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WARFRAME Wiki
(Replacing mod links with Template:M, replaced: Metal Auger → {{M|Metal Auger}}, Quick Return → {{M|Quick Return}}, Seeker (Mod) → {{M|Seeker}}, Seeking Force → {{M|Seeking Force}})
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*{{ver|13}} gave Power Throw the ability to create explosions when hitting an object on its last bounce. This explosion will damage both enemies and yourself if you're near enough.
 
*{{ver|13}} gave Power Throw the ability to create explosions when hitting an object on its last bounce. This explosion will damage both enemies and yourself if you're near enough.
 
**Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: [[Damage 2.0#Overview Table|Damage 2.0]]).
 
**Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: [[Damage 2.0#Overview Table|Damage 2.0]]).
**A maxed out [[Quick Return]] now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
+
**A maxed out {{M|Quick Return}} now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
 
*{{ver|17}} also gave Power Throw the added effect for every enemy hit projectile speed is increased. Calculations needed.
 
*{{ver|17}} also gave Power Throw the added effect for every enemy hit projectile speed is increased. Calculations needed.
   
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*[[Punch Through]]
 
*[[Punch Through]]
 
*[[Mods]]
 
*[[Mods]]
*[[Metal Auger]], the rifle counterpart
+
*{{M|Metal Auger}}, the rifle counterpart
*[[Seeker (Mod)]], the pistol counterpart
+
*{{M|Seeker}}, the pistol counterpart
*[[Seeking Force]], the shotgun counterpart
+
*{{M|Seeking Force}}, the shotgun counterpart
   
 
[[de:Mächtiger Wurf]]
 
[[de:Mächtiger Wurf]]

Revision as of 15:33, 5 November 2017

Power Throw adds Punch Through distance to the charge attacks of Glaive weapons.

Stats

Rank Effect Cost
0 +0.1m 4
1 +0.2m 5
2 +0.3m 6
3 +0.4m 7
4 +0.5m 8
5 +0.6m 9
Body Units Punctured
Punch Through +0.1 +0.2 +0.3 +0.4 +0.5 +0.6
Humanoid 0 0 0 0-1 1 1
Quadruped 0 0 0 0 0 0

Data may differ due to width variances from dynamic posing & inconsistent mechanic.

Notes

  • Added in Update 10.0 (2013-09-13).
  • Punch Through applies to enemies and allies only, but not surfaces of any kind, e.g. it cannot pass through a Shield Lancer's shield (possible bug due to conflict with bouncing mechanism).
  • Update 13.0 (2014-04-09) gave Power Throw the ability to create explosions when hitting an object on its last bounce. This explosion will damage both enemies and yourself if you're near enough.
    • Explosion damage scales with Physical Damage and Elemental Damage (For damage outputs against specific enemies look here: Damage 2.0).
    • A maxed out Mod TT 20px Quick Return now synergizes well with Power Throw by creating explosions on the first object hit, since the throwing weapon returns to its owner soon after, thus counting as the last bounce.
  • Update 17.0 (2015-07-31) also gave Power Throw the added effect for every enemy hit projectile speed is increased. Calculations needed.

Trivia

Bugs

  • Cannot pass through Fusion MOA's Osprey Attack Drone.
  • Despite seeming to have only 0.6 at max rank, at rank 0 it can go through several Grineer marines and corpus crewmen. It's possible that melee punch-through may be calculated differently than firearm punch-through.

Gallery

Patch History

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See also