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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Plasma Sword
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = Plasma.png
 
| mastery level = 0
 
| slot = Melee
 
| type = Sword
 
| projectile speed =
 
| stat proc = 15.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| elemental damage type = {{Icon|Proc|Electricity|text}}
 
  +
-->
| elemental damage = 35.0
 
  +
<!--Statistics-->
| crit chance = 15.0
 
  +
|image =
| crit damage = 2.0
 
  +
|mastery level =
| attack rate = 0.667
 
  +
|slot =
  +
|type =
  +
|trigger =
   
  +
<!--Utility-->
| jump physical damage =
 
  +
|ammo type =
| jump impact damage =
 
  +
|flight speed =
| jump puncture damage =
 
  +
|range =
| jump slash damage =
 
  +
|noise level =
| jump elemental damage type = {{Icon|Proc|Electricity|text}}
 
  +
|fire rate =
| jump elemental damage = 70.0
 
  +
|spool =
| jump crit chance =
 
  +
|accuracy =
| jump crit damage =
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| slam physical damage = 25.0
 
| slam impact damage =
+
|normal impact =
| slam puncture damage =
+
|normal puncture =
| slam slash damage =
+
|normal slash =
  +
|normal element =
| slam elemental damage type =
 
| slam elemental damage =
+
|normal damage =
  +
|normal pellet count =
| slam radius = 1.0
 
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| slide physical damage =
 
| slide impact damage =
+
|charge impact =
| slide puncture damage =
+
|charge puncture =
| slide slash damage =
+
|charge slash =
  +
|charge element =
| slide elemental damage type = {{Icon|Proc|Electricity|text}}
 
| slide elemental damage = 75.0
+
|charge damage =
  +
|charge time =
| slide crit chance =
 
  +
|charge pellet count =
| slide crit damage =
 
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
| wall physical damage =
 
| wall impact damage =
+
|area impact =
| wall puncture damage =
+
|area puncture =
| wall slash damage =
+
|area slash =
  +
|area element =
| wall elemental damage type = {{Icon|Proc|Electricity|text}}
 
| wall elemental damage = 140.0
+
|area damage =
  +
|area pellet count =
| wall radius = 1.0
 
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| finisher damage =
 
  +
|secondaryarea impact =
| max targets =
 
  +
|secondaryarea puncture =
| cleave radius = 1.0
 
  +
|secondaryarea slash =
| conclave = 10
 
  +
|secondaryarea element =
| polarities =
 
  +
|secondaryarea damage =
| stancemod = [[Crimson Dervish]]<br>[[Iron Phoenix]]<br>[[Vengeful Revenant]]<br>[[Rising Steel]] (PvP only)
 
  +
|secondaryarea pellet count =
| stance = {{Icon|Pol|Ward}}
 
  +
|secondaryarea critical chance =
| introduced = {{ver|5}}
 
  +
|secondaryarea critical damage =
| notes =
 
  +
|secondaryarea status chance =
}}{{Codex|An advanced blade that delivers high-damage attacks. Delivers a high percentage of critical strikes. }}
 
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
The '''Plasma Sword''' is a [[Tenno]] sword exclusive to [[Alert missions]], specializing in {{Icon|Proc|Electricity|Text}} damage.
 
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
   
  +
<!--Throw Attacks (for Glaives)-->
This weapon can be sold for {{cc|5,000}}.
 
