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(→‎Characteristics: Replacing mod links with Template:M, replaced: Magnum Force → {{M|Magnum Force}})
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{{Top|Enemy|Corpus|Corpus|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Corpus|Corpus|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
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|slam attack =
 
|slam attack =
 
|slam radius =
 
|slam radius =
|slide attack =<!--Miscellaneous-->
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|slide attack =
  +
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<!--Miscellaneous-->
 
|syndicate effect =
 
|syndicate effect =
 
|augments =
 
|augments =
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}}
 
}}
 
{{Codex|Imbued with the finest Prisma crystal, this refined Angstrum features boosted charge and reload speeds.}}
 
{{Codex|Imbued with the finest Prisma crystal, this refined Angstrum features boosted charge and reload speeds.}}
 
The '''Prisma Angstrum''' is the [[Prisma]] variant of the [[Corpus]]-built rocket pistol {{Weapon|Angstrum}}, featuring slightly higher [[critical chance]] and critical damage multiplier, and faster charge-up and reload speed.
   
  +
==Acquisition==
The '''Prisma Angstrum''' is the [[Prisma]] variant of the [[Corpus]]-built rocket pistol, [[Angstrum]].
 
 
The Prisma Angstrum is potentially sold by [[Baro Ki'Teer]] in the Concourse section of the [[Tenno]] [[Relay]] for {{cc|210,000}} and {{dc|475}}. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
  +
  +
The weapon can be [[Trade System|traded]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed. The trading recipient must also have a [[Mastery Rank]] of at least 8.
   
 
==Characteristics==
 
==Characteristics==
This weapon deals high amounts of {{Icon|Proc|Blast|Text}} damage.
+
This weapon deals {{Icon|Proc|Blast|Text}} damage.
   
;Advantages&#58;
+
'''Advantages:'''
  +
*Tied with normal {{Weapon|Angstrum}} for highest base damage of all secondaries.
*Very high base damage for pistols
 
  +
**Innate {{Icon|Proc|Blast|text}} damage &ndash; effective against [[Machinery]], [[Robotic]]s, and [[Fossilized]].
**Each rocket explodes roughly at a blast radius of 3m.
 
  +
*Good [[critical chance]].
*Has two firing modes; single or charged shot.
 
  +
*Above average [[critical multiplier]].
**Charged shot fires extra projectiles.
 
  +
*Very high [[status chance]].
**Single shot has very good accuracy.
 
  +
*High [[accuracy]].
**High status chance at close-medium range with charged attack due to firing all rockets at once.
 
  +
*Rocket explode in a '''3''' meter radius on impact with a surface or enemy.
  +
*Can be charged to unload more of the weapon's magazine and fire extra projectiles.
  +
**Very fast charge speed.
 
**Can be fired with a partial charge to fire only part of its magazine.
 
**Can be fired with a partial charge to fire only part of its magazine.
  +
*Innate {{Icon|Pol|D}} polarity.
   
;Disadvantages&#58;
+
'''Disadvantages:'''
  +
*Innate {{Icon|Proc|Blast|text}} damage &ndash; less effective against [[Ferrite Armor]].
*Very high recoil generated with every shot.
 
 
*Projectiles have travel time, slow speed, and are small, making long range shots difficult.
*Weapon cannot be kept charged. It shoots immediately after being fully charged.
 
 
*Charged barrage spreads rockets out, reducing the effective range considerably.
**Must reload after each full charge.
 
 
**[[Multishot]] will cause partially-charged shots to spread out further, eliminating its long range potential.
**Charged barrage spreads rockets out, reducing the effective range considerably.
 
  +
*Explosions inflicts self-damage.
*Dangerous to use in close quarters, as a charged shot can potentially kill the player.
 
**Rockets can explode on teammates, which can cause lethal self-damage.
+
**Rockets can explode on hitting teammates or allied NPCs.
 
*Very high recoil.
*Has an extremely limited amount of maximum ammo (30).
 
  +
*The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
*Difficult to use charged shots at long range due to spread.
 
  +
*Extremely ammo inefficient.
*Impractical for crowd-control due to rocket blast radii often overlapping, causing wasted projectiles. {{M|Magnum Force}} can help reduce this deficiency, as can a good sniping spot.
 
