WARFRAME Wiki
WARFRAME Wiki
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{{ModBox
 
{{ModBox
| image = PrimalRage2.png
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| image = PrimalRage2.png
| polarity = {{Icon|Pol|Ability}}
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| introduced = {{ver|18.14}}
| rarity = Rare
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| polarity = {{Icon|Pol|Ability}}
  +
| rarity = Rare
 
| transmutable = false
 
| transmutable = false
| autoDrops = auto
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| autoDrops = auto
 
}}
 
}}
 
<section begin=intro />
 
<section begin=intro />
'''Primal Rage''' is a [[Warframe Augment Mod]] for {{WF|Wukong}} that increases the [[Critical Hit#Critical Hit Chance|critical chance]] of {{A|Primal Fury}} with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after Wukong stops killing for 5 seconds.
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'''Primal Rage''' is a [[Warframe Augment Mod]] for {{WF|Wukong}} that increases the [[critical chance]] of {{A|Primal Fury}} with every kill, up to a maximum of 150%. The additional [[critical chance]] gradually falls off after {{WF|Wukong}} stops killing for 5 seconds.
   
 
<section end=intro />
 
<section end=intro />
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! [[Mods#Mod Rank|Rank]]
 
! [[Mods#Mod Rank|Rank]]
 
! Decay per second
 
! Decay per second
! [[Critical Hit#Critical Hit Chance|Critical Chance]] per kill
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! [[Critical chance]] per kill
 
! [[Mods#Mod Power Cost|Cost]]
 
! [[Mods#Mod Power Cost|Cost]]
 
|-
 
|-
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==Notes==
 
==Notes==
 
*Primal Rage has a bonus cap of +150% critical chance. At full stacks {{Weapon|Iron Staff}}'s critical chance will be {{Math|25% * (1+150%)|bf-a=y|p=y}}.
 
*Primal Rage has a bonus cap of +150% critical chance. At full stacks {{Weapon|Iron Staff}}'s critical chance will be {{Math|25% * (1+150%)|bf-a=y|p=y}}.
**This Augment ''only'' provides bonus critical chance to Iron Staff.
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**This Augment '''only''' provides bonus critical chance to Iron Staff.
 
**The critical chance bonus is additive with critical chance mods.
 
**The critical chance bonus is additive with critical chance mods.
***For example, with a max-ranked {{M|True Steel}} and Primal Rage's bonus at 150%, Iron Staff will have:<br />{{MathText|Base Critical Chance {{mul}} (1 + Critical Chance Mods + Primal Fury) {{eql}}}}<br />{{Math|25% {{mul}} (1 + 0.6 + 1.5)|round|3|mt = y|p=y}} critical chance
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***For example, with a max-ranked {{M|True Steel}} and {{M|Primal Rage}}'s bonus at 150%, Iron Staff will have:<br />{{MathText|Base Critical Chance {{mul}} (1 + Critical Chance Mods + Primal Fury) {{eql}}}}<br />{{Math|25% {{mul}} (1 + 1.2 + 1.5)|round|3|mt = y|p=y}} critical chance
 
*Critical chance per kill is affected by [[Ability Strength]] while the decay rate is affected by [[Ability Duration]].
 
*Critical chance per kill is affected by [[Ability Strength]] while the decay rate is affected by [[Ability Duration]].
 
**The maximum bonus critical chance cap of 150% is '''not''' affected by mods.
 
**The maximum bonus critical chance cap of 150% is '''not''' affected by mods.
**For example, with a max-ranked {{M|Intensify}} and Primal Rage, Iron Staff will gain:<br />{{MathText|Base Critical Chance per Kill {{mul}} (1 + Strength Mods) {{eql}}}} {{Math|15% {{mul}} (1 + 0.3)|mt=y|p=y}} critical chance per kill
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**For example, with a max-ranked {{M|Intensify}} and {{M|Primal Rage}}, Iron Staff will gain:<br />{{MathText|Base Critical Chance per Kill {{mul}} (1 + Strength Mods) {{eql}}}} {{Math|15% {{mul}} (1 + 0.3)|mt=y|p=y}} critical chance per kill
 
