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'''Primed Bane of Corrupted''' is the [[Prime]]d version of the {{M|Bane of Corrupted}} [[mod]], which increases the [[damage]] of rifles against [[Corrupted]]. The mod increases '''both''' the base damage and elemental damage of a weapon.
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'''Primed Bane of Orokin''' is the [[Prime]]d version of the {{M|Bane of Orokin}} [[mod]], which increases the [[damage]] of rifles against {{Faction|Corrupted}}. The mod increases '''both''' the base damage and elemental damage of a weapon.
   
 
==Stats==
 
==Stats==
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==Notes==
 
==Notes==
*Primed Bane of Corrupted is essentially the {{M|Bane of Corrupted}} mod with '''Legendary''' rarity and 5 more ranks. It is considered the same mod as its Rare counterpart, and thus both mods cannot be equipped together.
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*Primed Bane of Orokin is essentially the {{M|Bane of Orokin}} mod with '''Legendary''' rarity and 5 more ranks. It is considered the same mod as its Rare counterpart, and thus both mods cannot be equipped together.
 
*Despite being listed as a multiplier, it will stack '''additively''' with other sources of Damage to Corrupted.
 
*Despite being listed as a multiplier, it will stack '''additively''' with other sources of Damage to Corrupted.
**For example, if you used {{WF|Rhino}}'s {{A|Roar}} with a +50% faction damage bonus to all factions and a max rank Primed Bane of Corrupted with x1.55 Damage to Corrupted, you would have a '''1 + 0.5 + 0.55 = x2.05''' multiplier for damage against Corrupted with both active.
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**For example, combining {{WF|Rhino}}'s {{A|Roar}} (+50% faction damage bonus to all factions) and a max rank Primed Bane of Orokin with x1.55 Damage to Corrupted grants a '''1 + 0.5 + 0.55 = x2.05''' multiplier for damage against Corrupted.
   
 
==Patch History==
 
==Patch History==
 
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{{ver|36}}
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*Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update.
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{{ver|34.0}}
 
*Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
 
*Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.

Revision as of 08:27, 10 July 2024

Primed Bane of Orokin is the Primed version of the Mod TT 20px Bane of Orokin mod, which increases the damage of rifles against IconOrokinOn Corrupted. The mod increases both the base damage and elemental damage of a weapon.

Stats

Rank Effect Cost
0 x1.05 4
1 x1.1 5
2 x1.15 6
3 x1.2 7
4 x1.25 8
5 x1.3 9
6 x1.35 10
7 x1.4 11
8 x1.45 12
9 x1.5 13
10 x1.55 14

Acquisition

  • This mod can be purchased unranked from the Void Trader Baro Ki'Teer for Credits64 140,000 and OrokinDucats 400. Note however that Baro Ki'Teer's stock changes with each appearance, and may not have this item available at every time.

Notes

  • Primed Bane of Orokin is essentially the Mod TT 20px Bane of Orokin mod with Legendary rarity and 5 more ranks. It is considered the same mod as its Rare counterpart, and thus both mods cannot be equipped together.
  • Despite being listed as a multiplier, it will stack additively with other sources of Damage to Corrupted.
    • For example, combining RhinoIcon272 Rhino's Roar130xWhite Roar (+50% faction damage bonus to all factions) and a max rank Primed Bane of Orokin with x1.55 Damage to Corrupted grants a 1 + 0.5 + 0.55 = x2.05 multiplier for damage against Corrupted.

Patch History

Update 36.0 (2024-06-18)

  • Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update.

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Update 29.10 (2021-03-19)

  • Fixed the Bane Mods applying the increased Damage twice.

Hotfix 21.4.1 (2017-08-10)

  • Introduced to Baro Ki'Teer's rotation.