  +
**Extremely low magazine size of 3 rounds; requires frequent reloading.
  +
***Fully charged shot consumes the entire magazine, even when magazine mods are used.
  +
**Very low ammo capacity of 18 rounds.
 
*Rockets have a short delay after firing before being able to fire again.
 
*Rockets have a short delay after firing before being able to fire again.
  +
*Enemies can destroy the rockets with gunfire or area of effect explosions.
*[[Multishot]] will cause partially-charged shots to spread out further, eliminating its long range potential.
 
*Small projectile size and slow projectile speed can make long range shots difficult.
 
*Though small and fast, the projectiles ''can'' be struck in mid-air. Like the Ogris, this causes them to explode prematurely.
 
**Potential for a charged barrage to chain-react, with potentially lethal results if user is caught by multiple overlapping blast areas.
 
   
'''Comparisons:'''
 
 
{{WeaponComparison|Angstrum}}
 
{{WeaponComparison|Angstrum}}
   
==Acquisition==
+
==Notes==
  +
*The UI damage value of '''1350''' refers to the total impact and explosion damage from all three rockets.
*The Prisma Angstrum can be purchased from [[Baro Ki'Teer]] in the Concourse section of the [[Tenno]] [[Relay]] for {{cc|210,000}} and {{dc|475}}. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
 
  +
*The UI [[status chance]] value of '''59.5%''' refers to the [[status chance]] from all three rockets. The actual [[status chance]] per rocket is '''26%'''.
*Like [[Weapon Augments#Syndicate Weapons|Syndicate Weapons]], unranked Prisma weapons without [[Forma]] and [[Orokin Catalyst]]s can be traded between players.
 
 
*The Prisma Angstrum's extremely fast charge rate before firing a full rocket swarm can allow players to eschew fire rate mods that would otherwise be needed on the normal variant, allowing for better damage-based builds.
 
*Doppelgangers created by Mirage's {{A|Hall Of Mirrors}} do not inflict self damage with their rockets.
 
*Synergizing with {{A|Hall Of Mirrors}}, the Angstrum with lowered accuracy can fire in a very large area of effect.
  +
*There is a slight yet noticeable delay between the Angstrum completing its charge and the rockets exiting the barrel.
  +
  +
==Trivia==
 
*The Prisma Angstrum is the first Prisma secondary ever released.
   
 
==Media==
 
==Media==
<!--
 
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
PAngstrum.png|Prisma Angstrum in the Codex.
 
</gallery>
 
</gallery>
-->
 
   
 
<gallery position="center" widths="300" spacing="small">
 
<gallery position="center" widths="300" spacing="small">
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Warframe - PRISMA ANGSTRUM - Certain Death! 4 forma
 
Warframe - PRISMA ANGSTRUM - Certain Death! 4 forma
 
</gallery>
 
</gallery>
== Notes ==
 
* The Prisma Angstrum's extremely fast charge rate before firing a full rocket swarm can allow players to eschew fire rate mods that would otherwise be needed on the normal variant, allowing for better damage-based builds.
 
* Doppelgangers created by Mirage's [[Hall of Mirrors]] do not inflict self damage with their rockets.
 
* When built for magazine capacity and multishot the Angstrum's fully charged shot will fire 12 rockets, with an 80% chance to fire 18.
 
** Synergizing with Hall of Mirrors, the Angstrum can fire a maximum of 90 rockets in a single charge, with lowered accuracy the area of effect becomes very large.
 
* The last rocket in the magazine has a unique firing sound unlike the other rockets.
 
   
== Trivia ==
+
==Patch History==
  +
{{Scrollbox/Article|
* The Prisma Angstrum is the first Prisma secondary ever released.
 
