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PrimalFuryModx256 PrimalFury130xWhite
4
EnergyOrb10
+5/s
Primal Fury

Summon the Iron Staff and unleash fury.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:2% / 5% / 10% / 20% (melee range bonus)

Info

  • Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 Script error: The function "Proc" does not exist. damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% critical chance and a 25% status chance.
    • Base damage is distributed evenly between Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist..
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Primal Fury is also affected by equipped melee mods including:
    • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
    • Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Finisher damage.
      • The damage composition of a ground finisher is the same as a modified normal attack.
      • The finisher multipliers for both attacks are affected by Finishing Touch.
    • Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
    • Melee range bonus per strike is affected by Power Range, while the maximum melee range bonus is not.
    • Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus (e.g., with five hits on the counter and a maxed Stretch, a rank-3 Primal Fury will have a melee range bonus of 0.20 × 5 × 1.45 = 145%). The melee range bonus will reset when the Melee Combo Counter resets.
      • The melee range bonus stacks additively with melee range mods (e.g., with a maxed Reach equipped on Wukong's melee weapon, five hits on the counter, and a maxed Stretch, a rank-3 Primal Fury will have an additional 0.20 × 5 × 1.45 + 0.6 = 205% melee range).
    • Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
  • Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4 ).
  • While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
  • Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.

Weapon

IronStaff
Main article: Iron Staff

Iron Staff is WukongIcon272 Wukong's and Wukong PrimeIcon272 Wukong Prime's signature Exalted Weapon, summoned by activating the ability PrimalFury130xWhite Primal Fury. The weapon exclusively uses the Primal Fury stance.


  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate Madurai Pol and two Naramon Pol polarities.
  • Combo counter resets when equipped with Xoris Xoris.

Advantages:

Disadvantages:

Stance

PrimalFuryStanceMod
Main article: Primal Fury (Stance)

Primal Fury is a unique Stance exclusive to IronStaff Iron Staff that can only be acquired and used by activating WukongIcon272 Wukong's fourth ability, PrimalFury130xWhite Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Falling Oak Buster
Default Default
 4x 100%
Default Default
 400% DmgImpactSmall64
Default Default
 2x 100% DmgImpactSmall64
360 Default 100%
360 Default 300% Knockdown b
360 Default 2x 100%
500.0%/s 3.2s PrimalFuryCombo0
Forward
(While Moving)
Spinning Crash Technique
Default Default
 100%
Default Default
 100%
Default Default
360 Default 4x 100%
Default Default
Direct Default 400%
Slam Default 100% Ragdoll b
357.1%/s 2.8s PrimalFuryCombo1
Forward Block
(While Blocking & Moving)
Cyclone Lightning Strike
Default Default
 200% DmgImpactSmall64DmgPunctureSmall64
Default Default
 300% Knockdown b
263.2%/s 1.9s PrimalFuryCombo2
Block
(While Blocking)
Rolling Boulder Rush
Default Default
360 Default 3x 100% DmgImpactSmall64
Direct Default 300% DmgImpactSmall64
Slam Default 100% DmgImpactSmall64
 100%
Default Default
Direct Default 200%
Slam Default 100%
Default Default
 300% DmgImpactSmall64
Slam Default 100%
Default Default
 2x 100%
Direct Default 200%
Slam Default 100% Lifted b
405.1%/s 4.0s PrimalFuryCombo3
Heavy
(Heavy Attack)
The Way
Default Heavy
 500% Knockdown b
Default Heavy
 500% Knockdown b
N / A N / A StaffComboHeavy
Slide
(While Sliding)
Crushing Reach
Default Default
360 Default 100%
N / A N / A StaffComboSlide
Aerial
(While In Air)
Deadly Circle
Default Default
 200%
Default Default
 200%
N / A N / A PrimalFuryComboAir
Wall
(While Wall Latching)
Guiding Plank
Default Default
 166%
N / A N / A StaffComboWall
Finisher
(On Knocked Down Enemy)
Wide Dispatch
Default Default
 1000%
N / A N / A StaffComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Direct Default 300% DmgImpactSmall64Ragdoll b
Slam Default 100%
N / A N / A StaffComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Augment

PrimalRageMod
Main article: Primal Rage

Primal Rage is a Warframe Augment Mod for WukongIcon272 Wukong that increases the critical chance of PrimalFury130xWhite Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after WukongIcon272 Wukong stops killing for 5 seconds.


Rank Decay per second Critical chance per kill Cost
0 -1% +8% 6
1 -1% +10% 7
2 -1% +12% 8
3 -1% +15% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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