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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
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|name =
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<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
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|image =
|trigger = <!--Utility-->
 
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|mastery level =
|disposition = <!--Normal Attacks-->
 
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|slot =
|normal damage = 77 Toxin
 
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|type =
|normal ammo cost = <!--Charge Attacks-->
 
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|trigger =
|charge ammo cost = <!--Area Attacks-->
 
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|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
 
<!--Utility-->
|secondaryarea falloff = <!--Secondary Attacks-->
 
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|ammo type =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
  +
|flight speed =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
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|range =
|charged throw charge time = <!--Other Melee Attacks-->
 
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|noise level =
|slide attack = <!--Miscellaneous-->
 
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|fire rate =
|charge status chance =
 
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|spool =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|channel damage =
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|disposition =
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<!--Normal Attacks-->
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|normal impact =
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|normal puncture =
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|normal slash =
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|normal element =
 
|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
 
|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
 
|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
 
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
  +
|secondary ammo cost =
  +
 
<!--Throw Attacks (for Glaives)-->
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|throw impact =
  +
|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
  +
|throw critical chance =
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|throw critical damage =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
  +
 
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
 
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
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|slam attack =
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|slam radius =
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|slide attack =
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|slide attack =
  +
 
<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|stance polarity =
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|users =
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|introduced =
 
}}
 
}}
 
{{Codex|These festering sacs of pus and gas burst violently on impact.}}
 
{{Codex|These festering sacs of pus and gas burst violently on impact.}}
   
 
The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the [[Torid]], the Pox's projectiles release a toxic cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
 
The '''Pox''' are a thrown [[Infested]] weapon released in {{ver|The Silver Grove}}. Similar to the [[Torid]], the Pox's projectiles release a toxic cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
 
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
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Warframe Leveling - Pox Episode 1
 
Warframe Leveling - Pox Episode 1
 
POX - Plumes of All That's Nasty 2 forma - Warframe
 
POX - Plumes of All That's Nasty 2 forma - Warframe
</gallery>
+
</gallery>
   
 
==Patch History==
 
==Patch History==
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}}
 
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{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__

Revision as of 16:57, 19 April 2018

These festering sacs of pus and gas burst violently on impact.

The Pox are a thrown Infested weapon released in Update: The Silver Grove (2016-08-19). Similar to the Torid, the Pox's projectiles release a toxic cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
4
NanoSpores
6,500
Rubedo
1,200
NitainExtract
2
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
20
Plastids
200
NanoSpores
900
Rubedo
250
Time: 3 Day(s)
Prereq: Dual Toxocyst
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Third highest base damage of all throwing-type secondaries, behind Castanas and Sancti Castanas.
  • Innate Script error: The function "Proc" does not exist. damage - effective against Flesh and Ferrite Armor and ignores Shielded and Proto Shields.
  • Spores create gas clouds which deal 15 Script error: The function "Proc" does not exist. damage per second for 4 seconds. The clouds guarantee a Script error: The function "Proc" does not exist. proc, in addition to having status chance to proc the elemental damage of the weapon every second.
    • Pox gas cloud deals damage over time and can be stacked.
    • Pox gas clouds do not inflict self-damage.
  • Fast Reload Speed.
  • Can use the pistol exclusive Mod TT 20px Fulmination Mod.
  • Tied for second highest status chance of all secondaries alongside Dual Toxocyst and Vaykor Marelok, behind the Tysis; and second highest status chance of all throwing-type secondaries, behind alt-fire Fusilai.

Disadvantages:

  • Script error: The function "Proc" does not exist. damage deals 25% less to Robotics and 50% less to Fossilized.
  • Extremely low critical chance of 1%; lowest of all throwing-type weapons.
  • Low ammo capacity of 20.
    • Ammo pickups only provide 10 ammo.
  • Tied with Talons for second lowest magazine size of all throwing-type secondaries.
  • Slowest fire rate of all throwing-type secondaries.
  • Slow Projectile Speed, with heavy arcing.
  • Cannot use thrown secondary exclusive mod Mod TT 20px Concealed Explosives.
  • Cannot deal Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage; does not benefit from mods that increase these damage types.

Notes

  • Compared to the Torid, the Pox can deal more damage and inflict status effects more quickly, but the Pox's spores will not stick to enemies and the cloud will only linger where the spores hit.
  • Pox has a noticeably bigger lingering cloud when Mod TT 20px Fulmination is equipped.

Tips

  • As the Pox explode on contact with surfaces instead of sticking to them, adding Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage is recommended to keep enemies in the clouds for extended periods.
  • The high status chance of the Pox, along with its innate Script error: The function "Proc" does not exist. damage makes it an effective tool to strip off enemy armor via Script error: The function "Proc" does not exist. procs.
  • This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
    • Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.

Bugs

Trivia

  • Pox refers to a type of disease that is characterized by pustules or pockmarks that cover the whole body, examples of which include Chickenpox and Smallpox.
    • In earlier times, Pox may be used to refer to diseases in general, or a curse.

Media

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 6 to 9
  • Direct impact damage increased from 50 to 77
  • Improved projectile trail FX

Update: The Silver Grove (2016-08-19)

  • Introduced