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| tileset = [[Grineer Asteroid]] <br/> [[Grineer Forest]] <br/> [[Grineer Galleon]] <br/>[[Grineer Sealab]] <br/>[[Grineer Settlement]] <br/> [[Grineer Shipyard]] <br/> [[Orokin Moon]]
 
| tileset = [[Grineer Asteroid]] <br/> [[Grineer Forest]] <br/> [[Grineer Galleon]] <br/>[[Grineer Sealab]] <br/>[[Grineer Settlement]] <br/> [[Grineer Shipyard]] <br/> [[Orokin Moon]]
 
| type = Melee
 
| type = Melee
| weapon = Single [[Furax]]
+
| weapon = Single {{Weapon|Furax}}
 
| clonedflesh = 100
 
| clonedflesh = 100
 
| flesh =
 
| flesh =
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}}
 
}}
 
<section begin=intro />
 
<section begin=intro />
'''Powerfists''' are similar to [[Butcher]]s, but use a single [[Furax]] instead. Like [[Flameblade]]s, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than [[Butcher]]s, but after their long charge they will attack like normal. They can also perform a powerful ground slam, knocking enemies up in the air and inflicting {{Icon|Proc|Electricity|Text}} damage.
+
'''Powerfists''' are similar to [[Butcher]]s, but use a single {{Weapon|Furax}} instead. Like [[Flameblade]]s, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than [[Butcher]]s, but after their long charge they will attack like normal. They can also perform a powerful ground slam, knocking enemies up in the air and inflicting {{Icon|Proc|Electricity|Text}} damage.
   
 
<section end=intro />
 
<section end=intro />
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*They possess similar attack strategies as [[Butcher]]s.
 
*They possess similar attack strategies as [[Butcher]]s.
 
*When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
 
*When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
*Prior to {{ver|13.6}} , this was a very uncommon enemy type, normally appearing in small numbers in Grineer [[Capture]] missions and very rarely in [[Exterminate]]. It would otherwise only appear in [[Alert]]s, with particularly good spawn rates in [[Survival]] and [[Mobile Defense]] .
+
*Prior to {{ver|13.6}} , this was a very uncommon enemy type, normally appearing in small numbers in Grineer [[Capture]] missions and very rarely in [[Exterminate]].
**Update 13.6.0 increased the spawn rate of Powerfists, making them more common overall.
+
*{{ver|13.6}} increased the spawn rate of Powerfists, making them more common overall.
   
 
==Tips==
 
==Tips==
 
*Powerfists can deal a {{Icon|Proc|Viral|text}} status effect when they hit, temporarily halving your maximum health.
 
*Powerfists can deal a {{Icon|Proc|Viral|text}} status effect when they hit, temporarily halving your maximum health.
*Powerfists can be commonly found in Capture mission types, such as Phoebe or Enceladus, [[Saturn]]. They also appear frequently in [[Sabotage]] missions, such as Rhea (THIS IS INTERCEPTION, NOT SABOTAGE), Saturn.
+
*Powerfists can be commonly found in Capture mission types, such as Cassini, [[Saturn]]. They also appear frequently in [[Sabotage]] missions, such as Enceladus, Saturn.
 
*Mobile Defense missions, including Charybdis, [[Sedna]], have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.
 
*Mobile Defense missions, including Charybdis, [[Sedna]], have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.
   
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|image = EidolonPredator.png
 
|image = EidolonPredator.png
 
|tileset = [[Plains of Eidolon]]
 
|tileset = [[Plains of Eidolon]]
|weapon = [[Twin Krohkur]]
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|weapon = {{Weapon|Twin Krohkur}}
 
|clonedflesh = 75
 
|clonedflesh = 75
 
|ferritearmor = 5
 
|ferritearmor = 5
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|image = FortressPistonSawman.png
 
|image = FortressPistonSawman.png
 
|tileset = [[Kuva Fortress]]
 
|tileset = [[Kuva Fortress]]
|weapon = [[Ripkas]]
+
|weapon = {{Weapon|Ripkas}}
 
|clonedflesh = 100
 
|clonedflesh = 100
 
|ferritearmor = 5
 
|ferritearmor = 5
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</gallery>
 
