Lua error in Module:Mods/infobox at line 88: p.buildInfobox(frame): mod with name "Primed Cleanse Orokin" does not exist in Module:Mods/data. Primed Cleanse Orokin is the Primed version of the "Cleanse Orokin" wasn't found in Module:Mods/data mod, which increases the damage of shotguns against Corrupted. The mod increases both the base damage and elemental damage of a weapon.


Rank Effect Cost
0 x1.05 4
1 x1.1 5
2 x1.15 6
3 x1.2 7
4 x1.25 8
5 x1.3 9
6 x1.35 10
7 x1.4 11
8 x1.45 12
9 x1.5 13
10 x1.55 14


  • This mod can be purchased unranked from Baro Ki'Teer for Credits64 140,000 and OrokinDucats 350. Note however that Baro Ki'Teer's stock changes with each appearance, and may not have this item available at every time.


  • Primed Cleanse Orokin is essentially the "Cleanse Orokin" wasn't found in Module:Mods/data mod with Legendary rarity and 5 more ranks. It is considered the same mod as its Uncommon counterpart, and thus both mods cannot be equipped together.
  • Despite being listed as a multiplier, it will stack additively with other sources of Damage to Corrupted.
    • For example, combining RhinoIcon272 Rhino's Roar130xWhite Roar (+50% faction damage bonus to all factions) and a max rank Primed Cleanse Orokin with x1.55 Damage to Corrupted grants a 1 + 0.5 + 0.55 = x2.05 multiplier for damage against Corrupted.

Patch History[]

Update 36.0 (2024-06-18)

  • Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update.

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Hotfix 27.4.4 (2020-05-07)

  • Introduced to Baro Ki'Teer's rotation.