WARFRAME Wiki
Advertisement
WARFRAME Wiki

Plating are Components that modify a Railjack's Hull (Health) and Armor. Stats are randomized within a range determined by the item's House and Tier.

Unlike other Railjack Components, the Plating does not have any unique traits.


Houses & Tiers[]

Plating stats vary between Houses, but the differences follow the same pattern:

  • Lavan focused their efforts on superior Hull composition, at the cost of Armor integrity. They are also the only one with a distinct synergy with another component; one possible unique attribute of a Lavan Reactor is a +25% boost to Shield capacity if equipped alongside a Lavan Plating.
  • Vidar designed their plating to have the highest possible Armor strength, Hull reinforcement was less of a priority.
  • Plating from House Zetki struck a balance between Armor strength and Hull fitness.
  • The above implies that best potential effective health (for Mk II-III) can only be obtained from Lavan plating, Vidar being mediocre, and Zetki being the worst choice.


HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
Hull (Health) 2450 4500 - 6000 3300 - 4400 3600 - 4800
Armor 1625 2150 - 2688 2950 - 3688 2350 - 2938
Effective Health 15721 36750 - 59760 35750 - 58491 31800 - 51808

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
Hull (Health) 1750 3350 - 5025 2550 - 3825 2750 - 4125
Armor 1300 1775 - 2367 2375 - 3167 1925 - 2567
Effective Health 9333 23171 - 44672 22737 - 44204 20396 - 39421

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
Hull (Health) 1350 2200 - 4400 1800 - 3600 1900 - 3800
Armor 975 1400 - 2100 1800 - 2700 1500 - 2250
Effective Health 5737 12467 - 35200 12600 - 36000 11400 - 32300

HouseSigma Sigma
Hull (Health) 1050
Armor 650
Effective Health 3325


Acquisition[]

Sigma Plating Mk III is researched in the Clan Dojo's Dry Dock.

Manufacturing Requirements
Credits64
10,000
Isos
75
TicorPlate
1,500
Titanium
750
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
?
Neurodes
1
Plastids
1,000
Ferrite
2,000
NanoSpores
600
Time: 3 hrs
Prereq: Mk II
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Lavan Plating Mk III can be rewarded when completing missions in Pluto Proxima or Veil Proxima, and can be dropped as wreckage by Vorac Gox (2.5%) and Orm Gox (2.5%).

Manufacturing Requirements
Credits64
15,000
Komms
5
Isos
75
TicorPlate
1,500
Titanium
750
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Vidar Plating Mk III can be rewarded when completing missions in Pluto Proxima or Veil Proxima, and can be dropped as wreckage by Vorac Gox (2.5%) and Orm Gox (2.5%).

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
5
Isos
75
TicorPlate
1,500
Titanium
750
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Zetki Plating Mk III can be rewarded when completing missions in Veil Proxima, and can be dropped as wreckage by Elite Exo Outriders (11.11%), Elite Orm Weavers (0.13%) and Vorac Weavers (0.13%).

Manufacturing Requirements
Credits64
15,000
Nullstones
5
Isos
75
TicorPlate
1,500
Titanium
750
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Sigma Plating Mk II is researched in the Clan Dojo's Dry Dock.

Manufacturing Requirements
Credits64
10,000
Isos
50
TicorPlate
1,000
Titanium
500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
?
Neurodes
1
Plastids
750
Ferrite
1,500
NanoSpores
450
Time: 3 hrs
Prereq: Mk I
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Lavan Plating Mk II can be rewarded when completing missions in Saturn Proxima or Neptune Proxima, and can be dropped as wreckage by Axio Gox (2.5%).

Manufacturing Requirements
Credits64
15,000
Komms
4
Isos
50
TicorPlate
1,000
Titanium
500
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Vidar Plating Mk II can be rewarded when completing missions in Saturn Proxima or Neptune Proxima, and can be dropped as wreckage by Axio Gox (2.5%).

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
4
Isos
50
TicorPlate
1,000
Titanium
500
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Zetki Plating Mk II can be dropped as wreckage by Elite Gyre Outriders (11.11%) and Axio Weavers (0.752%).

Manufacturing Requirements
Credits64
15,000
Nullstones
4
Isos
50
TicorPlate
1,000
Titanium
500
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Sigma Plating Mk I is researched in the Clan Dojo's Dry Dock.

Manufacturing Requirements
Credits64
10,000
Isos
25
TicorPlate
500
Titanium
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
?
Neurodes
1
Plastids
500
Ferrite
1,000
NanoSpores
300
Time: 3 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Lavan Plating Mk I can be rewarded when completing missions in Earth Proxima or Venus Proxima.

Manufacturing Requirements
Credits64
15,000
Komms
3
Isos
25
TicorPlate
500
Titanium
250
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Vidar Plating Mk I can be rewarded when completing missions in Earth Proxima or Venus Proxima.

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
25
TicorPlate
500
Titanium
250
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Zetki Plating Mk I can be dropped as wreckage by Elite Kosma Outriders (11.11%) and Taro Weavers (2.5%).

Manufacturing Requirements
Credits64
15,000
Nullstones
3
Isos
25
TicorPlate
500
Titanium
250
Time: 3 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

The base Plating is included in the Railjack's initial loadout after it has been repaired in the Rising Tide quest. It cannot be scrapped, and additional copies cannot be built.


Valence Fusion[]

Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% and 60% for weapons and miscellaneous values for components.

To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MKIII unique trait, the player is prompted to select one.

If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further.

Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.

Costs[]

Fusing with repaired parts will require some Endo:

  • MK I: 800 Endo
  • MK II: 1600 Endo
  • MK III: 2400 Endo

Fusing with unrepaired parts instead of Endo costs 40% of the resources and Credits64 Credits that would be used to repair it (Any decimals are rounded up to the nearest whole number. Ex: 3.2 = 4).

Upgrading[]

Upgrades count towards the stat bonus on MKIII turrets and the random stats on other Railjack gear.

  • Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
    • Example: Fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MKIII with +44% bonus damage.
  • Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
  • Fusing gear that has a lower tier level by two (i.e. MKI with MKIII) will yield an increase of stats by 2%.
  • Fusing gear that has a higher tier level (e.g. MKIII with MKII) is equivalent to the same fusion the other way around (Results in MKIII Gear).


For Weapons and same-tier Armaments, maximum % bonus (60%) can be achieved in the following number of fusions:

Minimum Initial Value Maximum Number of Fusions
54.6% 1
49.6% 2
45.1% 3
41.0% 4
37.3% 5
33.9% 6
30.8% 7
28.0% 8
25.5% 9
25.0% 10

For example, a TenetEnvoy Tenet Envoy with a 43% Toxin bonus will need at most 4 Fusions to reach the maximum element bonus of 60%.


Advertisement