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*Custom names for Predasites have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
 
*Custom names for Predasites have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
 
**Names can also not include any profanities such as swear words.
 
**Names can also not include any profanities such as swear words.
*Typing [Predasite] in the in-game chat and selecting the Predasite will let other players in the same chat channel see its bonuses.
 
 
*With '''3''' Subspecies, '''4''' Mutagens and '''4''' Antigens, there are currently a total of '''48''' possible Predasite combinations available.
 
*With '''3''' Subspecies, '''4''' Mutagens and '''4''' Antigens, there are currently a total of '''48''' possible Predasite combinations available.
 
*Six Predasite Precept mods were released with the 3 Predasite companions (each Predasite subspecies, once used to build a Predasite companion, comes with 2 specific Precept mods):
 
*Six Predasite Precept mods were released with the 3 Predasite companions (each Predasite subspecies, once used to build a Predasite companion, comes with 2 specific Precept mods):

Latest revision as of 04:42, 11 June 2021

For Conservation Predasite, see Predasite (Conservation).

Predasites are terrain-restricted Infested Kubrow-like companions. There are currently 3 subspecies of Predasites.


Like MOAs, Predasites are obtained through a modular system, with players able to select from various combinations of three different components to create Predasites to their liking. Since these are organic companions, they are not built, but rather revivified through the use of mutagens and antigens from Son.

Similar to other companions, Predasites can be given custom names for further personalization once they are gilded, as well as being able to be revived once downed.

A Predasite companion needs three different components to be revivified, the Weakened Subspecies, the Mutagen, and the Antigen. Each component type has several options to choose from, allowing players to customize stats and the Predasite's type and appearance.

Subspecies[edit | edit source]

The Predasite's Subspecies forms the companion's head which is the component that earns Mastery Rank points for the Predasite after gilding. Each subspecies grant 2 mods like other companions.

Mutagen[edit | edit source]

The Mutagen determines the appearance of the Predasite's tail and the innate resistance type of the Predasite.

Antigen[edit | edit source]

The Antigen determines the appearance of the Predasite's Head/Neck, and determines the first Polarity of the Predasite.

Before players can revivify a Predasite, they must first purchase the blueprints for the Mutagen and Antigen they desire from Son, which is available for Standing, after which these parts must then be constructed at the Foundry. The Weakened Subspecies must be captured via Conservation in the Cambion Drift. The wild Predasite must be put in a "weakened" state, which occurs when attacked by roaming Infested, indicated by an orange shimmering overlay and the name "Weakened" appearing before the Predasite's name (e.g. Weakened Vizier Predasite). Players may either find wild Predasite already in combat, or tranq them and then lure enemy Infested toward the sleeping creature. Beware, however, as upon seeing the player, they will attempt to flee and despawn relatively quickly. Once the component parts have been crafted and the Weakened Subspecies captured, players must return to Son and select the Predasite Revivification option. Here, players must choose the components they have available to revivify the Predasite. Once a Subspecies, Mutagen, and Antigen are selected, the player will be shown a preview of the Predasite's appearance. If the Predasite is satisfactory, players can then proceed with the Build action, which will instantly Revivify the Predasite for Credits64.png 5,000. Players can also use the Configure screen to preview builds of Predasite components they do not yet own. A newly revivified Predasite cannot be renamed, customized, Polarized, upgraded with an Orokin Catalyst, equipped with a Focus Lens, or earn Mastery Rank experience.

Gilding[edit | edit source]

In order to fully unlock all of a Predasite's features, players must gild their Predasite. To gild a Predasite, the desired Predasite must first be leveled up to Rank 30. Afterwards, players must return to Son and select the Gild option under Experimental Procedures, which will cost 10 Son Tokens and ReputationBlackx64.png 5,000. Upon gilding the Predasite, players will be asked to first add a Polarity to the Predasite, and then finally give it a custom name. This process will reset the Predasite's level back to Rank 0.

A Gilded Predasite will have all of the functionality available to other organic companions, and it will have enhanced stats over the newly-built version of the Predasite. You will only be able to earn Mastery Rank points once you Gild your Predasite.

