4 10 +5/s |
Primal Fury Summon the Iron Staff and unleash fury. Introduced in Update 17.12 (2015-11-25) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 3.5 m (staff reach) |
Info
- Wukong equips his legendary Iron Staff as his melee Exalted Weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 3.5 meters.
- Damage is distributed between 68% Impact damage and 32% Slash damage.
- Wall attacks inflict 167 / 208 / 333 / 417 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage.
- Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 150 Impact damage within 3 meters.
- Attacks have a 2x critical multiplier, 25% critical chance, and 30% status chance.
- Damage is affected by Ability Strength and most mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - The mods that affect Iron Staff include:
- damage (e.g., Steel Charge)
- physical damage (e.g., Jagged Edge)
- elemental damage (e.g., Shocking Touch)
- faction (e.g., Smite Corpus)
- Critical chance and critical multiplier (e.g., True Steel and Organ Shatter)
- Status chance (e.g., Melee Prowess and Vicious Frost)
- Attack speed (e.g., Fury and Berserker Fury)
- range (e.g., Primed Reach)
- Tennokai (e.g., Dreamer's Wrath)
- Condition Overload
- Drifting Contact
- Healing Return
- Shattering Impact
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Each melee attack adds to the Melee Combo Counter while radial damage from slam attacks do not.
- Iron Staff can not be equipped with weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods).
- Riven Mods are not generated for Iron Staff.
- The combo counter will reset when equipped with Xoris.
- Primal Fury's combo counter decay is affected by Naramon's Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted Finishers inflict 2400% of the total modified damage from normal attacks as True damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
- Ability Synergy: When activating Primal Fury with an active Celestial Twin, the twin will also equip the Iron Staff.
- Primal Fury costs 10 Energy to activate, then consumes 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
- Wukong cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Primal Fury is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Wukong's energy while Primal Fury is active.
- Primal Fury's energy drain is not converted into shields by Augur Mods.
- While Primal Fury is active, Iron Staff is the only melee weapon Wukong can use. However, his other weapons and abilities can still be cast normally.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
- The ends of Iron Staff have portions made out of energy.
- These portions are affected by Wukong's energy color.
- With the range bonus active, these portions are elongated.
- Primal Fury's attacks can damage enemies across the Rift Plane.
Weapon
- Main article: Iron Staff
Iron Staff is Wukong's and Wukong Prime's signature Exalted Weapon, summoned by activating the ability Primal Fury. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily Impact damage.
- Innate and two polarities.
- Combo counter resets when equipped with Xoris.
Advantages:
- Very high critical chance.
- Highest status chance of all Exalted Melee Weapons.
- Long reach.
Disadvantages:
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to Iron Staff that can only be acquired and used by activating Wukong's fourth ability, Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Falling Oak Buster | 500.0%/s | 3.2s | ||||||||||||||||||||||
Forward (While Moving) |
Spinning Crash Technique | 214.3%/s | 2.8s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Cyclone Lightning Strike | 263.2%/s | 1.9s | ||||||||||||||||||||||
Block (While Blocking) |
Rolling Boulder Rush | 151.9%/s | 4.0s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
The Way | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Crushing Reach | N / A | N / A | ||||||||||||||||||||||
Aerial (While In Air) |
Deadly Circle | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Guiding Plank | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Wide Dispatch | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Augment
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong that increases the critical chance of Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after Wukong stops killing for 5 seconds.
Primal RageTips & Tricks
- It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.
- Even with Steel Charge equipped, using Power Drift will provide a larger increase in damage than Coaction Drift.
Maximization
Bugs
- (Needs further research) At times, Celestial Twin may cease using Iron Staff and default to its normal weapon behavior. Reactivating Primal Fury will not correct this state, though resummoning the Twin might.