FANDOM


(More details, MathText examples, etc. Critical and status chances need to be verified.)
m (Making a distinction between melee range mods and power range mods. This has caused some confusion on the forums as players are stacking power range and expecting Primal Fury to be longer by default.)
Line 16: Line 16:
 
**Base damage is affected by [[Power Strength]] and the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
 
**Base damage is affected by [[Power Strength]] and the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
 
**Primal Fury is also affected by equipped melee mods including:
 
**Primal Fury is also affected by equipped melee mods including:
***Base damage (e.g., [[Steel Charge]]), elemental damage, physical damage, [[Faction Damage Mods|faction damage]], [[Melee 2.0#Channeling|channeling]] (e.g., [[Life Strike]]), critical damage, [[Critical Hit|critical chance]], status chance, [[Attack Speed|attack speed]] (e.g., [[Berserker]]), and range mods.
+
***Base damage (e.g., [[Steel Charge]]), elemental damage, physical damage, [[Faction Damage Mods|faction damage]], [[Melee 2.0#Channeling|channeling]] (e.g., [[Life Strike]]), critical damage, [[Critical Hit|critical chance]], status chance, [[Attack Speed|attack speed]] (e.g., [[Berserker]]), and range mods (e.g., [[Primed Reach]]).
 
***Primal Fury's base damage uses the following expression when accounting for Power Strength: {{MathText|Modified Base Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}. As an example, with a maxed [[Steel Charge]], [[Pressure Point]], and [[Intensify]], the normal attacks of a rank-3 Primal Fury will have {{MathText|250 {{mul}} 2.8 {{mul}} 1.3 {{eql}} 910}} base damage.
 
***Primal Fury's base damage uses the following expression when accounting for Power Strength: {{MathText|Modified Base Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}. As an example, with a maxed [[Steel Charge]], [[Pressure Point]], and [[Intensify]], the normal attacks of a rank-3 Primal Fury will have {{MathText|250 {{mul}} 2.8 {{mul}} 1.3 {{eql}} 910}} base damage.
***Range mods affect Primal Fury's initial reach but do '''not''' affect the radius of slam attacks.
+
***Melee range mods affect Primal Fury's initial reach but do '''not''' affect the radius of slam attacks.
 
***Primal Fury is '''not''' affected by the equipped melee weapon's stats, [[Weapon Augments|weapon augments]] (e.g., [[Justice Blades]]), class-specific mods (e.g., [[Covert Lethality]]), or stat-modifying skins (e.g., [[Manticore]]).
 
***Primal Fury is '''not''' affected by the equipped melee weapon's stats, [[Weapon Augments|weapon augments]] (e.g., [[Justice Blades]]), class-specific mods (e.g., [[Covert Lethality]]), or stat-modifying skins (e.g., [[Manticore]]).
 
**Radial damage from slam attacks diminishes with distance, does '''not''' have a critical chance, is '''not''' affected by the Melee Combo Counter, and will stagger enemies within range.
 
**Radial damage from slam attacks diminishes with distance, does '''not''' have a critical chance, is '''not''' affected by the Melee Combo Counter, and will stagger enemies within range.

Revision as of 19:26, December 16, 2015

PrimalFury PrimalFuryIcon
ENERGY
25
KEY
4
Primal Fury
Summon the Iron Staff and unleash fury.

Energy Drain: 3 s-1

Strength:100 / 125 / 200 / 250
Duration:N/A
Range:2% / 5% / 10% / 20% (melee range bonus)
Expand
Community content is available under CC-BY-SA unless otherwise noted.