</gallery>
   
  +
==Patch History==
{{EnemyNav}}
 
  +
{{Scrollbox/Article|
  +
{{ver|24.5.7}}
  +
*Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors:
  +
**Decreased base Melee damage from 75 to 30
  +
**Decreased Slash Status Effect Chance from 15% to 5%
  +
**Decreased Critical Chance from 30% Chance (for 3x Crit) to 0
  +
  +
{{ver|18.5}}
  +
*Grineer Powerfists will now slam the ground before entering melee range, setting off a magnetic proc to disorient his target. He is also really jealous of the Flameblade, but that’s life.
  +
  +
{{ver|Vanilla}}
  +
*Introduced.
  +
}}
  +
  +
{{GrineerNav}}
 
__NOTOC__
 
[[de:Energiefaustträger]]
 
[[de:Energiefaustträger]]
  +
[[es:Puño de Combate]]
 
[[fr:Gantelet Energétique]]
 
[[fr:Gantelet Energétique]]
 
[[uk:Силовий Кулак]]
 
[[uk:Силовий Кулак]]
__NOTOC__
 
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]
  +
[[Category:Vanilla]]

Revision as of 00:05, 3 December 2019

Powerfists are similar to Butchers, but use a single Furax Furax instead. Like Flameblades, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than Butchers, but after their long charge they will attack like normal. They can also perform a powerful ground slam, knocking enemies up in the air and inflicting Script error: The function "Proc" does not exist. damage.


Tactics

  • They possess similar attack strategies as Butchers.
  • When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
  • Prior to Update 13.6 (2014-06-04) , this was a very uncommon enemy type, normally appearing in small numbers in Grineer Capture missions and very rarely in Exterminate.
  • Update 13.6 (2014-06-04) increased the spawn rate of Powerfists, making them more common overall.

Tips

  • Powerfists can deal a Script error: The function "Proc" does not exist. status effect when they hit, temporarily halving your maximum health.
  • Powerfists can be commonly found in Capture mission types, such as Cassini, Saturn. They also appear frequently in Sabotage missions, such as Enceladus, Saturn.
  • Mobile Defense missions, including Charybdis, Sedna, have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.

Variants

Tusk Predator General Drops
EidolonPredator
Introduced Undetermined Mod Drops:
Mod TT 20px Flame Repellent 0.7587%
Mod TT 20px Trick Mag 0.7587%
Endo Endo 0.7587%
Mod TT 20px Cleanse Corpus 0.2211%
Mod TT 20px Rifle Aptitude 0.2211%
Endo Endo 0.2211%
Mod TT 20px Enemy Sense 0.0303%
Endo Endo 0.0303%
Tileset Plains of Eidolon
Weapon TwinKrohkur Twin Krohkur
Codex Scans 10
Statistics
Cloned Flesh 75
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 5
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
  • They are a hybrid of both Scorpions and Powerfists, able to use both grappling hooks and ground slams.
  • Their Codex description is the same as that of the Flameblade.
    • Despite Codex description they cannot teleport.

Kuva Powerclaw General Drops
FortressPistonSawman
Introduced Undetermined Mod Drops:
Same as regular version
Tileset Kuva Fortress
Weapon Ripkas Ripkas
Codex Scans 10
Statistics
Cloned Flesh 100
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 5
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100

Nightwatch Powerclaw General Drops
NightwatchPowerclaw
Introduced Undetermined Mod Drops:
None
Mission Tactical Alert
Weapon Cleaver
Codex Scans 10
Statistics
Cloned Flesh 100
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 5
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100

Bugs

  • Powerfist's charged melee and quick melee damage seems to be reversed. Tested on a level 10 Powerfist, his charged melee only deals around 60 damage whilst his quick melee deals over 200 damage.
  • Nightwatch Powerclaws wield Cleaver instead of Ripkas.
  • Blocking while getting slam attacked by a Powerfist (Script error: The function "Proc" does not exist. Damage) it will oddly send you flying farther than not blocking.

Media

Patch History

Hotfix 24.5.7 (2019-03-28)

  • Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors:
    • Decreased base Melee damage from 75 to 30
    • Decreased Slash Status Effect Chance from 15% to 5%
    • Decreased Critical Chance from 30% Chance (for 3x Crit) to 0

Update 18.5 (2016-03-04)

  • Grineer Powerfists will now slam the ground before entering melee range, setting off a magnetic proc to disorient his target. He is also really jealous of the Flameblade, but that’s life.

Vanilla (2012-10-25)

  • Introduced.