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{{Codex|These festering sacs of pus and gas burst violently on impact.}} |
{{Codex|These festering sacs of pus and gas burst violently on impact.}} |
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− | The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the |
+ | The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the {{Weapon|Torid}}, the Pox's projectiles release a {{Icon|Proc|Toxin|Text}} cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo. |
+ | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Third highest base damage of all throwing-type secondaries, behind |
+ | *Third highest base damage of all throwing-type secondaries, behind {{Weapon|Castanas}} and {{Weapon|Sancti Castanas}}. |
− | *Innate {{Icon|Proc|Toxin|text}} damage |
+ | **Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and [[Ferrite Armor]] and ignores [[Damage/Shield|Shields]] and [[Proto Shield]]s. |
− | *Spores create gas clouds which deal |
+ | *Spores create gas clouds which deal 10 {{Icon|Proc|Toxin|text}} damage per second for 4 seconds. |
**Pox gas cloud deals damage over time and can be stacked. |
**Pox gas cloud deals damage over time and can be stacked. |
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**Pox gas clouds do not inflict self-damage. |
**Pox gas clouds do not inflict self-damage. |
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⚫ | |||
− | *Fast [[Reload Speed]]. |
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⚫ | |||
+ | *High [[reload speed]]. |
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*Can use the pistol exclusive {{M|Fulmination}} Mod. |
*Can use the pistol exclusive {{M|Fulmination}} Mod. |
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⚫ | |||
⚫ | |||
'''Disadvantages:''' |
'''Disadvantages:''' |
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− | *{{Icon|Proc|Toxin|text}} damage |
+ | *Innate {{Icon|Proc|Toxin|text}} damage – less effective against [[Robotic]] and [[Fossilized]]. |
+ | **Damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, or {{Icon|Proc|Slash|Text}} mods. |
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− | * |
+ | *Lowest [[critical chance]] of all throwing-type weapons. |
− | *Low ammo capacity of 20. |
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+ | *Tied with {{Weapon|Talons}} for second lowest magazine size of all throwing-type secondaries. |
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− | **Ammo pickups only provide 10 ammo. |
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− | * |
+ | *Lowest [[fire rate]] of all throwing-type secondaries. |
⚫ | |||
− | *Slowest [[Fire Rate|fire rate]] of all throwing-type secondaries. |
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⚫ | |||
⚫ | |||
⚫ | |||
− | *Cannot deal {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Impact|Text}}, and {{Icon|Proc|Puncture|Text}} damage; does not benefit from mods that increase these damage types. |
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==Notes== |
==Notes== |
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+ | *The Poison Cloud deals 20 {{Icon|Proc|Toxin|text}} damage per second during its 5 second duration, totaling 100 {{Icon|Proc|Toxin|text}} damage. |
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− | *Compared to the [[Torid]], the Pox can deal more damage and inflict status effects more quickly, but the Pox's spores will not stick to enemies and the cloud will only linger where the spores hit. |
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+ | **Each second during the Poison Cloud's duration factors in Pox's status and crit chance as well, allowing each tick of damage to potentially proc and/or crit until the 5 seconds ends. |
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+ | **Additionally, each tick of damage will also guarantee a {{Icon|Proc|Toxin|text}} proc with a halved duration (from 8 seconds to 4 seconds). Thus granting a possible 200 additional {{Icon|Proc|Toxin|text}} damage assuming the hostile remains in the Poison Cloud for the entire 5 second duration, for a grand total of 300 {{Icon|Proc|Toxin|text}} damage. |
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*Pox has a noticeably bigger lingering cloud when {{M|Fulmination}} is equipped. |
*Pox has a noticeably bigger lingering cloud when {{M|Fulmination}} is equipped. |
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*As the Pox explode on contact with surfaces instead of sticking to them, adding {{Icon|Proc|Heat|text}}, {{Icon|Proc|Electricity|text}} or {{Icon|Proc|Blast|text}} damage is recommended to keep enemies in the clouds for extended periods. |
*As the Pox explode on contact with surfaces instead of sticking to them, adding {{Icon|Proc|Heat|text}}, {{Icon|Proc|Electricity|text}} or {{Icon|Proc|Blast|text}} damage is recommended to keep enemies in the clouds for extended periods. |
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*The high status chance of the Pox, along with its innate {{Icon|Proc|Toxin|text}} damage makes it an effective tool to strip off enemy armor via {{Icon|Proc|Corrosive|text}} procs. |
*The high status chance of the Pox, along with its innate {{Icon|Proc|Toxin|text}} damage makes it an effective tool to strip off enemy armor via {{Icon|Proc|Corrosive|text}} procs. |
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+ | **{{Icon|Proc|Corrosive|text}} can be mixed with {{Icon|Proc|Blast|text}} to essentially create a stunlock cloud of armor stripping, which (with multiple cloud stacks) can shred armor in seconds. |
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*This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them. |
*This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them. |
||
**Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops. |
**Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops. |
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==Bugs== |
==Bugs== |
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− | *When disarmed by a [[Drahk Master]], the Pox appears on the ground as |
+ | *When disarmed by a [[Drahk Master]], the Pox appears on the ground as {{Weapon|Castanas}}. |
==Trivia== |
==Trivia== |
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Warframe Pox, Explosive Paper Airplane Testicles - 4 Forma thequickdraw |
Warframe Pox, Explosive Paper Airplane Testicles - 4 Forma thequickdraw |
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Warframe Leveling - Pox Episode 1 |
Warframe Leveling - Pox Episode 1 |
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− | POX |
+ | POX FART CLOUDS - Build for Champions Riven build - Warframe |
− | </gallery> |
+ | </gallery> |
+ | |||
+ | {{SkinGallery}} |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|25.0.4}} |
