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{{ModBox |
{{ModBox |
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− | + | | image = PowerThrowModU145.png |
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+ | | transmutable = |
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⚫ | |||
− | + | | introduced = {{ver|10}} |
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⚫ | |||
− | | droppedby = [[Corrupted Lancer]] <br> Tier 3 [[Survival]] <br> [[Dark Sectors]] [[Survival]] Reward <br> [[Transmutation]] |
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+ | | rarity = Rare |
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+ | | autoDrops = auto |
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}} |
}} |
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− | '''Power Throw''' adds Punch Through distance to the charge attacks of [[Glaive |
+ | '''Power Throw''' is a [[mod]] that adds [[Punch Through]] distance to the charge attacks of [[:Category:Glaive|Glaive weapons]]. |
==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Effect |
! Effect |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
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|- |
|- |
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− | | 0 || 0.1m || 4 |
+ | | 0 || +0.1m || 4 |
|- |
|- |
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− | | 1 || 0.2m || 5 |
+ | | 1 || +0.2m || 5 |
|- |
|- |
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− | | 2 || 0.3m || 6 |
+ | | 2 || +0.3m || 6 |
|- |
|- |
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− | | 3 || 0.4m || 7 |
+ | | 3 || +0.4m || 7 |
|- |
|- |
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− | | 4 || 0.5m || 8 |
+ | | 4 || +0.5m || 8 |
|- |
|- |
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− | | 5 || 0.6m || 9 |
+ | | 5 || +0.6m || 9 |
|} |
|} |
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+ | |||
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0" |
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0" |
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|+Body Units Punctured |
|+Body Units Punctured |
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|- |
|- |
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!Punch Through |
!Punch Through |
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+ | ! +0.1 !! +0.2 !! +0.3 !! +0.4 !! +0.5 !! +0.6 |
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− | ! +0.1 |
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− | ! +0.2 |
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− | ! +0.3 |
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− | ! +0.4 |
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− | ! +0.5 |
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− | ! +0.6 |
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|- |
|- |
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| Humanoid |
| Humanoid |
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+ | |0 || 0 || 0 || |0-1 || 1 || 1 |
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− | |0 |
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− | |0 |
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− | |0 |
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− | |0-1 |
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− | |1 |
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− | |1 |
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|- |
|- |
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| [[Charger|Quadruped]] |
| [[Charger|Quadruped]] |
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+ | |0 || 0 || 0 || 0 || 0 || 0 |
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− | |0 |
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− | |0 |
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− | |0 |
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− | |0 |
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− | |0 |
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− | |0 |
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|} |
|} |
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<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup> |
<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup> |
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==Notes== |
==Notes== |
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⚫ | |||
− | * Added in [[Update 10]]. |
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⚫ | |||
⚫ | |||
+ | **Explosion can inflict self-damage. |
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⚫ | |||
⚫ | |||
− | **Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: [[Damage 2.0#Overview_Table|Damage.]]) |
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⚫ | |||
==Trivia== |
==Trivia== |
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− | *Prior |
+ | *Prior to {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank. |
− | *In [[w:c:darksector:Dark Sector|Dark Sector]], |
+ | *In [[w:c:darksector:Dark Sector|Dark Sector]], another game published by [[Digital Extremes]], "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive. |
==Bugs== |
==Bugs== |
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*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone. |
*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone. |
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− | *Despite seeming to have only .6 at max rank, at rank 0 it can go through several |
+ | *Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through. |
==Gallery== |
==Gallery== |
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ModPowerThrowU11.jpg|Old appearance |
ModPowerThrowU11.jpg|Old appearance |
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</gallery> |
</gallery> |
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+ | |||
⚫ | |||
+ | ==Patch History== |
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⚫ | |||
+ | {{Scrollbox/Article| |
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+ | {{ver|17}} |
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+ | *Flight speed is now increased everytime an enemy is hit. |
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+ | |||
+ | {{ver|13}} |
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+ | *Glaives with this mod equipped now explode on enemies hit during their last bounce. |
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+ | |||
+ | {{ver|10}} |
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+ | *Introduced. |
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+ | }} |
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+ | |||
⚫ | |||
⚫ | |||
*[[Mods]] |
*[[Mods]] |
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− | * |
+ | *{{M|Metal Auger}}, the rifle counterpart |
− | * |
+ | *{{M|Seeker|Seeker}}, the pistol counterpart |
− | * |
+ | *{{M|Seeking Force}}, the shotgun counterpart |
+ | {{MeleeMods}} |
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⚫ | |||
__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | [[es:Lanzamiento potente]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Melee Mods]] |
[[Category:Melee Mods]] |
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[[Category:Rare Mods]] |
[[Category:Rare Mods]] |
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[[Category:Update 10]] |
[[Category:Update 10]] |
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+ | [[Category:Madurai Mods]] |
Revision as of 02:58, 12 November 2019
Power Throw is a mod that adds Punch Through distance to the charge attacks of Glaive weapons.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +0.1m | 4 |
1 | +0.2m | 5 |
2 | +0.3m | 6 |
3 | +0.4m | 7 |
4 | +0.5m | 8 |
5 | +0.6m | 9 |
Punch Through | +0.1 | +0.2 | +0.3 | +0.4 | +0.5 | +0.6 |
---|---|---|---|---|---|---|
Humanoid | 0 | 0 | 0 | 0-1 | 1 | 1 |
Quadruped | 0 | 0 | 0 | 0 | 0 | 0 |
Data may differ due to width variances from dynamic posing & inconsistent mechanic.
Notes
- Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
- Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce.
- Explosion can inflict self-damage.
- A maxed out Quick Return now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
Trivia
- Prior to Hotfix 10.2.1 (2013-10-04), the mod granted 1.0m Punch Through per rank.
- In Dark Sector, another game published by Digital Extremes, "Power Throw" is an ability for Hayden Tenno to deal quadruple damage with his Glaive.
Bugs
- Cannot pass through Fusion MOA's Osprey Attack Drone.
- Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.
Gallery
Patch History
Update 17.0 (2015-07-31)
- Flight speed is now increased everytime an enemy is hit.
Update 13.0 (2014-04-09)
- Glaives with this mod equipped now explode on enemies hit during their last bounce.
Update 10.0 (2013-09-13)
- Introduced.
See Also
- Punch Through
- Mods
- Metal Auger, the rifle counterpart
- Seeker, the pistol counterpart
- Seeking Force, the shotgun counterpart
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