Primed Regen allows a Sentinel to regenerate some or all of its health three times per mission if killed. The Sentinel will also gain invulnerability for 1 + mod rank seconds after regenerating.
Primed Regen is the Primed version of Regen.
Stats
Rank | Regen Count | HP Regen | Invuln Period | Cost |
---|---|---|---|---|
0 | 1 | 50% | 1s | 4 |
1 | 1 | 55% | 2s | 5 |
2 | 1 | 60% | 3s | 6 |
3 | 1 | 65% | 4s | 7 |
4 | 1 | 70% | 5s | 8 |
5 | 1 | 75% | 6s | 9 |
6 | 2 | 80% | 7s | 10 |
7 | 2 | 85% | 8s | 11 |
8 | 2 | 90% | 9s | 12 |
9 | 3 | 95% | 10s | 13 |
10 | 3 | 100% | 11s | 14 |
Tips
- Regen is a universal mod for both aggro-attracting sentinels (Dethcube) along with utility sentinels (Carrier and Shade) as they are able to be caught within line of fire from area-of-effect attacks.
- Regen synergizes well with the Sentinel's Enhanced Vitality, as the modified maximum health is recognized as the current maximum health for the Regen ability to provide.
Notes
- Gives the Sentinel 100 affinity for activating this ability.
- This mod does not actually revive the Sentinel, but instead it automatically heals the Sentinel a certain percent depending on the fusion rank when it reaches 0 health.
- Because the amount of health restored is scaled across all ranks, and given the higher base cost of Primed Regen, Regen is always a better choice up to rank 5. However, above rank 5, Primed Regen adds additional revives that Regen does not.
Patch History
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