Pistol Pestilence is a mod that increases the Toxin Damage and status chance of a pistol by 15% per rank for a maximum of 60% at rank 3.
Stats[]
Rank | Toxin Damage | Status chance | Cost |
---|---|---|---|
0 | +15% | +15% | 4 |
1 | +30% | +30% | 5 |
2 | +45% | +45% | 6 |
3 | +60% | +60% | 7 |
Acquisition[]
- Previously a limited-edition reward from participating in The Cicero Crisis, this mod can now be acquired as a drop by killing Corrupted Vor in level ≥40 Orokin Void missions. It could be also acquired as a drop from Razorback Armada, however this is no longer the case.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Vor | 100% | 25% | 25% | 4 | 1 | 0.25 |
Sourced from official drop table repository.
Notes[]
- Pistol Pestilence is additive with similar mods. For example, a Sicarus with a max rank Pistol Pestilence and Sure Shot will have a 6% × (1 + 60% + 90%) = 15% status chance.
- This mod can be combined with Jolt, Frostbite and Scorch to achieve a combined status chance bonus of 240%. With Sure Shot and Stunning Speed, this bonus can be increased to 360%. With Saxum Spittle, Jugulus Spines, and Carnis Stinger, this bonus can be increased to 540%.
Gallery[]
Media[]
Patch History[]
Update 11.5 (2013-12-19)
- Introduced along with The Cicero Crisis.
See also[]
- Frostbite, the Cold version from Operation Cryotic Front.
- Jolt, the Electric version from Tethra's Doom.
- Scorch, the Heat version from Operation Breeding Grounds.
- Sure Shot.
Elemental Damage Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Status Mods | ||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)