4 10 +5/s |
Primal Fury Summon the Iron Staff and unleash fury. Introduced in Update 17.12 (2015-11-25) |
Strength:100 / 125 / 200 / 250 | |
Duration:N/A | |||
Range:2% / 5% / 10% / 20% (melee range bonus) |
Info
- Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 Script error: The function "Proc" does not exist. damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% critical chance and a 25% status chance.
- Base damage is distributed evenly between Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist..
- Base damage is affected by Power Strength and the Melee Combo Counter.
- Primal Fury is also affected by equipped melee mods including:
- Base damage (e.g., Steel Charge), elemental damage, physical damage, faction damage, channeling (e.g., Life Strike), critical damage, critical chance, status chance, attack speed (e.g., Berserker), and range mods (e.g., Primed Reach).
- Primal Fury's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, the normal attacks of a rank-3 Primal Fury will have 250 × 2.8 × 1.3 = 910 base damage.
- Melee range mods affect Primal Fury's initial reach but do not affect the radius of slam attacks.
- Primal Fury is not affected by the equipped melee weapon's stats, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Finisher damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Finishing Touch.
- Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
- Melee range bonus per strike is affected by Power Range, while the maximum melee range bonus is not.
- Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus (e.g., with five hits on the counter and a maxed Stretch, a rank-3 Primal Fury will have a melee range bonus of 0.20 × 5 × 1.45 = 145%). The melee range bonus will reset when the Melee Combo Counter resets.
- Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
- Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4 ).
- Activation energy cost is affected by Power Efficiency, and the energy drain is affected by Power Efficiency and Power Duration.
- Wukong cannot replenish energy using Energy Siphon or Team Energy Restores while Primal Fury is active but can replenish energy using Energy Orbs and Rage.
- While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
- Damage reduction is not affected by Power Strength.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
Weapon
- Main article: Iron Staff
Iron Staff is Wukong's and Wukong Prime's signature Exalted Weapon, summoned by activating the ability Primal Fury. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily Impact damage.
- Innate and two polarities.
- Combo counter resets when equipped with Xoris.
Advantages:
- Very high critical chance.
- Highest status chance of all Exalted Melee Weapons.
- Long reach.
Disadvantages:
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee, or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to Iron Staff that can only be acquired and used by activating Wukong's fourth ability, Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Falling Oak Buster | 500.0%/s | 3.2s | ||||||||||||||||||||||
Forward (While Moving) |
Spinning Crash Technique | 357.1%/s | 2.8s | ||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Cyclone Lightning Strike | 263.2%/s | 1.9s | ||||||||||||||||||||||
Block (While Blocking) |
Rolling Boulder Rush | 405.1%/s | 4.0s | ||||||||||||||||||||||
Heavy (Heavy Attack) |
The Way | N / A | N / A | ||||||||||||||||||||||
Slide (While Sliding) |
Crushing Reach | N / A | N / A | ||||||||||||||||||||||
Aerial (While In Air) |
Deadly Circle | N / A | N / A | ||||||||||||||||||||||
Wall (While Wall Latching) |
Guiding Plank | N / A | N / A | ||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Wide Dispatch | N / A | N / A | ||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | ||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Augment
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for Wukong that increases the critical chance of Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after Wukong stops killing for 5 seconds.
Rank | Decay per second | Critical chance per kill | Cost |
---|---|---|---|
0 | -1% | +8% | 6 |
1 | -1% | +10% | 7 |
2 | -1% | +12% | 8 |
3 | -1% | +15% | 9 |
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration reduces energy drain to ~1.064 energy per second.
- Reduces melee range bonus to 6.8% per strike.
- Maximized Power Efficiency reduces activation cost to 6.25 energy and energy drain to 0.75 energy per second.
- Maximized Power Range increases melee range bonus to 50% per strike.
- Reduces base damage to 100.
- Maximized Power Strength increases base damage to 747.5.
- Increases activation cost to 38.75 energy and energy drain to 5.25 energy per second.