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(Clarification of weakened state)
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<div class="tabbertab"><tabber>Components =
 
<div class="tabbertab"><tabber>Components =
 
A Predasite companion needs three different components to be revivified, the '''Weakened Subspecies''', the '''[[Mutagen (Component)|Mutagen]]''', and the '''[[Antigen]]'''. Each component type has several options to choose from, allowing players to customize stats and the Predasite's type and appearance.
 
A Predasite companion needs three different components to be revivified, the '''Weakened Subspecies''', the '''[[Mutagen (Component)|Mutagen]]''', and the '''[[Antigen]]'''. Each component type has several options to choose from, allowing players to customize stats and the Predasite's type and appearance.
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Important '''Weakened supspecies''' definition: The Predasite must be in a wounded state from infested attacks (creatures affected will have a certain glow to them after they have been wounded by the Infested).
   
 
===Subspecies===
 
===Subspecies===

Revision as of 18:54, 6 September 2020

VizierPredasite


Predasites are terrain-restricted Infested Kubrow-like companions. There are currently 3 subspecies of Predasites.


Like MOAs, Predasites are obtained through a modular system, with players able to select from various combinations of three different components to create Predasites to their liking. Since these are organic companions, they are not built, but rather revivified through the use of mutagens and antigens from Son.

Similar to other companions, Predasites can be given custom names for further personalization once they are gilded, as well as being able to be revived once downed.

A Predasite companion needs three different components to be revivified, the Weakened Subspecies, the Mutagen, and the Antigen. Each component type has several options to choose from, allowing players to customize stats and the Predasite's type and appearance.

Important Weakened supspecies definition: The Predasite must be in a wounded state from infested attacks (creatures affected will have a certain glow to them after they have been wounded by the Infested).

Subspecies

The Predasite's Subspecies forms the companion's head which is the component that earns Mastery Rank points for the Predasite after gilding. Each subspecies grant 2 mods like other companions.

Mutagen

The Mutagen determines the appearance of the Predasite's tail and the innate resistance type of the Predasite.

Antigen

The Antigen determines the appearance of the Predasite's Head/Neck, and determines the first Polarity of the Predasite.

Before players can revivify a Predasite, they must first purchase the blueprints for the Mutagen and Antigen they desire from Son, which is available for Standing, after which these parts must then be constructed at the Foundry.

The Weakened Subspecies must be captured via Conservation in the Cambion Drift. The Predasite must be put in a "weakened" state, which occurs when attacked by roaming Infested. Players may either find wild Predasite already in combat, or tranq them and then lure enemy Infested toward the sleeping creature. Beware, however, as upon seeing the player, they will attempt to flee and despawn relatively quickly.

Once the component parts have been crafted and the Weakened Subspecies, players must return to Son and select the Predasite Revivification option. Here, players must choose the components they have available to revivify the Predasite. Once a Subspecies, Mutagen, and Antigen are selected, the player will be shown a preview of the Predasite's appearance. If the Predasite is satisfactory, players can then proceed with the Build action, which will instantly Revivify the Predasite for Credits64 5,000. Players can also use the Configure screen to preview builds of Predasite components they do not yet own.

A newly revivified Predasite cannot be renamed, customized, Polarized, upgraded with an Orokin Catalyst, equipped with a Focus Lens, or earn Mastery Rank experience.

Gilding

In order to fully unlock all of a Predasite's features, players must gild their Predasite. To gild a Predasite, the desired Predasite must first be leveled up to Rank 30. Afterwards, players must return to Son and select the Gild option under Experimental Procedures, which will cost 10 Son Tokens and ReputationLarge 5,000. Upon gilding the Predasite, players will be asked to first add a Polarity to the Predasite, and then finally give it a custom name. This process will reset the Predasite's level back to Rank 0.

A Gilded Predasite will have all of the functionality available to other organic companions, and it will have enhanced stats over the newly-built version of the Predasite. Gilded Predasites are also able to earn Mastery Rank points.

  • By default a Predasite companion has 95 Health, 50 Armor, and 90 Shields.
  • The cheapest Predasite can be revivified at Rank 1: Stranger and its base components will cost ReputationLarge 2,500 (Leptosam & Iranon) while the most expensive can be built at Rank 4: Friend and its base components will cost ReputationLarge 12,000 (Monachod & Tethron).
View Gilded Stats List

Patch History

Hotfix 29.0.6 (2020-09-01)

  • Fixed Predasite Companions not granting Mastery Rank.
  • Upon login of this Hotfix, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.

Update 29.0 (2020-08-25)

  • Introduced.

See Also