These festering sacs of pus and gas burst violently on impact.

The Pox are a thrown Infested weapon released in Update: The Silver Grove. Similar to the GrineerGrenadeLauncher Torid, the Pox's projectiles release a Toxin b Toxin cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Bio Lab Research ClanAffinity64 3,000
Time: 72 hrs
Prereq: Dual Toxocyst
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals Toxin b Toxin damage.




  • Listed damage is 120 in game, however the actual damage is 150 when hitting an enemy directly and letting the cloud deal full damage for the duration.


  • As the Pox explode on contact with surfaces instead of sticking to them, adding Heat b Heat, Electricity b Electricity or Blast b Blast damage is recommended to keep enemies in the clouds for extended periods.
  • The high status chance of the Pox, along with its innate Toxin b Toxin damage makes it an effective tool to reduce enemy armor via Corrosive b Corrosive procs or amp other attacks with Viral b Viral procs.
  • This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
    • Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.



  • Pox refers to a type of disease that is characterized by pustules or pockmarks that cover the whole body, examples of which include Chickenpox and Smallpox.
    • In earlier times, Pox may be used to refer to diseases in general, or a curse.


  • Pox in Codex.

Pox Skins

Patch HistoryEdit

Hotfix 27.4.4
  • Fixed for missing adhere and explosion sounds for the Pox.

Update 27.4

  • Fixed the Pox Damage over Time applying self-damage.

Hotfix 27.3.9

  • Fixed the Pox missing its AoE Gas cloud.

Hotfix 27.3.8

  • The Pox has been given explosion FX tweaks for visual and performance improvement.

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Pox: 50%

Update 27.2
Disclaimer: Despite patch notes saying that the Pox will have self-stagger, it actually doesn't due to gas clouds not being 'explosions'.

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Pox

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 25.0.4

  • Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.

Hotfix 22.16.2

  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.

Update 22.12

  • Mastery Rank increased from 6 to 9.
  • Direct impact damage increased from 50 to 77.
  • Improved projectile trail FX.

Update 20.4

  • Fixed the Pox diorama being aggressively zoomed in.

Hotfix 20.0.2

  • Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.

Hotfix 19.11.3

  • Fixed constant pulsing of the crosshair from Pox DOT.

Update 19.0

  • Fixed the Pox not changing its orientation when thrown.

Hotfix: The Silver Grove 2

  • Fixed a poor Pox throwing animation when holding a datamass.
  • Fixed a black mesh appearing on the Pox in the Arsenal.

Update: The Silver Grove

  • Introduced.

Last updated: Hotfix 23.10.8

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