4 10 +5/s |
Primal Fury Summon the Iron Staff and unleash fury. Introduced in Update 17.12 (2015-11-25) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:N/A | |||
Range:2% / 5% / 10% / 20% (melee range bonus) |
Info
- Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%.
- Damage is distributed between 85% Script error: The function "Proc" does not exist. damage and 15%, Script error: The function "Proc" does not exist. damage.Normal attacks inflict 100 / 125 / 200 / 250 damage.
- wall attacks inflict 167 / 208 / 333 / 417 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage.
- Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 150 Script error: The function "Proc" does not exist. damage with a 10% status chance within 3 meters.
- Attacks have a 200% critical damage multiplier with a 25% critical chance and a 10% status chance.
- Iron Staff has a 60% blocking effectiveness.
- Base damage is affected by Ability Strength, the Melee Combo Counter and most mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - The mods affecting Primal Fury include:
- damage (e.g., Steel Charge)
- physical damage (e.g., Jagged Edge)
- elemental damage (e.g., Shocking Touch)
- faction (e.g., Smite Corpus)
- channeling (e.g., Life Strike)
- critical chance and damage (e.g., True Steel and Organ Shatter)
- status chance (e.g., Melee Prowess and Vicious Frost)
- attack speed (e.g., "Berserker" wasn't found in Module:Mods/data)
- range (e.g., Primed Reach)
- Condition Overload
- Drifting Contact
- Healing Return
- Relentless Combination
- Shattering Impact
- While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Gladiator Mods still apply, as long as they aren’t equipped on Iron Staff itself and the Melee Combo Counter rank is above 1x.
- Melee range mods affect Primal Fury's initial reach but do not affect the radius of slam attacks.
- Iron Staff can not be equipped with weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), or Acolyte Mods (e.g., Blood Rush).
- Riven Mods are not generated for Iron Staff.
- Primal Fury's combo counter decay is affected by Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted Finishers inflict 2400% of the total modified damage from normal attacks as Script error: The function "Proc" does not exist. damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Primal Fury will deal
- Melee range bonus is affected by Ability Range and the Melee Combo Counter. The melee range bonus stacks additively with melee range mods.
- The range bonus is calculated using the following formula:
Range Bonus = 1 + 0.2 × (1 + Range Mods) × (Combo Counter Rank - 1) + Melee Range Mods
- The range bonus is calculated using the following formula:
- Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
- Primal Fury is affected by and can trigger Warframe Arcanes.
- Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4 ).
- Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
- Wukong cannot replenish energy using Energy Siphon, Trinity's Energy Vampire, Rift Plane's energy regeneration, Zenurik's Energizing Dash or Team Energy Restores while Primal Fury is active but can replenish energy using Energy Orbs, Orokin Void Death Orb energy restores, Arcane Energize, Rage or Hunter Adrenaline.
- Primal Fury's energy drain is not converted into shields by Augur Mods.
- While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
- Damage reduction is not affected by Ability Strength.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
- Primal Fury's attacks can damage enemies across the Rift Plane.
Weapon
- Main article: Iron Staff
Iron Staff is Wukong's and Wukong Prime's signature Exalted Weapon, summoned by activating the ability Primal Fury. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily Impact damage.
- Innate and two polarities.
- Combo counter resets when equipped with Xoris.
Advantages:
- Very high critical chance.
- Highest status chance of all Exalted Melee Weapons.
- Long reach.
Disadvantages:
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee, or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to Iron Staff that can only be acquired and used by activating Wukong's fourth ability, Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Falling Oak Buster | 500.0%/s | 3.2s | ||||||||||||||||||||||
Forward (While Moving) |
Spinning Crash Technique | 357.1%/s | 2.8s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Cyclone Lightning Strike | 263.2%/s | 1.9s | ||||||||||||||||||||||
Block (While Blocking) |
Rolling Boulder Rush | 405.1%/s | 4.0s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
The Way | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Crushing Reach | N / A | N / A | ||||||||||||||||||||||
Aerial (While In Air) |
Deadly Circle | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Guiding Plank | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Wide Dispatch | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Augment
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong that increases the critical chance of Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after Wukong stops killing for 5 seconds.
Primal RageTips & Tricks
- It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.
- Even with Steel Charge equipped, using Power Drift will provide a larger increase in damage than Coaction Drift.