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{{ModBox |
{{ModBox |
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− | + | | image = PowerThrowModU145.png |
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+ | | transmutable = |
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⚫ | |||
− | + | | introduced = {{ver|10}} |
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⚫ | |||
− | | droppedby = [[Corrupted Butcher]]<br />[[Corrupted Lancer]]<br />Tier 3 [[Survival]]<br />[[Dark Sectors|Dark Sector]] [[Survival]] Reward<br />[[Spy 2.0]] Reward |
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+ | | rarity = Rare |
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⚫ | |||
+ | | autoDrops = auto |
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− | '''Power Throw''' adds [[Punch Through]] distance to the charge attacks of [[:Category:Glaive|Glaive weapons]]. |
+ | }}'''Power Throw''' is a [[mod]] that adds [[Punch Through]] distance to the charge attacks of [[:Category:Glaive|Glaive weapons]]. |
==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Effect |
! Effect |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
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|- |
|- |
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− | | 0 || +0.1m || 4 |
+ | | 0 || +0.1m || 4 |
|- |
|- |
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− | | 1 || +0.2m || 5 |
+ | | 1 || +0.2m || 5 |
|- |
|- |
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− | | 2 || +0.3m || 6 |
+ | | 2 || +0.3m || 6 |
|- |
|- |
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− | | 3 || +0.4m || 7 |
+ | | 3 || +0.4m || 7 |
|- |
|- |
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− | | 4 || +0.5m || 8 |
+ | | 4 || +0.5m || 8 |
|- |
|- |
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− | | 5 || +0.6m || 9 |
+ | | 5 || +0.6m || 9 |
|} |
|} |
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+ | |||
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0" |
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0" |
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|+Body Units Punctured |
|+Body Units Punctured |
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|- |
|- |
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| Humanoid |
| Humanoid |
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− | |0 || 0 || 0 | |
+ | |0 || 0 || 0 ||0-1 || 1 || 1 |
|- |
|- |
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| [[Charger|Quadruped]] |
| [[Charger|Quadruped]] |
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==Notes== |
==Notes== |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | **Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: [[Damage 2.0#Overview_Table|Damage 2.0]]). |
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− | **A maxed out [[Quick Return]] now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce. |
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− | *{{ver|17}} also gave Power Throw the added effect for every enemy hit projectile speed is increased. Calculations needed. |
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==Trivia== |
==Trivia== |
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− | *Prior {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank. |
+ | *Prior to {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank. |
*In [[w:c:darksector:Dark Sector|Dark Sector]], another game published by [[Digital Extremes]], "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive. |
*In [[w:c:darksector:Dark Sector|Dark Sector]], another game published by [[Digital Extremes]], "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive. |
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⚫ | |||
==Bugs== |
==Bugs== |
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</gallery> |
</gallery> |
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− | == |
+ | ==Patch History== |
+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition. |
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+ | |||
+ | {{ver|17}} |
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+ | *Flight speed is now increased everytime an enemy is hit. |
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+ | |||
+ | {{ver|13}} |
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+ | *Glaives with this mod equipped now explode on enemies hit during their last bounce. |
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+ | |||
⚫ | |||
+ | *Introduced. |
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⚫ | |||
+ | |||
+ | ==See Also== |
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*[[Punch Through]] |
*[[Punch Through]] |
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*[[Mods]] |
*[[Mods]] |
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− | * |
+ | *{{M|Metal Auger}}, the rifle counterpart |
− | * |
+ | *{{M|Seeker|Seeker}}, the pistol counterpart |
− | * |
+ | *{{M|Seeking Force}}, the shotgun counterpart |
+ | {{MeleeMods}} |
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⚫ | |||
__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | [[es:Lanzamiento potente]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Melee Mods]] |
[[Category:Melee Mods]] |
Revision as of 12:10, 17 November 2019
Power Throw is a mod that adds Punch Through distance to the charge attacks of Glaive weapons.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +0.1m | 4 |
1 | +0.2m | 5 |
2 | +0.3m | 6 |
3 | +0.4m | 7 |
4 | +0.5m | 8 |
5 | +0.6m | 9 |
Punch Through | +0.1 | +0.2 | +0.3 | +0.4 | +0.5 | +0.6 |
---|---|---|---|---|---|---|
Humanoid | 0 | 0 | 0 | 0-1 | 1 | 1 |
Quadruped | 0 | 0 | 0 | 0 | 0 | 0 |
Data may differ due to width variances from dynamic posing & inconsistent mechanic.
Notes
- Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
Trivia
- Prior to Hotfix 10.2.1 (2013-10-04), the mod granted 1.0m Punch Through per rank.
- In Dark Sector, another game published by Digital Extremes, "Power Throw" is an ability for Hayden Tenno to deal quadruple damage with his Glaive.
- Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce. This feature has since been removed in Update 26.0 (2019-10-31).
Bugs
- Cannot pass through Fusion MOA's Osprey Attack Drone.
- Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.
Gallery
Patch History
Update 26.0 (2019-10-31)
- The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.
Update 17.0 (2015-07-31)
- Flight speed is now increased everytime an enemy is hit.
Update 13.0 (2014-04-09)
- Glaives with this mod equipped now explode on enemies hit during their last bounce.
Update 10.0 (2013-09-13)
- Introduced.
See Also
- Punch Through
- Mods
- Metal Auger, the rifle counterpart
- Seeker, the pistol counterpart
- Seeking Force, the shotgun counterpart
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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