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{{Codex|These festering sacs of pus and gas burst violently on impact.}}
 
{{Codex|These festering sacs of pus and gas burst violently on impact.}}
   
The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the [[Torid]], the Pox's projectiles release a toxic cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
+
The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the {{Weapon|Torid}}, the Pox's projectiles release a {{Icon|Proc|Toxin|Text}} cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
   
  +
{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
| buildcredits = 30,000
 
| build1 = Mutagen Mass
 
| build1amount = 4
 
| build2 = Nano Spores
 
| build2amount = 6,500
 
| build3 = Rubedo
 
| build3amount = 1,200
 
| build4 = Nitain Extract
 
| build4amount = 2
 
| buildtime = 24
 
| buildrush = 35
 
| blueprint = 15,000
 
| market = 175
 
| lab = Bio
 
| researchcredits = 5,000
 
| research1 = Mutagen Sample
 
| research1amount = 20
 
| research2 = Plastids
 
| research2amount = 200
 
| research3 = Nano Spores
 
| research3amount = 900
 
| research4 = Rubedo
 
| research4amount = 250
 
| researchtime = 72
 
| affinityamount = 3,000
 
| prereq=[[Dual Toxocyst]]
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
Line 196: Line 169:
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Third highest base damage of all throwing-type secondaries, behind {{Weapon|Castanas}} and {{Weapon|Sancti Castanas}}.
*Spores create gas clouds which deal 15 {{Icon|Proc|Toxin|text}} damage/s for 4 seconds. The clouds guarantee a {{Icon|Proc|Toxin|text}} proc, in addition to having status chance to proc the elemental damage of the weapon every second.
 
  +
**Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and bypasses [[Damage/Shield|Shields]] and [[Proto Shield]]s.
**50% bonus damage to [[Flesh]] and 25% bonus damage to [[Ferrite Armor]], making this weapon generally effective against [[Grineer]] and [[Corpus]] without any elemental mods.
 
  +
*Spores explode in a '''?''' meter radius upon impact with a surface or enemy, lingering for '''4''' seconds while dealing continuous {{Icon|Proc|Toxin|Text}} damage.
**{{Icon|Proc|Toxin|text}} ignores shields and directly damages health, becoming very effective at killing [[Corpus]] units.
 
 
**Does not inflict [[Stagger|self-stagger]].
**Gas cloud deals damage over time.
 
  +
*Highest [[status chance]] of all fully automatic secondaries, and second highest [[status chance]] of all throwing-type secondaries behind {{Weapon|Fusilai}}'s alt-fire.
***Pox clouds can be stacked.
 
*Fast [[Reload Speed]].
+
*High [[reload speed]].
 
*Can benefit from {{M|Fulmination}}.
*Does not inflict self-damage.
 
  +
*Can use the pistol exclusive {{M|Fulmination}} Mod.
 
*Tied for second highest [[Status Chance|status chance]] of all secondaries alongside [[Dual Toxocyst]] and [[Vaykor Marelok]], behind the [[Tysis]].
 
**Can achieve 100% status chance with {{M|Scorch}}, {{M|Frostbite}}, {{M|Pistol Pestilence}}, and {{M|Jolt}}.
 
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Innate {{Icon|Proc|Toxin|text}} damage – less effective against [[Robotic]] and [[Fossilized]].
*Low ammo capacity of 20.
 
  +
**Damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, or {{Icon|Proc|Slash|Text}} mods.
*Small magazine size of 4.
 
  +
*Lowest [[critical chance]] of all throwing-type weapons.
*Ammo pickups only provide 10 ammo.
 
  +
*Tied with {{Weapon|Talons}} for second lowest magazine size of all throwing-type secondaries.
*Slow [[Fire Rate|fire rate]].
 
  +
*Lowest [[fire rate]] of all throwing-type secondaries.
*Slow [[Projectile Speed]], with heavy arcing.
+
*Slow [[projectile flight speed]], with heavy arcing.
*{{Icon|Proc|Toxin|text}} damage deals 25% less to [[Robotic]]s.
 
 
*Cannot use thrown-exclusive mod {{M|Concealed Explosives}}.
*Unlike the [[Torid]], sacs explode on impact and do not stick to surfaces.
 
*Cannot use thrown secondary exclusive mod {{M|Concealed Explosives}}.
 
   
 
==Notes==
 
==Notes==
*Compared to the [[Torid]], the Pox can deal more damage and inflict status effects more quickly, but the Pox's spores will not stick to enemies and the cloud will only linger where the spores hit.
+
*Listed damage is '''120''' in game, however the actual damage is '''150''' when hitting an enemy directly and letting the cloud deal full damage for the duration.
*Pox has a noticeably bigger lingering cloud when {{M|Fulmination}} is equipped.
 