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
   
  +
<!--Charged Throw Attacks (for Glaives)-->
{{BuildRequire
 
  +
|charged throw impact =
|buildcredits= 20,000
 
  +
|charged throw puncture =
|build1= Orokin Cell
 
  +
|charged throw slash =
|build1amount=1
 
  +
|charged throw element =
|build2= Ferrite
 
  +
|charged throw damage =
|build2amount=500
 
  +
|charged throw critical chance =
|build3= Salvage
 
  +
|charged throw critical damage =
|build3amount=450
 
  +
|charged throw status chance =
|build4= Polymer Bundle
 
  +
|charged throw punchthrough =
|build4amount=50
 
  +
|charged throw falloff =
|buildtime=12
 
  +
|charged throw charge time =
|buildrush=25
 
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|An advanced blade that delivers high-damage attacks. Delivers a high percentage of critical strikes. }}
  +
  +
The '''Plasma Sword''' is a [[Tenno]] sword specializing in {{Icon|Proc|Electricity|Text}} damage.
  +
  +
This weapon can be sold for {{cc|5,000}}.
  +
  +
The Plasma Sword blueprint can only be acquired from the [[Nightwave]] Offerings.
  +
  +
{{BuildAutomatic|type=Weapon}}
  +
   
The Plasma Sword blueprint can only be acquired from Alert missions.
 
 
==Characteristics==
 
==Characteristics==
This weapon deals {{Icon|Proc|Electricity|Text}} damage.
+
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
*Innate {{Icon|Proc|Electricity|Text}} damage, making it effective against [[Robotic]] and [[Machinery|Machine]] enemies.
+
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
  +
*Innate {{Icon|Proc|Electricity|Text}} damage &ndash; effective against [[Machinery]] and [[Robotic]].
**Electricity is a versatile element, and can create {{Icon|Proc|Radiation|text}} and {{Icon|Proc|Corrosive|text}} to fight the [[Grineer]], and {{Icon|Proc|Magnetic|text}} to fight against the [[Corpus]].
 
*Good status chance.
+
*Good [[critical chance]] and [[status chance]].
  +
*Stance slot has a {{Icon|Pol|Ward}} polarity, matching {{M|Iron Phoenix}} and {{M|Rising Steel}}.
*Has a good base critical chance.
 
*Jump attack has 100% chance to proc {{Icon|Proc|Electricity|Text}} status effect.
 
*Once you find the blueprint, it's very easy to make (сrafted using easily obtainable resources aside from the Orokin Cell required to craft it).
 
*Stance slot has a {{Icon|Pol|Ward}} polarity, matching [[Iron Phoenix]] and [[Rising Steel]] stances.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Slowest [[Attack Speed|attack speed]] multiplier of all melee weapons, tied with [[Sheev]].
 
*{{Icon|Proc|Electricity|text}} damage suffers reduction versus [[Alloy Armor]].
+
*Innate {{Icon|Proc|Electricity|text}} damage &ndash; less effective against [[Alloy Armor]].
  +
*Slowest [[attack speed]] of all swords.
*Low-end damage output with normal swings.
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*Jump attack animation is slightly slower than normal, after hitting the ground it takes a moment for you to swing it down. However when it does, it can knock down a group of enemies in an average radius. 
 
*Has a good critical chance and good critical damage, can be worked toward crit-builds.
 
*With Iron Phoenix stance, it will always proc {{Icon|Proc|Electricity|Text}} status effect at '''Taking Flight's '''final hit.
 
*The forced {{Icon|Proc|Electricity|Text}} proc for its jump attack is a standalone element that is not affected by the element of the normal attack, ex. adding a [[North Wind]] mod to create {{Icon|Proc|Magnetic|Text}} element will still make the jump attack deal {{Icon|Proc|Electricity|Text}} proc.
 
   
 
==Trivia==
 
==Trivia==
*The plasma sword uses the smaller model of the pre-update 11 [[Gram]] but with a different color scheme.
+
*The plasma sword uses the smaller model of the pre-update 11 {{Weapon|Gram}} but with a different color scheme.
*Before {{ver|13}}, the Plasma Sword dealt Physical damage like most melee weapons. It now deals {{Icon|Proc|Electricity|Text}} damage, making it the fourth melee weapon to do so after the [[Amphis]], [[Prova]], and [[Lecta]].
+
*Before {{ver|13}}, the Plasma Sword dealt Physical damage like most melee weapons. It now deals {{Icon|Proc|Electricity|Text}} damage, making it the fourth melee weapon to do so after the {{Weapon|Amphis}}, {{Weapon|Prova}}, and {{Weapon|Lecta}}.
   
