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WARFRAME Wiki

Predator is an integrated Plexus mod that increases turrets' Critical Chance.

Stats[]

Rank Critical Chance Cost
0 +8.3% 6
1 +16.7% 7
2 +25% 8
3 +33.3% 9
4 +41.7% 10
5 +50% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Basilisk 15% 5.53% 0.8295% 121 1 0.008295
Elite Axio Basilisk 15% 9.24% 1.386% 72 1 0.01386
Elite Kosma Cutter 15% 12.32% 1.848% 54 1 0.01848
Elite Kosma Flak 15% 9.24% 1.386% 72 1 0.01386
Kosma Cutter 15% 22.92% 3.438% 29 1 0.03438
Kosma Flak 15% 5.53% 0.8295% 121 1 0.008295
Taro Weaver 15% 22.92% 3.438% 29 1 0.03438

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Bugs[]

  • Critical chance is boosted by 100% rather than 50% at max rank.

Patch History[]

Update 29.10 (2021-03-19)

  • Introduced new Plexus Mods to replace functionality of some existing avionics
  • Avionics have been removed

Update 27.4 (2020-05-01)

  • House Lavan and Zetki variants removed.
  • House Vidar stats changed to match old House Zetki values.

Update 27.1 (2020-02-04)

  • Increased maximum power for Zekti Predator Avionic to 80%, from 72%
    • This Avionic was slightly under-performing its cheaper Vidar equivalent.

Hotfix 27.0.11 (2020-01-16)

  • Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the ‘no ranks’ Avionics stacking with all other unrankeds
  • To accomodate for the base Avionic change above, other Avionics have been changed:
    • Vidar Predator: Higher base stat and higher drain

Update 27.0 (2019-12-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)