   
 
==Tips==
 
==Tips==
 
*As the Pox explode on contact with surfaces instead of sticking to them, adding {{Icon|Proc|Heat|text}}, {{Icon|Proc|Electricity|text}} or {{Icon|Proc|Blast|text}} damage is recommended to keep enemies in the clouds for extended periods.
 
*As the Pox explode on contact with surfaces instead of sticking to them, adding {{Icon|Proc|Heat|text}}, {{Icon|Proc|Electricity|text}} or {{Icon|Proc|Blast|text}} damage is recommended to keep enemies in the clouds for extended periods.
 
*The high status chance of the Pox, along with its innate {{Icon|Proc|Toxin|text}} damage makes it an effective tool to strip off enemy armor via {{Icon|Proc|Corrosive|text}} procs.
 
*The high status chance of the Pox, along with its innate {{Icon|Proc|Toxin|text}} damage makes it an effective tool to strip off enemy armor via {{Icon|Proc|Corrosive|text}} procs.
  +
**{{Icon|Proc|Corrosive|text}} can be mixed with {{Icon|Proc|Blast|text}} to essentially create a stunlock cloud of armor stripping, which (with multiple cloud stacks) can shred armor in seconds.
 
*This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
 
*This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
 
**Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.
 
**Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.
   
 
==Bugs==
 
==Bugs==
*When disarmed by a [[Drahk Master]], the Pox appears on the ground as [[Castanas]].
+
*When disarmed by a [[Drahk Master]], the Pox appears on the ground as {{Weapon|Castanas}}.
   
 
==Trivia==
 
==Trivia==
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==Media==
 
==Media==
<gallery widths="250" position="center">
+
<gallery type="slideshow" widths="600" position="center">
  +
Pox.png|Pox in Codex.
 
</gallery>
  +
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Torid VS Pox!
 
Torid VS Pox!
 
Warframe POX Setup 2x Forma (TSG Update 1)
 
Warframe POX Setup 2x Forma (TSG Update 1)
 
Warframe Pox, Explosive Paper Airplane Testicles - 4 Forma thequickdraw
 
Warframe Pox, Explosive Paper Airplane Testicles - 4 Forma thequickdraw
 
Warframe Leveling - Pox Episode 1
 
Warframe Leveling - Pox Episode 1
POX - Plumes of All That's Nasty 2 forma - Warframe
+
POX FART CLOUDS - Build for Champions Riven build - Warframe
  +
Warframe - All Infested Weapon Reloads in 30 seconds (2013 - 2019)
</gallery>
 
  +
</gallery>
   
  +
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.4.4}}
  +
*Fixed for missing adhere and explosion sounds for the Pox.
  +
  +
{{ver|27.4}}
  +
*Fixed the Pox Damage over Time applying self-damage.
  +
  +
{{ver|27.3.9}}
  +
*Fixed the Pox missing its AoE Gas cloud.
  +
  +
{{ver|27.3.8}}
  +
*The Pox has been given explosion FX tweaks for visual and performance improvement.
  +
  +
{{ver|27.2.2}}<br/>
  +
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
  +
*Pox: 50%
  +
  +
{{ver|27.2}}<br/>
  +
''Disclaimer: Despite patch notes saying that the Pox will have self-stagger, it actually doesn't due to gas clouds not being 'explosions'.''
  +
;Self Damage Changes:
  +
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
  +
  +
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
  +
  +
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
  +
  +
In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:
  +
*Pox
  +
  +
In the original Dev Workshop, we said:<br />
  +
''As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.''
  +
  +
This is no longer accurate after continued testing. What we are doing now is:
  +
  +
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
  +
  +
''Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.''
  +
  +
{{ver|25.0.4}}
  +
*Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
  +
  +
{{ver|22.16.2}}
  +
*Pox will no longer play Hit Notification sounds on Damage over Time ticks.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 6 to 9.
  +
*Direct impact damage increased from 50 to 77.
  +
*Improved projectile trail FX.
  +
  +
{{ver|20.4}}
  +
*Fixed the Pox diorama being aggressively zoomed in.
  +
  +
{{ver|20.0.2}}
  +
*Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
  +
  +
{{ver|19.11.3}}
  +
*Fixed constant pulsing of the crosshair from Pox DOT.
  +
  +
{{ver|19.0}}
  +
*Fixed the Pox not changing its orientation when thrown.
  +
  +
{{ver|TSG 2}}
  +
*Fixed a poor Pox throwing animation when holding a datamass.
  +
*Fixed a black mesh appearing on the Pox in the Arsenal.
  +
  +
{{ver|The Silver Grove}}
  +
*Introduced.
 
