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PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth

Info

  • Hildryn expends EnergyOrb150 shields or overshields to emit a radial pulse with an initial radius of AbilityRangeBuff5 / 6 / 7 / 8 meters, which follows her as an aura and rapidly expands outward by ? / ? / 6 / 20 meters per second over a duration of AbilityDurationBuff2 seconds. Hildryn and allies touched by the expanding pulse are instantly cleansed of all negative Status Effects. Enemies in direct line of sight of Hildryn and within range of her aura are marked for pillage, reducing their current Shields or total Armor by AbilityStrengthBuff10% / 15% / 20% / 25%. When Pillage expires or when the ability key (default 2 ) is pressed again while the ability is active, the pulse instantly retracts to Hildryn to restore her missing shields and produce Overshields based on the amount of shields and/or armor stolen from all pillaged enemies.
    • Roar130xWhite Roar, DmgMagneticSmall64 Magnetic procs, and enemy weakspots on the "chest" area will increase the shield strip, but not shield return or armor strip.
    • Defenses are fully removed at 400% Ability Strength. When using Mod TT 20px Corrosive Projection, it only requires 328% Ability Strength to fully strip armor.
      • Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring four casts at base strength to fully strip.
    • Pulse initial radius is affected by Ability Range.
    • Shield restore affects Kubrows, Kavats, and MOAs, but has no effect on Sentinels.
    • Does not steal from enemies without shields or armor stats.
    • Enemies that possess both shields and armor will need to have their shields broken before armor can be pillaged.
    • Pillaged enemies leaving Pillage's pulse and/or Hildryn's line of sight will still return shields to her.
  • Casting Pillage is a full body animation that stops Hildryn's grounded movement and other actions.
  • Pillage cannot be cast while AegisStorm130xWhite Aegis Storm is active.
  • Hildryn's shoulder-mounted shield pads briefly become visible when Pillage is cast.
  • Enemies affected by Pillage glow in an upward stream of energy particles. Pillaged shields return to Hildryn as energy missiles once the ability expires or is recast while active.
  • Pulse, energy stream, and energy missiles are affected by Hildryn's chosen Warframe energy color.
  • Subsuming Hildryn to the Helminth will offer Pillage and its augments to be used by other Warframes.
    • Subsumed Pillage uses EnergyOrb50 energy instead of shields.
    • Does not generate shields for InarosIcon272 Inaros, NidusIcon272 Nidus, or KullervoIcon272 Kullervo.
    • Other Warframes cannot make use of the Mod TT 20px Blazing Pillage augment, due to their inability to cast Haven130xWhite Haven.

Augment

BlazingPillageMod
Main article: Blazing Pillage

Blazing Pillage is a Warframe Augment Mod for HildrynIcon272 Hildryn that makes enemies affected by Haven130xWhite Haven receive DmgFireSmall64 Heat damage with a guaranteed proc and restore Shields to Hildryn when hit by Pillage130xWhite Pillage.


Blazing Pillage

Tips & Tricks

  • Similar to MolecularPrime130xWhite Molecular Prime, ability duration is far more effective at increasing this ability's range than ability range itself. Increasing duration also provides more time for Hildryn to move around and tag enemies with the aura.
  • Modding for Mod TT 20px Corrosive Projection or Mod TT 20px Shield Disruption is useful in certain scenarios, as the armor/shield strips are additive with Pillage. For example, the 18% reduced armor from Corrosive Projection equates to 72% power strength that is no longer needed, bringing down the power strength requirement for a full armor strip from 400% to 328%.

Bugs

Visually, the ability only expands at 17-17.5 meters/second, but actually expands at 20 meters/second

Expand/Collapse

See Also[]

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