  • By default a Predasite companion has 95 Health, 50 Armor, and 90 Shields.
  • The cheapest Predasite can be revivified at Rank 1: Stranger and its base components will cost ReputationBlackx64.png 2,500 (Leptosam & Iranon) while the most expensive can be built at Rank 4: Friend and its base components will cost ReputationBlackx64.png 12,000 (Monachod & Tethron).
View Gilded Stats List

Notes[edit | edit source]

  • Gilding a Predasite costs 10 Son Tokens and ReputationBlackx64.png 5000 Entrati Standing, with a minimum of Associate
  • Rank 30 Predasites and Gilded Predasites can be donated to Son in exchange for 10 and 15 SonToken64.png Son Tokens, respectively. Each additional forma grants 5 additional tokens upon exchange.
  • Weakened Subspecies are not tradeable.
  • Predasites have to be gilded to earn Mastery Rank points, with their progression tied to the Predasite's Subspecies alone. For example, if a player levels up a Gilded Predasite revivified with the Vizier Subspecies to 30, any future Predasites revivified using the Vizier Subspecies will no longer provide Mastery regardless of what combination of Mutagens and Antigens they have.
    • As there are three currently available, the maximum amount of Mastery Rank points that can be earned from Predasite revivification is 18,000.
  • Custom names for Predasites have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
    • Names can also not include any profanities such as swear words.
  • With 3 Subspecies, 4 Mutagens and 4 Antigens, there are currently a total of 48 possible Predasite combinations available.
  • Six Predasite Precept mods were released with the 3 Predasite companions (each Predasite subspecies, once used to build a Predasite companion, comes with 2 specific Precept mods):
  • The Leptosam Mutagen's Proto Shield applies to the Predasite's health type. It does not apply to its shields.
  • Kubrow Cosmetics cannot be attached to Predasites.

Patch History[edit | edit source]

Hotfix 29.10.3 (2021-03-23)

  • Fixed Codex scans not registering if you had a Predasite equipped.

Update 29.10 (2021-03-19)

  • Fixed inability to Trade Predasite Imprints.
  • Fixed Predasite Imprints missing icons.
  • Fixed not receiving Son Tokens right after releasing a Predasite companion if you have 0 Tokens at the time. This also fixes inability to spend or exchange the rewarded Tokens until you exit and re-enter the Necralisk.

Update 29.5 (2020-11-19)

NEW ENTRATI MEMBER OFFERINGS

Son has new Predasite Precept Mods available for Entrati Standing!

Predasite

  • Maggot Summoner: In combat, spit up a maggot every 15s. The maggot latches onto the nearest enemy and provokes other enemies within 40m to attack them. It then explodes dealing 400 Viral Damage within 10m.
CONSERVATION CHANGES & FIXES
  • Enabled Imprinting and breeding for Predasites and Vulpaphyla.
    • Mutagens and Antigens are inherited through breeding, allowing pets to stack their benefits.
    • Predasites and Vulpaphyla can only be named when Gilded, so naming after hatching is skipped.
    • Predasites and Vulpaphyla can not be cross bred with non-modular pets.
    • Imprints of Predasites and Vulpaphyla can only be taken when the pet is Gilded.

Update 29.2 (2020-09-29)

  • Fixed issues with hybrid Companions appearing in the Market when viewing certain items.
  • Fixed some Look Link issues and diorama issues with the new Companions (mismatching tails, for example).

Hotfix 29.1.1 (2020-09-18)

  • Fixed a script error when equipping an Infested Companion.

Update 29.1 (2020-09-17)

  • Fixed the default icons for Mutagen and Antigen samples in the Predasite Revivification menu (Son at Necralisk) being swapped.

Hotfix 29.0.8 (2020-09-10)

  • Updated Deimos Mutagen and Antigen descriptions to indicate which animal they are designated for (Predasite vs Vulpaphyla).
  • Fixed inability to swap Polarities via Forma on Infested Companions.
  • Fixed the name of newly Gilded Infested Companions not appearing in the Arsenal.
  • Fixed an issue where you could not release an animal in the Necralisk if you had no Daily Standing left.

Hotfix 29.0.6 (2020-09-01)

  • Fixed Predasite Companions not granting Mastery Rank.
  • Upon login of this Hotfix, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.

Update 29.0 (2020-08-25)

  • Introduced.

See Also[edit | edit source]


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