}}
  +
{{ver/Lu|23.10.8}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Pox]]
  +
[[es:Pox]]
 
[[Category:Thrown]]
 
[[Category:Thrown]]
 
[[Category:Infested]]
 
[[Category:Infested]]
Line 251: Line 300:
 
[[Category:Toxin Damage Weapons]]
 
[[Category:Toxin Damage Weapons]]
 
[[Category:Research]]
 
[[Category:Research]]
  +
[[Category:Infested Weapons]]

Revision as of 12:41, 20 May 2020

These festering sacs of pus and gas burst violently on impact.

The Pox are a thrown Infested weapon released in Update: The Silver Grove (2016-08-19). Similar to the Torid Torid, the Pox's projectiles release a Script error: The function "Proc" does not exist. cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
4
NanoSpores
6,500
Rubedo
1,200
NitainExtract
2
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
20
Plastids
200
NanoSpores
900
Rubedo
250
Time: 3 Day(s)
Prereq: Dual Toxocyst
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Third highest base damage of all throwing-type secondaries, behind Castanas Castanas and SanctiCastanas Sancti Castanas.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Flesh and bypasses Shields and Proto Shields.
  • Spores explode in a ? meter radius upon impact with a surface or enemy, lingering for 4 seconds while dealing continuous Script error: The function "Proc" does not exist. damage.
  • Highest status chance of all fully automatic secondaries, and second highest status chance of all throwing-type secondaries behind Fusilai Fusilai's alt-fire.
  • High reload speed.
  • Can benefit from Mod TT 20px Fulmination.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Robotic and Fossilized.
    • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. mods.
  • Lowest critical chance of all throwing-type weapons.
  • Tied with Talons Talons for second lowest magazine size of all throwing-type secondaries.
  • Lowest fire rate of all throwing-type secondaries.
  • Slow projectile flight speed, with heavy arcing.
  • Cannot use thrown-exclusive mod Mod TT 20px Concealed Explosives.

Notes

  • Listed damage is 120 in game, however the actual damage is 150 when hitting an enemy directly and letting the cloud deal full damage for the duration.

Tips

  • As the Pox explode on contact with surfaces instead of sticking to them, adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage is recommended to keep enemies in the clouds for extended periods.
  • The high status chance of the Pox, along with its innate Script error: The function "Proc" does not exist. damage makes it an effective tool to strip off enemy armor via Script error: The function "Proc" does not exist. procs.
    • Script error: The function "Proc" does not exist. can be mixed with Script error: The function "Proc" does not exist. to essentially create a stunlock cloud of armor stripping, which (with multiple cloud stacks) can shred armor in seconds.
  • This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
    • Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.

Bugs

Trivia

  • Pox refers to a type of disease that is characterized by pustules or pockmarks that cover the whole body, examples of which include Chickenpox and Smallpox.
    • In earlier times, Pox may be used to refer to diseases in general, or a curse.

Media

Pox Skins

Edit

Patch History

Hotfix 27.4.4 (2020-05-07)

  • Fixed for missing adhere and explosion sounds for the Pox.

Update 27.4 (2020-05-01)

  • Fixed the Pox Damage over Time applying self-damage.

Hotfix 27.3.9 (2020-04-07)

  • Fixed the Pox missing its AoE Gas cloud.

Hotfix 27.3.8 (2020-04-02)

  • The Pox has been given explosion FX tweaks for visual and performance improvement.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Pox: 50%

Update 27.2 (2020-03-05)
Disclaimer: Despite patch notes saying that the Pox will have self-stagger, it actually doesn't due to gas clouds not being 'explosions'.

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Pox

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 25.0.4 (2019-05-28)

  • Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.

Hotfix 22.16.2 (2018-03-16)

  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 6 to 9.
  • Direct impact damage increased from 50 to 77.
  • Improved projectile trail FX.

Update 20.4 (2017-05-04)

  • Fixed the Pox diorama being aggressively zoomed in.

Hotfix 20.0.2 (2017-03-24)

  • Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.

Hotfix 19.11.3 (2017-02-17)

  • Fixed constant pulsing of the crosshair from Pox DOT.

Update 19.0 (2016-11-11)

  • Fixed the Pox not changing its orientation when thrown.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed a poor Pox throwing animation when holding a datamass.
  • Fixed a black mesh appearing on the Pox in the Arsenal.

Update: The Silver Grove (2016-08-19)

  • Introduced.

Last updated: Hotfix 23.10.8 (2018-10-25)