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The Point Blank mod increases the base damage of a shotgun by 15% per rank at a maximum of 90% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +15% 4
1 +30% 5
2 +45% 6
3 +60% 7
4 +75% 8
5 +90% 9


Flawed
Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 5-15 Stage 2 A 7.52% 1 0.0752
Cetus Bounty Cetus Bounty Lvl 5-15 Stage 2 C 7.52% 1 0.0752
Cetus Bounty Cetus Bounty Lvl 5-15 Final Stage C 30.56% 1 0.3056
Cetus Bounty Cetus Bounty Lvl 5-15 Final Stage A 30.56% 1 0.3056
Defense Tier 2 Defense B 6.25% 1 0.0625
Defense Dark Sector Defense B 1.58% 1 0.0158
Spy Tier 2 Spy B 5.56% 1 0.0556
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Deimos Runner 3% 11.06% 0.3318% 301 1 0.003318
Orphid Specter (Husk) 3% 11.06% 0.3318% 301 1 0.003318
Volatile Runner 3% 11.06% 0.3318% 301 1 0.003318

Sourced from official drop table repository.

Notes[]

  • Affects base damage which is applied before every other damage type. Therefore, every other damage increasing mod is benefiting from Point Blank as well.
    • This mod combined with Mod TT 20px Vicious Spread and Mod TT 20px Blaze give off a total damage increase of +240%.
    • With Mod TT 20px Primed Point Blank instead of Point Blank, this adds up for a total damage increase of +315% with Vicious Spread and Blaze.
  • Due to how it affects the base damage, this mod is necessary for all shotgun weapons in order to use them optimally. Few mods can replace the effectiveness of this mod.

Gallery[]

Patch History[]

Vanilla (2012-10-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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