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 4 to 8.
  +
*Direct Impact damage increased from 175 to 200.
  +
*Status chance increased from 10 to 26%.
  +
*Critical chance increased from 10% to 18%.
  +
*Critical damage increased from 2x to 2.2x.
  +
*Ammo capacity decreased from 30 to 18.
  +
  +
{{ver|22.0}}
  +
*Improved the mesh quality of the Prisma Angstrum to avoid blocky textures.
  +
*Fixed Clients not seeing the Host's Prisma Angstrum ammo magazine cycle correctly.
  +
  +
{{ver|21.7.1}}
  +
*The Prisma Angstrum is now tradable!
  +
*Tweaked the firing sounds of the Prisma Angstrum.
  +
  +
{{ver|21.7}}
  +
*Introduced.
  +
}}{{ver/Lu|23.10.8}}
   
 
==See also==
 
==See also==
*[[Angstrum]], the original version of this weapon
+
*{{Weapon|Angstrum}}, the original version of this weapon
 
*[[Baro Ki'Teer]]
 
*[[Baro Ki'Teer]]
 
{{VoidTraderNav}}
 
{{VoidTraderNav}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Prisma Angstrum]]
  +
[[es:Angstrum Prisma]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]
 
[[Category:Blast Damage]]
 
[[Category:Blast Damage]]
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[[Category:Prisma]]
 
[[Category:Prisma]]
 
[[Category:Special Weapons]]
 
[[Category:Special Weapons]]
  +
[[Category:Single Sidearm]]

Revision as of 01:11, 5 February 2020

Imbued with the finest Prisma crystal, this refined Angstrum features boosted charge and reload speeds.

The Prisma Angstrum is the Prisma variant of the Corpus-built rocket pistol Angstrum Angstrum, featuring slightly higher critical chance and critical damage multiplier, and faster charge-up and reload speed.

Acquisition

The Prisma Angstrum is potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 210,000 and OrokinDucats 475. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.

The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 8.

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Tied with normal Angstrum Angstrum for highest base damage of all secondaries.
  • Good critical chance.
  • Above average critical multiplier.
  • Very high status chance.
  • High accuracy.
  • Rocket explode in a 3 meter radius on impact with a surface or enemy.
  • Can be charged to unload more of the weapon's magazine and fire extra projectiles.
    • Very fast charge speed.
    • Can be fired with a partial charge to fire only part of its magazine.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
  • Projectiles have travel time, slow speed, and are small, making long range shots difficult.
  • Charged barrage spreads rockets out, reducing the effective range considerably.
    • Multishot will cause partially-charged shots to spread out further, eliminating its long range potential.
  • Explosions inflicts self-damage.
    • Rockets can explode on hitting teammates or allied NPCs.
  • Very high recoil.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Extremely ammo inefficient.
    • Extremely low magazine size of 3 rounds; requires frequent reloading.
      • Fully charged shot consumes the entire magazine, even when magazine mods are used.
    • Very low ammo capacity of 18 rounds.
  • Rockets have a short delay after firing before being able to fire again.
  • Enemies can destroy the rockets with gunfire or area of effect explosions.

Comparisons:

Notes

  • The UI damage value of 1350 refers to the total impact and explosion damage from all three rockets.
  • The UI status chance value of 59.5% refers to the status chance from all three rockets. The actual status chance per rocket is 26%.
  • The Prisma Angstrum's extremely fast charge rate before firing a full rocket swarm can allow players to eschew fire rate mods that would otherwise be needed on the normal variant, allowing for better damage-based builds.
  • Doppelgangers created by Mirage's "Hall Of Mirrors" wasn't found in Module:Ability/data do not inflict self damage with their rockets.
  • Synergizing with "Hall Of Mirrors" wasn't found in Module:Ability/data, the Angstrum with lowered accuracy can fire in a very large area of effect.
  • There is a slight yet noticeable delay between the Angstrum completing its charge and the rockets exiting the barrel.

Trivia

  • The Prisma Angstrum is the first Prisma secondary ever released.

Media

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 8.
  • Direct Impact damage increased from 175 to 200.
  • Status chance increased from 10 to 26%.
  • Critical chance increased from 10% to 18%.
  • Critical damage increased from 2x to 2.2x.
  • Ammo capacity decreased from 30 to 18.

Update 22.0 (2017-10-12)

  • Improved the mesh quality of the Prisma Angstrum to avoid blocky textures.
  • Fixed Clients not seeing the Host's Prisma Angstrum ammo magazine cycle correctly.

Hotfix 21.7.1 (2017-09-12)

  • The Prisma Angstrum is now tradable!
  • Tweaked the firing sounds of the Prisma Angstrum.

Update 21.7 (2017-09-09)

  • Introduced.

Last updated: Hotfix 23.10.8 (2018-10-25)

See also