The Pox are a thrown Infested weapon that, similar to the
Torid, releases a
Toxin cloud upon coming into contact with a surface or enemy, making it ideal for large groups or area denial. However, its low magazine size and ammunition reserves mean that players must be mindful of their ammo.
Characteristics[edit | edit source]
This weapon deals Toxin damage.
Advantages:
- Third highest base damage of all throwing-type secondaries, behind
Castanas and
Sancti Castanas.
- Innate
Toxin damage – effective against Flesh and bypasses Shields and Proto Shields.
- Innate
- Spores explode in a 3.6 meter radius upon impact with a surface or enemy, lingering for 4 seconds while dealing continuous
Toxin damage.
- Does not inflict self-stagger.
- Highest status chance of all fully automatic secondaries, and highest status chance of all throwing-type secondaries.
- Fast reload speed.
- Can benefit from
Fulmination (
Primed).
Disadvantages:
- Innate
Toxin damage – less effective against Robotic and Fossilized.
- Lowest critical chance of all throwing-type weapons.
- Tied with
Talons for second lowest magazine size of all throwing-type secondaries.
- Lowest fire rate of all throwing-type secondaries.
- Slow Projectile Speed, with heavy arcing.
- Cannot use thrown-exclusive mod
Concealed Explosives.
Acquisition[edit | edit source]
The Pox's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 4 |
![]() 6,500 |
![]() 1,200 |
![]() 2 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Bio Lab Research ![]() | |||||
![]() 5,000 |
![]() 20 |
![]() 200 |
![]() 900 |
![]() 250 |
Time: 72 hrs |
Prereq: Dual Toxocyst | |||||
![]() ![]() ![]() ![]() ![]() |
Tips[edit | edit source]
- As the Pox explode on contact with surfaces instead of sticking to them, adding
Heat,
Electricity or
Blast damage is recommended to keep enemies in the clouds for extended periods.
- The high status chance of the Pox, along with its innate
Toxin damage makes it an effective tool to reduce enemy armor via
Corrosive procs or amp other attacks with
Viral procs.
- This weapon performs especially well in corridors and cramped spaces where enemies are forced to cluster together, and the stacked gas clouds can make short work of them.
- Pox users should be mindful about their ammo reserves when using this tactic, however, because they might find themselves ganged up by enemies while trying to pick up ammo drops.
Trivia[edit | edit source]
- Pox refers to a type of disease that is characterized by pustules or pockmarks that cover the whole body, examples of which include Chickenpox and Smallpox.
- In earlier times, Pox may be used to refer to diseases in general, or a curse.
Media[edit | edit source]
Pox Skins
Patch History[edit | edit source]
- Fixed for missing adhere and explosion sounds for the Pox.
- Fixed the Pox Damage over Time applying self-damage.
- Fixed the Pox missing its AoE Gas cloud.
- The Pox has been given explosion FX tweaks for visual and performance improvement.
Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Pox: 50%
Update 27.2
Disclaimer: Despite patch notes saying that the Pox will have self-stagger, it actually doesn't due to gas clouds not being 'explosions'.
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, itās now āStaggerā. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or āStaggerā - to varying degrees if you arenāt careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing āJumpā at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the playerās part. The Weapons include:
- Pox
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place thatās conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the gameās most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- Fixed the Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
- Pox will no longer play Hit Notification sounds on Damage over Time ticks.
- Mastery Rank increased from 6 to 9.
- Direct impact damage increased from 50 to 77.
- Improved projectile trail FX.
- Fixed the Pox diorama being aggressively zoomed in.
- Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
- Fixed constant pulsing of the crosshair from Pox DOT.
- Fixed the Pox not changing its orientation when thrown.
- Fixed a poor Pox throwing animation when holding a datamass.
- Fixed a black mesh appearing on the Pox in the Arsenal.
- Introduced.
Last updated: Hotfix 23.10.8
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