal Attack):
- Higher base damage (170.00 vs. 120.00)
- Higher total damage (170 vs. 120)
- Higher base critical chance (28.00% vs. 5.00%)
- Higher base critical multiplier (2.20x vs. 1.50x)
- Higher attack speed (1.00x animation speed vs. 0.83x animation speed)
- Higher Mastery Rank required (8 vs. 0)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●○ (1.30x))
- Prisma Skana (Normal Attack), compared to Skana Prime (Normal Attack):
- Lower base damage (170.00 vs. 210.00)
- Lower total damage (170 vs. 210)
- Higher base critical chance (28.00% vs. 26.00%)
- Lower base critical multiplier (2.20x vs. 2.60x)
- Lower base status chance (16.00% vs. 26.00%)
- Higher Block Angle (55° vs. 50°)
- Lower Mastery Rank required (8 vs. 12)
Trivia
- This weapon appeared in the Codex with Update 16.4 (2015-04-23), but was later removed from visibility in Hotfix 16.4.3 (2015-04-24).
Media
Prisma Skana Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 8.
- Damage increased from 35 to 170.
- Range increased from 1 to 2.5.
- Status Chance increased from 10% to 16%.
- Critical Chance increased from 20% to 28%.
- Critical Damage increased from 2x to 2.2x.
- Slam Attack increased from 70 to 510.
- Slide Attack increased from 75 to 170.
- Parry Angle set to 55.
Update 20.5 (2017-05-17)
- TennoGen Arit skin added for Skana series.
Hotfix 19.11.0.1 (2017-02-15)
- Fixed the TennoGen Infested Skana skin not applying properly to the Prisma Skana.
Update 19.10 (2017-02-09)
- Kintsugi and Nocturne skins added for Skana series.
Update 18.5 (2016-03-04)
- Skana Conclave skin added.
Update 17.9 (2015-10-28)
- Day of the Dead skin added.
Hotfix 16.6.3 (2015-05-29)
- Fixed the Prisma Skana not being tradeable.
Hotfix 16.6.2 (2015-05-28)
- Introduced via Baro Ki'Teer.
Last updated: Update 26.0 (2019-10-31)
See Also
- Skana, the original counterpart.
- Skana Prime, the prime version of the Skana.
- Dual Skana, the dual version of the Skana.
- Bright Purity, a Skana exclusive Syndicate mod.
- Prisma, the special items sold by Baro Ki'Teer.
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