WARFRAME Wiki
Advertisement
WARFRAME Wiki

Not to be confused with Amp.

Pistol Amp is an aura mod that increases the damage dealt with Secondary Weapons.

Stats[]

Rank Effect Cost *
0 +4.5% 2
1 +9% 3
2 +13.5% 4
3 +18% 5
4 +22.5% 6
5 +27% 7

* Aura mods increase the amount of Mod Capacity

Acquisition[]

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Knave Specter 100% 51.52% 51.52% 2 1 0.5152

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Trivia[]

  • For a short time after Update 10.6 (2013-10-30), this mod could have been acquired via Transmutation.[1] This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This has since been fixed, but players who obtained the mod this way were allowed to keep them, though Hotfix 11.0.6 (2013-11-25) made it so all unreleased mods were made untradeable until they were properly introduced.

Gallery[]

Patch History[]

Hotfix: The Silver Grove 4 (2016-08-25)

  • Fixed new Aura mods being untradable.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed The Silver Grove new Aura rewards missing from the Codex.

Update: The Silver Grove (2016-08-19)

  • Introduced via The Silver Grove quest.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Advertisement