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==Bugs==
 
==Bugs==
* Powerfist's charged melee and quick melee damage seems to be reversed. Tested on a level 10 Powerfist, his charged melee only deals around 60 damage whilst his quick melee deals over 200 damage.
+
*Powerfist's charged melee and quick melee damage seems to be reversed. Tested on a level 10 Powerfist, his charged melee only deals around 60 damage whilst his quick melee deals over 200 damage.
* Nightwatch Powerclaws wield Cleaver instead of Ripkas.
+
*Nightwatch Powerclaws wield Cleaver instead of Ripkas.
* Blocking while getting slam attacked by a Powerfist ([[Electricity]] Damage) it will send you flying farther than not blocking.
+
*Blocking while getting slam attacked by a Powerfist ({{Icon|Proc|Electricity|text}} Damage) it will oddly send you flying farther than not blocking.
   
 
==Media==
 
==Media==

Revision as of 19:29, 16 March 2017

Powerfists are similar to Butchers, but use a single Furax instead. Like Flameblades, they tend to take cover until a player is close, which can allow them to ambush players. This is further aided by their faster sprint speed. Upon closing on players Powerfists will charge their melee to inflict massive damage, and then follows it up with a combo of quick melee. Powerfists have a much longer charge time than Butchers, but after their long charge they will attack like normal. They can also perform a powerful ground slam, knocking enemies up in the air and inflicting Script error: The function "Proc" does not exist. damage.

Tactics

  • They possess similar attack strategies as Butchers.
  • When Powerfists "prepare" to hit their target, their animation speed is set to be slower compared to other melee Grineer. This makes headshots surprisingly convenient.
  • Prior to Update 13.6 (2014-06-04) , this was a very uncommon enemy type, normally appearing in small numbers in Grineer Capture missions and very rarely in Exterminate. It would otherwise only appear in Alerts, with particularly good spawn rates in Survival and Mobile Defense .
    • Update 13.6.0 increased the spawn rate of Powerfists, making them more common overall.

Tips

  • Powerfists can deal a Script error: The function "Proc" does not exist. status effect when they hit, temporarily halving your maximum health.
  • Powerfists can be commonly found in Capture mission types, such as Phoebe or Enceladus, Saturn. They also appear frequently in Sabotage missions, such as Rhea, Saturn.
  • Mobile Defense missions, including Kappa, Sedna, have a very high spawn rate for Powerfists. These can be potentially risky though as failing a mission yields no dropped mods.

Variants

Kuva Powerclaw General Drops
FortressPistonSawman
Introduced Undetermined Mod Drops:
Same as regular version
Tileset Kuva Fortress
Weapon Ripkas
Codex Scans 10
Statistics
Cloned Flesh 100
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 5
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100

Nightwatch Powerclaw General Drops
NightwatchPowerclaw
Introduced Undetermined Mod Drops:
None
Mission Tactical Alert
Weapon Cleaver
Codex Scans 10
Statistics
Cloned Flesh 100
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Ferrite Armor 5
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 100

Bugs

  • Powerfist's charged melee and quick melee damage seems to be reversed. Tested on a level 10 Powerfist, his charged melee only deals around 60 damage whilst his quick melee deals over 200 damage.
  • Nightwatch Powerclaws wield Cleaver instead of Ripkas.
  • Blocking while getting slam attacked by a Powerfist (Script error: The function "Proc" does not exist. Damage) it will oddly send you flying farther than not blocking.

Media