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{{ModBox
 
{{ModBox
| image = PowerThrowModU145.png
+
| image = PowerThrowModU145.png
  +
| transmutable =
| polarity = {{Icon|Pol|V}}
 
| rarity = Rare
+
| introduced = {{ver|10}}
 
| polarity = {{Icon|Pol|V}}
| droppedby = [[Corrupted Butcher]]<br />[[Corrupted Lancer]]<br />Tier 3 [[Survival]]<br />[[Dark Sectors|Dark Sector]] [[Survival]] Reward<br />[[Spy 2.0]] Reward
 
  +
| rarity = Rare
}}
 
  +
| autoDrops = auto
'''Power Throw''' adds [[Punch Through]] distance to the charge attacks of [[:Category:Melee Thrown|Thrown Melee weapons]].
+
}}'''Power Throw''' is a [[mod]] that adds [[Punch Through]] distance to the charge attacks of [[:Category:Glaive|Glaive weapons]].
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Effect
 
! Effect
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
 
|-
 
|-
| 0 || +0.1m || 4 || C5
+
| 0 || +0.1m || 4
 
|-
 
|-
| 1 || +0.2m || 5 || C5
+
| 1 || +0.2m || 5
 
|-
 
|-
| 2 || +0.3m || 6 || C6
+
| 2 || +0.3m || 6
 
|-
 
|-
| 3 || +0.4m || 7 || C8
+
| 3 || +0.4m || 7
 
|-
 
|-
| 4 || +0.5m || 8 || C9
+
| 4 || +0.5m || 8
 
|-
 
|-
| 5 || +0.6m || 9 || C10
+
| 5 || +0.6m || 9
 
|}
 
|}
  +
 
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0"
 
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0"
 
|+Body Units Punctured
 
|+Body Units Punctured
 
|-
 
|-
 
!Punch Through
 
!Punch Through
  +
! +0.1 !! +0.2 !! +0.3 !! +0.4 !! +0.5 !! +0.6
! +0.1
 
! +0.2
 
! +0.3
 
! +0.4
 
! +0.5
 
! +0.6
 
 
|-
 
|-
 
| Humanoid
 
| Humanoid
  +
|0 || 0 || 0 ||0-1 || 1 || 1
|0
 
|0
 
|0
 
|0-1
 
|1
 
|1
 
 
|-
 
|-
 
| [[Charger|Quadruped]]
 
| [[Charger|Quadruped]]
  +
|0 || 0 || 0 || 0 || 0 || 0
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
 
|}
 
|}
 
<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup>
 
<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup>
   
 
==Notes==
 
==Notes==
 
*Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a [[Shield Lancer]]'s shield (possible bug due to conflict with bouncing mechanism).
* Added in {{ver|10}}.
 
* Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
 
*{{ver|13}} gave Power Throw the ability to create explosions when hitting an object on its last bounce. This explosion will damage both enemies and yourself if you're near enough.
 
**Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: [[Damage 2.0#Overview_Table|Damage.0]]).
 
**A maxed out [[Quick Return]] now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
 
*{{ver|17}} also gave Power Throw the added effect for every enemy hit projectile speed is increased. Calculations needed.
 
   
 
==Trivia==
 
==Trivia==
*Prior {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank.
+
*Prior to {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank.
*In [[w:c:darksector:Dark Sector|Dark Sector]], (Another Digital Extremes' game, and a possible prequel to Warframe) "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive.
+
*In [[w:c:darksector:Dark Sector|Dark Sector]], another game published by [[Digital Extremes]], "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive.
 
*{{ver|13}} gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce. This feature has since been removed in {{ver|26}}.
   
 
==Bugs==
 
==Bugs==
 
*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone.
 
*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone.
*Despite seeming to have only .6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.
+
*Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
==See also==
+
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.
  +
  +
{{ver|17}}
  +
*Flight speed is now increased everytime an enemy is hit.
  +
  +
{{ver|13}}
  +
*Glaives with this mod equipped now explode on enemies hit during their last bounce.
  +
 
{{ver|10}}
  +
*Introduced.
 
}}
  +
  +
==See Also==
 
*[[Punch Through]]
 
*[[Punch Through]]
 
*[[Mods]]
 
*[[Mods]]
*[[Metal Auger]], the rifle counterpart
+
*{{M|Metal Auger}}, the rifle counterpart
*[[Seeker (Mod)]], the pistol counterpart
+
*{{M|Seeker|Seeker}}, the pistol counterpart
*[[Seeking Force]], the shotgun counterpart
+
*{{M|Seeking Force}}, the shotgun counterpart
   
  +
{{MeleeMods}}
[[de:Mächtiger Wurf]]
 
 
__NOTOC__
 
__NOTOC__
 
[[de:Mächtiger Wurf]]
  +
[[es:Lanzamiento potente]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Melee Mods]]
 
[[Category:Melee Mods]]

Revision as of 12:10, 17 November 2019

Power Throw is a mod that adds Punch Through distance to the charge attacks of Glaive weapons.

Stats

Rank Effect Cost
0 +0.1m 4
1 +0.2m 5
2 +0.3m 6
3 +0.4m 7
4 +0.5m 8
5 +0.6m 9
Body Units Punctured
Punch Through +0.1 +0.2 +0.3 +0.4 +0.5 +0.6
Humanoid 0 0 0 0-1 1 1
Quadruped 0 0 0 0 0 0

Data may differ due to width variances from dynamic posing & inconsistent mechanic.

Notes

  • Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).

Trivia

  • Prior to Hotfix 10.2.1 (2013-10-04), the mod granted 1.0m Punch Through per rank.
  • In Dark Sector, another game published by Digital Extremes, "Power Throw" is an ability for Hayden Tenno to deal quadruple damage with his Glaive.
  • Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce. This feature has since been removed in Update 26.0 (2019-10-31).

Bugs

  • Cannot pass through Fusion MOA's Osprey Attack Drone.
  • Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.

Gallery

Patch History

Update 26.0 (2019-10-31)

  • The Power Throw Mod has been changed to not create explosions when hitting an object or enemy on its last bounce, it solely offers a Punchthrough addition.

Update 17.0 (2015-07-31)

  • Flight speed is now increased everytime an enemy is hit.

Update 13.0 (2014-04-09)

  • Glaives with this mod equipped now explode on enemies hit during their last bounce.

Update 10.0 (2013-09-13)

  • Introduced.

See Also