 
==Media==
 
==Media==
<gallery widths="600" type=slideshow position=center>
+
<gallery widths="600" type="slideshow" position="center">
  +
PlasmaSwrodCodex_CROP.jpg|'''Plasma Sword''' in the Codex.
 
Plasmasword1.png
 
Plasmasword1.png
 
Plasmasword2.png
 
Plasmasword2.png
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Warframe Plasma Sword Build Guide Melee 2.0
 
Warframe Plasma Sword Build Guide Melee 2.0
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{ver|17.2.4|fix}}
+
{{ver|26}}
  +
*Mastery Rank increased from 0 to 4.
;Conclave
 
  +
*Damage increased from 35 Electricity to 200 (34 Impact, 12 Puncture, 88 Slash, and 66 Electricity).
*The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
 
  +
*Range increased from 1 to 2.5.
  +
*Status Chance increased from 15% to 18%.
  +
*Critical Chance increased from 15% to 18%.
  +
*Slam Attack increased from 70 to 600.
  +
*Slide Attack increased from 75 to 200.
  +
*Parry Angle set to 55.
  +
  +
{{ver|17.2.4}}
  +
*'''Conclave:''' The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
   
 
{{ver|17.2}}
 
{{ver|17.2}}
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*Fixed missing elemental FX for Plasma sword.
 
*Fixed missing elemental FX for Plasma sword.
   
{{ver|5}}
+
{{ver|8}}
  +
*Introduced.
*Plasma Sword introduced.
 
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
==See also==
+
==See Also==
  +
*{{Weapon|Lecta}}, Electricity based whip.
*[[Alert]], the way you acquire the Plasma Sword.
 
*[[Lecta]], Electricity based whip.
+
*{{Weapon|Prova}}, Electricity based baton.
*[[Prova]], Electricity based baton.
+
*{{Weapon|Serro}}, Electricity based polearm.
*[[Serro]], Electricity based polearm.
 
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[de:Plasma Schwert]]
 
[[fr:Épée Plasma]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Plasmaschwert]]
  +
[[es:Espada de plasma]]
  +
[[fr:Épée Plasma]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
 
[[Category:Sword]]
 
[[Category:Sword]]

Revision as of 20:58, 8 December 2019

An advanced blade that delivers high-damage attacks. Delivers a high percentage of critical strikes.

The Plasma Sword is a Tenno sword specializing in Script error: The function "Proc" does not exist. damage.

This weapon can be sold for Credits64 5,000.

The Plasma Sword blueprint can only be acquired from the Nightwave Offerings.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
OrokinCell
1
Ferrite
500
Salvage
450
PolymerBundle
50
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A


Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
  • Slowest attack speed of all swords.
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Trivia

  • The plasma sword uses the smaller model of the pre-update 11 Gram Gram but with a different color scheme.
  • Before Update 13.0 (2014-04-09), the Plasma Sword dealt Physical damage like most melee weapons. It now deals Script error: The function "Proc" does not exist. damage, making it the fourth melee weapon to do so after the Amphis Amphis, Prova Prova, and Lecta Lecta.

Media

Plasma Sword Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 4.
  • Damage increased from 35 Electricity to 200 (34 Impact, 12 Puncture, 88 Slash, and 66 Electricity).
  • Range increased from 1 to 2.5.
  • Status Chance increased from 15% to 18%.
  • Critical Chance increased from 15% to 18%.
  • Slam Attack increased from 70 to 600.
  • Slide Attack increased from 75 to 200.
  • Parry Angle set to 55.

Update 17.2.4 (2015-08-26)

  • Conclave: The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.

Update 17.2 (2015-08-19)

  • Plasma Sword can now be used in Conclave.

Update 10.3 (2013-10-09)

  • Fixed missing elemental FX for Plasma sword.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Lecta Lecta, Electricity based whip.
  • Prova Prova, Electricity based baton.
  • Serro Serro, Electricity based polearm.