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PolarizeModx256 Polarize130xWhite
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EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:2 / 3 / 4 / 5 s (pulse travel time)
AbilityRangeBuff Range:5 / 6 / 7 / 8 m (explosion radius)

Info

  • Polarize was reworked in Update 18.13 and has not been fully tested yet.
  • Mag creates a wave of energy that travels outward at 7.5 m/s and deals 250 / 300 / 350 / 400 damage to enemy shields and armor. The damage done is multiplied by 1 / 1.5 / 2 / 2.5 and stored as shards on the ground. These shards can be attracted by Magnetize to increase its damage. Enemies' shields will explode, dealing the ability's full damage (1000 Script error: The function "Proc" does not exist. at max rank and unmodded) to all other enemies in the explosion radius. Additionally, Allies' shields are restored by 250 / 300 / 350 / 400 if they touch the wave.
    • Shield restoration, shield depletion, armor depletion, and damage multiplier is affected by Power Strength.
    • Initial radius is affected by Power Range.
    • Pulse travel time is affected by Power Duration.
    • Restores Mag's own shields, in addition to fellow Tenno, Companions, Hostages, Cryopod/Artifact shields on Defense missions, and the shields of hacked MOAs spawned from MOA Cabinet Spawners.
    • Shields must be completely drained before Armor depletion can take effect.
  • A drained target produces a violent outburst of magnetic energy inflicting 100% / 150% / 200% / 250% of the enemy's drained shields as Script error: The function "Proc" does not exist. damage. The explosion will affect all enemies within a 5 / 8 / 11 / 14 meter radius of the drained target.
    • Damage multiplier is affected by Power Strength, and the explosion damage diminishes with distance.
    • Damage bypasses obstacles in the environment and is capable of hitting unprotected enemy body parts.
    • Explosion radius is affected by Power Range.
    • Enemies who have been drained are not damaged by their own explosion, but they can be damaged by nearby enemies who were also drained.
  • Has a 1 second cast time and a delay between casts of 0.2 seconds.

Augment

CounterPulseMod
Main article: Counter Pulse

Counter Pulse is a Warframe Augment Mod for MagIcon272 Mag's Polarize130xWhite Polarize that jams enemy weapons and disables Robotic enemies for a set duration.


Rank Duration Increase Cost
0 2s 6
1 2.5s 7
2 3s 8
3 4s 9

Tips & Tricks

  • Can be used to restore shields to the Cryopod, Cryocore, Excavator in an Excavation mission or an Artifact in a Defense mission.
  • Can break reinforced glass in Corpus Ships and Laser Plates/Rotation Plates on Orokin Void laser traps.
  • Can be used in mid-air.
  • This is a great ability for dealing with shielded crowds, especially the Corpus. The shield explosions will most likely kill, if not deal decent damage to enemies.
  • A good strategy to use is to jump into a huge crowd of enemies and use shield polarize not only to restore your shields but also kill surrounding enemies. Using pull can finish off surviving enemies.
  • This is a great ability to use against heavies. Enemies that suffer from the heavies' shield explosions will most likely die or be stunned for several seconds should they survive the blasts.
  • Shield Polarize and Nova's Molecular Prime go very well together. Shield Polarize's damage will double after the Molecular Prime's debuff, and should an enemy not be killed by the shield explosion, the prime explosions from other enemies will be the second layer of devastating damage.
  • Shield Polarize's animation overwrites other animations and tends to be a brake on mag's speed by preventing wasd movement and sliding, however mag retains momentum while casting this ability while airborne. Use this quirk to avoid enemy fire as enemies are more likely to hit you while you are stationary.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces aura radius to 8.5 meters and shield explosion radius to 4.76 meters.
  • Maximized Power Efficiency reduces cost to 12.5 energy.
    • Has no negative effect on this ability.
  • Maximized Power Range increases aura radius to 68.75 meters and shield explosion radius to 38.5 meters.
    • Reduces shields drained/restored to 20% and the radial damage multiplier to 100%.
    • Reduces shields by 5%.
  • Maximized Power Strength increases the amount of shields drained/restored to 100% and the radial damage multiplier to 747.5%.
    • Increases cost to 77.5 energy.

Special Note

  • Since Maximized Power Strength increases both the amount of shields drained and the damage dealt by it, this maximization multiplies the damage by 598% compared to a non-maximized cast.

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