**With a max-ranked {{M|Continuity}}, the critical chance decay rate becomes:<br />{{MathText|Base Decay Rate {{div}} (1 + Duration Mods) {{eql}}}} {{Math|1% {{div}} (1 + 0.3)|round|4|mt=y|p=y}}/sec
 
**With a max-ranked {{M|Continuity}}, the critical chance decay rate becomes:<br />{{MathText|Base Decay Rate {{div}} (1 + Duration Mods) {{eql}}}} {{Math|1% {{div}} (1 + 0.3)|round|4|mt=y|p=y}}/sec
*Wukong retains Primal Rage's effects as long as Primal Fury remains active, and the bonus will reset if Primal Fury is deactivated by any means.
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*{{WF|Wukong}} retains Primal Rage's effects as long as Primal Fury remains active, and the bonus will reset if Primal Fury is deactivated by any means.
*Primal Rage's current percentages are displayed beside Wukong's shield and health indicators.
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*Primal Rage's current percentages are displayed beside {{WF|Wukong}}'s shield and health indicators.
   
 
==Maximization==
 
==Maximization==
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{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|25.2}}
 
{{ver|25.2}}
*Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.
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*Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher {{WF|Wukong}}’s duration, the slower it drains, and when {{WF|Wukong}} gets a kill the drain stops for 5 seconds.
   
 
{{ver|18.14.2|fix}}
 
{{ver|18.14.2|fix}}
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[[de:Ursprüngliche Rage]]
 
[[de:Ursprüngliche Rage]]
 
[[es:Ira primitiva]]
 
[[es:Ira primitiva]]
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[[fr:Rage Primale]]
 
[[Category:Zenurik Mods]]
 
[[Category:Zenurik Mods]]
 
[[Category:Augment Mods]]
 
[[Category:Augment Mods]]

Revision as of 22:09, 10 March 2020

Primal Rage is a Warframe Augment Mod for WukongIcon272 Wukong that increases the critical chance of PrimalFury130xWhite Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after WukongIcon272 Wukong stops killing for 5 seconds.


Stats

Rank Decay per second Critical chance per kill Cost
0 -1% +8% 6
1 -1% +10% 7
2 -1% +12% 8
3 -1% +15% 9

Acquisition

  • This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Flawless under New Loka, and spending ReputationLarge 25,000 to purchase.

Notes

  • Primal Rage has a bonus cap of +150% critical chance. At full stacks IronStaff Iron Staff's critical chance will be 62.5%.
    • This Augment only provides bonus critical chance to Iron Staff.
    • The critical chance bonus is additive with critical chance mods.
      • For example, with a max-ranked Mod TT 20px True Steel and Mod TT 20px Primal Rage's bonus at 150%, Iron Staff will have:
        Base Critical Chance × (1 + Critical Chance Mods + Primal Fury) =
        25% × (1 + 1.2 + 1.5) = 92.5% critical chance
  • Critical chance per kill is affected by Ability Strength while the decay rate is affected by Ability Duration.
    • The maximum bonus critical chance cap of 150% is not affected by mods.
    • For example, with a max-ranked Mod TT 20px Intensify and Mod TT 20px Primal Rage, Iron Staff will gain:
      Base Critical Chance per Kill × (1 + Strength Mods) = 15% × (1 + 0.3) = 19.5% critical chance per kill
    • With a max-ranked Mod TT 20px Continuity, the critical chance decay rate becomes:
      Base Decay Rate ÷ (1 + Duration Mods) = 1% ÷ (1 + 0.3) = 0.7692%/sec
  • WukongIcon272 Wukong retains Primal Rage's effects as long as Primal Fury remains active, and the bonus will reset if Primal Fury is deactivated by any means.
  • Primal Rage's current percentages are displayed beside WukongIcon272 Wukong's shield and health indicators.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Media

Patch History

Update 25.2 (2019-06-19)

  • Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher WukongIcon272 Wukong’s duration, the slower it drains, and when WukongIcon272 Wukong gets a kill the drain stops for 5 seconds.

Hotfix 18.14.2 (2016-06-09)

  • Fixed a filepath appearing in the UI when Primal Rage Augment is in use.

Update 18.14 (2016-06-08)

  • Introduced
Last update: Update 25.2 (2019-06-19)