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Tag: rte-wysiwyg
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| codex_scans = 20
 
| codex_scans = 20
 
| mod_drops = [[Fusion Core]] <br>[[Redirection]] <br>[[Vaporize]] <br>[[Bane of Infested]]<br>[[Grim Fury]] <br>[[Target Cracker]] <br>[[Malicious Raptor]] <br>[[Seeking Force]]
 
| mod_drops = [[Fusion Core]] <br>[[Redirection]] <br>[[Vaporize]] <br>[[Bane of Infested]]<br>[[Grim Fury]] <br>[[Target Cracker]] <br>[[Malicious Raptor]] <br>[[Seeking Force]]
| notes = Slow but very powerful melee attacks.|planet = [[Mercury]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Ceres]]<br>[[Sedna]]}}
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| notes = Slow but very powerful melee attacks.|planet = [[Mercury]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Sedna]]}}
 
<section begin=intro />'''Powerfists''' are similar to [[Butcher]]s, but use a single [[Furax]] instead. Like [[Flameblade]]s, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than Butchers.<section end=intro />
 
<section begin=intro />'''Powerfists''' are similar to [[Butcher]]s, but use a single [[Furax]] instead. Like [[Flameblade]]s, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than Butchers.<section end=intro />
   
 
==Tactics==
 
==Tactics==
 
*When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
 
*When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
*Prior to Update 13.6.0, this was a very uncommon enemy type, normally appearing in small numbers in Grineer Capture missions and very rarely in Exterminate. It would otherwise only appear in Alerts, with particularly good spawn rates in Survival and Mobile Defense.
+
*Prior to [[Update 13#Update 13.6.0|Update 13.6.0]] , this was a very uncommon enemy type, normally appearing in small numbers in Grineer [[Capture]] missions and very rarely in[[ Exterminate]] . It would otherwise only appear in [[Alert]]s, with particularly good spawn rates in[[ Survival ]] and[[ Mobile Defense]] .
**[[Update 13#Update 13.6.0|Update 13.6.0]] increased the spawn rate of Powerfists, making them more common overall.
+
**Update 13.6.0 increased the spawn rate of Powerfists, making them more common overall.
   
 
==Tips==
 
==Tips==
 
*Powerfists can deal a {{Icon|Proc|Viral|text}} status effect when they hit, temporarily halving your maximum health. However, upon the end of its duration, it will not return the player to full health.
 
*Powerfists can deal a {{Icon|Proc|Viral|text}} status effect when they hit, temporarily halving your maximum health. However, upon the end of its duration, it will not return the player to full health.
*Nodes the Grineer have taken from the Corpus will often spawn them in large numbers.
+
*Nodes the Grineer have taken from the [[Corpus]] will often spawn them in large numbers.
*Powerfists can be commonly found on [[Capture]] mission types, such as Phoebe / Enceladus, [[Saturn]]; or [[Sabotage]] missions, such as Rhea, [[Saturn]].
+
*Powerfists can be commonly found on Capture mission types, such as Phoebe / Enceladus, [[Saturn]]; or [[Sabotage]] missions, such as Rhea, [[Saturn]].
*[[Mobile Defense]] missions, such as Kappa, [[Sedna]], have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.
+
*Mobile Defense missions, such as Kappa, [[Sedna]], have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.
   
 
==Bugs==
 
==Bugs==

Revision as of 13:49, 2 March 2015

Powerfists are similar to Butchers, but use a single Furax instead. Like Flameblades, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than Butchers.

Tactics

  • When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
  • Prior to Update 13.6.0 , this was a very uncommon enemy type, normally appearing in small numbers in Grineer Capture missions and very rarely inExterminate . It would otherwise only appear in Alerts, with particularly good spawn rates inSurvival andMobile Defense .
    • Update 13.6.0 increased the spawn rate of Powerfists, making them more common overall.

Tips

  • Powerfists can deal a Script error: The function "Proc" does not exist. status effect when they hit, temporarily halving your maximum health. However, upon the end of its duration, it will not return the player to full health.
  • Nodes the Grineer have taken from the Corpus will often spawn them in large numbers.
  • Powerfists can be commonly found on Capture mission types, such as Phoebe / Enceladus, Saturn; or Sabotage missions, such as Rhea, Saturn.
  • Mobile Defense missions, such as Kappa, Sedna, have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.

Bugs

  • Powerfist's charged melee and quick melee damage seems to be reversed. Tested on a level 10 Powerfist, his charged melee only deals around 60 damage whilst his quick melee deals over 200 damage.

Media