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+ | *Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy. |
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+ | |||
+ | {{ver|22.16.2}} |
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+ | *Pox will no longer play Hit Notification sounds on Damage over Time ticks. |
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+ | |||
{{ver|22.12}} |
{{ver|22.12}} |
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− | *Mastery Rank increased from 6 to 9 |
+ | *Mastery Rank increased from 6 to 9. |
− | *Direct impact damage increased from 50 to 77 |
+ | *Direct impact damage increased from 50 to 77. |
− | *Improved projectile trail FX |
+ | *Improved projectile trail FX. |
− | {{ver| |
+ | {{ver|20.4}} |
+ | *Fixed the Pox diorama being aggressively zoomed in. |
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⚫ | |||
+ | {{ver|20.0.2}} |
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⚫ | |||
+ | *Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes. |
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+ | {{ver|19.11.3}} |
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+ | *Fixed constant pulsing of the crosshair from Pox DOT. |
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+ | |||
+ | {{ver|19.0}} |
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+ | *Fixed the Pox not changing its orientation when thrown. |
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+ | |||
+ | {{ver|TSG 2}} |
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+ | *Fixed a poor Pox throwing animation when holding a datamass. |
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+ | *Fixed a black mesh appearing on the Pox in the Arsenal. |
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+ | |||
+ | {{ver|The Silver Grove}} |
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⚫ | |||
⚫ | |||
+ | {{ver/Lu|23.10.8}} |
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{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Pox]] |
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+ | [[es:Pox]] |
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[[Category:Thrown]] |
[[Category:Thrown]] |
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[[Category:Infested]] |
[[Category:Infested]] |
Revision as of 19:49, 13 September 2019
The Pox are a thrown Infested weapon released in Update: The Silver Grove (2016-08-19). Similar to the Torid, the Pox's projectiles release a Script error: The function "Proc" does not exist. cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
4 |
6,500 |
1,200 |
2 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
20 |
200 |
900 |
250 |
Time: 3 Day(s) |
Prereq: Dual Toxocyst | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Third highest base damage of all throwing-type secondaries, behind Castanas and Sancti Castanas.
- Innate Script error: The function "Proc" does not exist. damage – effective against Flesh and Ferrite Armor and ignores Shields and Proto Shields.
- Spores create gas clouds which deal 10 Script error: The function "Proc" does not exist. damage per second for 4 seconds.
- Pox gas cloud deals damage over time and can be stacked.
- Pox gas clouds do not inflict self-damage.
- Highest status chance of all fully automatic secondaries, and second highest status chance of all throwing-type secondaries behind Fusilai's alt-fire.
- Can achieve 100% status chance with Scorch, Frostbite, Pistol Pestilence, and Jolt.
- High reload speed.
- Can use the pistol exclusive Fulmination Mod.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Robotic and Fossilized.
- Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. mods.
- Lowest critical chance of all throwing-type weapons.
- Tied with Talons for second lowest magazine size of all throwing-type secondaries.
- Lowest fire rate of all throwing-type secondaries.
- Slow projectile flight speed, with heavy arcing.
- Cannot use thrown-exclusive mod Concealed Explosives.
Notes
- The Poison Cloud deals 20 Script error: The function "Proc" does not exist. damage per second during its 5 second duration, totaling 100 Script error: The function "Proc" does not exist. damage.
- Each second during the Poison Cloud's duration factors in Pox's status and crit chance as well, allowing each tick of damage to potentially proc and/or crit until the 5 seconds ends.
- Additionally, each tick of damage will also guarantee a Script error: The function "Proc" does not exist. proc with a halved duration (from 8 seconds to 4 seconds). Thus granting a possible 200 additional Script error: The function "Proc" does not exist. damage assuming the hostile remains in the Poison Cloud for the entire 5 second duration, for a grand total of 300 Script error: The function "Proc" does not exist. damage.
- Pox has a noticeably bigger lingering cloud when Fulmination is equipped.
Tips
- As the Pox explode on contact with surfaces instead of sticking to them, adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage is recommended to keep enemies in the clouds for extended periods.
- The high status chance of the Pox, along with its innate Script error: The function "Proc" does not exist. damage makes it an effective tool to strip off enemy armor via Script error: The function "Proc" does not exist. procs.
- Script error: The function "Proc" does not exist. can be mixed with Script error: The function "Proc" does not exist. to essentially create a stunlock cloud of armor stripping, which (with multiple cloud stacks) can shred armor in seconds.
- This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
- Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.
Bugs
- When disarmed by a Drahk Master, the Pox appears on the ground as Castanas.
Trivia
- Pox refers to a type of disease that is characterized by pustules or pockmarks that cover the whole body, examples of which include Chickenpox and Smallpox.
- In earlier times, Pox may be used to refer to diseases in general, or a curse.
Media
Pox Skins
Patch History
Hotfix 25.0.4 (2019-05-28)
- Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
Hotfix 22.16.2 (2018-03-16)
- Pox will no longer play Hit Notification sounds on Damage over Time ticks.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 6 to 9.
- Direct impact damage increased from 50 to 77.
- Improved projectile trail FX.
Update 20.4 (2017-05-04)
- Fixed the Pox diorama being aggressively zoomed in.
Hotfix 20.0.2 (2017-03-24)
- Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
Hotfix 19.11.3 (2017-02-17)
- Fixed constant pulsing of the crosshair from Pox DOT.
Update 19.0 (2016-11-11)
- Fixed the Pox not changing its orientation when thrown.
Hotfix: The Silver Grove 2 (2016-08-22)
- Fixed a poor Pox throwing animation when holding a datamass.
- Fixed a black mesh appearing on the Pox in the Arsenal.
Update: The Silver Grove (2016-08-19)
- Introduced.
Last updated: Hotfix 23.10.8 (2018-10-25)