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{{ModBox
 
{{ModBox
| image = ModPowerThrowU11.jpg
+
| image = PowerThrowModU145.png
  +
| transmutable =
| polarity = {{Icon/Pol|V}}
 
| rarity = Rare
+
| introduced = {{ver|10}}
 
| polarity = {{Icon|Pol|V}}
| droppedby = [[Corrupted Lancer]]<br>Tier 3 [[Survival]] and [[Defense]] Reward
 
  +
| rarity = Rare
  +
| autoDrops = auto
 
}}
 
}}
'''Power Throw''' adds Punch Through distance to the charge attacks of [[Glaive]], [[Glaive Prime]] and [[Kestrel]].
+
'''Power Throw''' is a [[mod]] that adds [[Punch Through]] distance to the charge attacks of [[:Category:Glaive|Glaive weapons]].
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
! Effect
+
! Effect
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || 0.1m || 4 || C5
 
 
|-
 
|-
| 1 || 0.2m || 5 || C5
+
| 0 || +0.1m || 4
 
|-
 
|-
| 2 || 0.3m || 6 || C6
+
| 1 || +0.2m || 5
 
|-
 
|-
| 3 || 0.4m || 7 || C8
+
| 2 || +0.3m || 6
 
|-
 
|-
| 4 || 0.5m || 8 || C9
+
| 3 || +0.4m || 7
 
|-
 
|-
| 5 || 0.6m || 9 || C10
+
| 4 || +0.5m || 8
 
|-
 
|-
  +
| 5 || +0.6m || 9
 
|}
 
|}
  +
{| border="0" cellpadding="0" cellspacing="0" class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;"
+
{| class="article-table article-table-selected" style="width:400px; font-size:12px; text-align:center;" border="0" cellpadding="0" cellspacing="0"
|+Punch Through Power (in body amount)
 
  +
|+Body Units Punctured
 
|-
 
|-
 
!Punch Through
 
!Punch Through
  +
! +0.1 !! +0.2 !! +0.3 !! +0.4 !! +0.5 !! +0.6
! +0.1
 
! +0.2
 
! +0.3
 
! +0.4
 
! +0.5
 
! +0.6
 
 
|-
 
|-
 
| Humanoid
 
| Humanoid
  +
|0 || 0 || 0 || |0-1 || 1 || 1
|0
 
|0
 
|0
 
|0-1
 
|1
 
|1
 
 
|-
 
|-
| [[Charger|Quadroped]]
+
| [[Charger|Quadruped]]
 
|0 || 0 || 0 || 0 || 0 || 0
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
 
|}
 
|}
 
<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup>
 
<sup>Data may differ due to width variances from dynamic posing & inconsistent mechanic.</sup>
   
 
==Notes==
 
==Notes==
 
*Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a [[Shield Lancer]]'s shield (possible bug due to conflict with bouncing mechanism).
* Added in [[Update 10]].
 
  +
*{{ver|13}} gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce.
* Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
 
  +
**Explosion can inflict self-damage.
  +
**A maxed out {{M|Quick Return}} now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
   
 
==Trivia==
 
==Trivia==
*Prior [[Update 10#Update 10.2.1|Update 10.2.1]], the mod granted 1.0m Punch Through per rank.
+
*Prior to {{ver|10.2.1}}, the mod granted 1.0m Punch Through per rank.
*In [[w:c:darksector:Dark Sector|Dark Sector]], (Another Digital Extremes' game, set during the time before Warframe) "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive.
+
*In [[w:c:darksector:Dark Sector|Dark Sector]], another game published by [[Digital Extremes]], "Power Throw" is an ability for [[w:c:darksector:Hayden Tenno|Hayden Tenno]] to deal quadruple damage with his Glaive.
   
 
==Bugs==
 
==Bugs==
 
*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone.
 
*Cannot pass through [[Fusion MOA]]'s Osprey Attack Drone.
  +
*Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.
  +
  +
==Gallery==
  +
<gallery>
  +
ModPowerThrowU11.jpg|Old appearance
  +
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|17}}
  +
*Flight speed is now increased everytime an enemy is hit.
  +
  +
{{ver|13}}
  +
*Glaives with this mod equipped now explode on enemies hit during their last bounce.
  +
  +
{{ver|10}}
  +
*Introduced.
  +
}}
   
==See also==
+
==See Also==
*[[Punch Through (Mechanic)]]
+
*[[Punch Through]]
 
*[[Mods]]
 
*[[Mods]]
*[[Metal Auger]], the rifle counterpart
+
*{{M|Metal Auger}}, the rifle counterpart
*[[Seeker (Mod)]], the pistol counterpart
+
*{{M|Seeker|Seeker}}, the pistol counterpart
*[[Seeking Force]], the shotgun counterpart
+
*{{M|Seeking Force}}, the shotgun counterpart
   
  +
{{MeleeMods}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Mächtiger Wurf]]
  +
[[es:Lanzamiento potente]]
 
[[Category:Mods]]
 
[[Category:Mods]]
  +
[[Category:Melee Mods]]
 
[[Category:Glaive Exclusive Mods]]
 
[[Category:Glaive Exclusive Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]
  +
[[Category:Update 10]]
  +
[[Category:Madurai Mods]]

Revision as of 02:58, 12 November 2019

Power Throw is a mod that adds Punch Through distance to the charge attacks of Glaive weapons.

Stats

Rank Effect Cost
0 +0.1m 4
1 +0.2m 5
2 +0.3m 6
3 +0.4m 7
4 +0.5m 8
5 +0.6m 9
Body Units Punctured
Punch Through +0.1 +0.2 +0.3 +0.4 +0.5 +0.6
Humanoid 0 0 0 0-1 1 1
Quadruped 0 0 0 0 0 0

Data may differ due to width variances from dynamic posing & inconsistent mechanic.

Notes

  • Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
  • Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object or an enemy on its last bounce.
    • Explosion can inflict self-damage.
    • A maxed out Mod TT 20px Quick Return now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.

Trivia

Bugs

  • Cannot pass through Fusion MOA's Osprey Attack Drone.
  • Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.

Gallery

Patch History

Update 17.0 (2015-07-31)

  • Flight speed is now increased everytime an enemy is hit.

Update 13.0 (2014-04-09)

  • Glaives with this mod equipped now explode on enemies hit during their last bounce.

Update 10.0 (2013-09-13)

  • Introduced.

See Also