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(Wording and explanation, mostly. Removed a statement from tips since it's no longer true.)
Tag: sourceedit
(→‎top: Replacing mod links with Template:M, replaced: Natural Talent → {{M|Natural Talent}}, Speed Drift → {{M|Speed Drift}})
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**Initial radius is affected by [[Ability Range]].
 
**Initial radius is affected by [[Ability Range]].
 
**Pulse travel time is affected by [[Ability Duration]].
 
**Pulse travel time is affected by [[Ability Duration]].
**Cast animation of '''1''' second is affected by [[Natural Talent]] or [[Speed Drift]].
+
**Cast animation of '''1''' second is affected by {{M|Natural Talent}} or {{M|Speed Drift}}.
 
**Shields must be completely drained from a target before armor depletion can take effect.
 
**Shields must be completely drained from a target before armor depletion can take effect.
 
**Restores Mag's own shields, in addition to fellow [[Tenno]], [[Companions]], [[Shadows of the Dead]], [[Rescue|hostages]], [[specter]]s, [[Sortie#Mission_Conditions|Sortie]] Tenno operatives, static mission objectives (such as [[Defense|Cryopod]]s and [[Excavator]]s), and hacked MOAs spawned from [[MOA Cabinet Spawner]]s, as well as [[Mind Control]]led targets.
 
**Restores Mag's own shields, in addition to fellow [[Tenno]], [[Companions]], [[Shadows of the Dead]], [[Rescue|hostages]], [[specter]]s, [[Sortie#Mission_Conditions|Sortie]] Tenno operatives, static mission objectives (such as [[Defense|Cryopod]]s and [[Excavator]]s), and hacked MOAs spawned from [[MOA Cabinet Spawner]]s, as well as [[Mind Control]]led targets.

Revision as of 15:32, 5 November 2017

PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:2 / 3 / 4 / 5 s (pulse travel time)
AbilityRangeBuff Range:5 / 6 / 7 / 8 m (explosion radius)

Misc: 7.5 m/s (pulse travel speed)

Info

  • Mag produces a pulse of magnetic energy that travels outwards over 2 / 3 / 4 / 5 seconds at a speed of 7.5 m/s (unaffected by mods). The pulse deals 250 / 300 / 350 / 400 damage to enemies' shields and armor, which is then multiplied by 100% / 150% / 200% / 250% and stored as glowing shards on the ground. These shards can be attracted by Magnetize to increase its damage. Additionally, allies' shields are restored by 250 / 300 / 350 / 400 if they are present in the initial radius or come in contact with the pulse.
  • All enemies with shields or armor within the initial radius, or that come in contact with the expanding pulse, will produce a violent outburst of magnetic energy inflicting 100% / 150% / 200% / 250% of the drained shields or armor as Script error: The function "Proc" does not exist. damage to all other enemies within a 5 / 6 / 7 / 8 meter radius of each drained target.
    • Damage multiplier is affected by Ability Strength, and the explosion damage diminishes with distance.
    • Explosion radius is affected by Ability Range.
    • Enemies who have been drained are not damaged by their own explosion, but they can be damaged by nearby enemies who were also drained.
  • Polarize's visual effects, including shards, are affected by Mag's chosen energy color.
  • Casting Polarize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air, but not while on a zipline.

Augment

CounterPulseMod
Main article: Counter Pulse

Counter Pulse is a Warframe Augment Mod for MagIcon272 Mag's Polarize130xWhite Polarize that jams enemy weapons and disables Robotic enemies for a set duration.


Rank Duration Increase Cost
0 2s 6
1 2.5s 7
2 3s 8
3 4s 9

Tips & Tricks

  • Can be used to restore shields to the Cryopod, Cryocore, Excavator in an Excavation mission or an Artifact in a Defense mission.
  • Can break reinforced glass in Corpus Ships and Laser Plates/Rotation Plates on Orokin Tower laser traps, given an enmy with shields/armor is near them and was affected by Polarize.
  • Useless against Flesh.

Expand/Collapse

See Also