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(Clearing up a common misconception that desecrate/pilfering swarm stack and allow for triple drops, which they do not.)
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{{ModBox
 
{{ModBox
| name = Pilfering Swarm
+
| image = PilferingSwarm.png
 
| transmutable = false
| image = PilferingSwarm.png
 
| polarity = {{Icon|Pol|Ability}}
+
| introduced = {{ver|15.16}}
| rarity = Rare
+
| polarity = {{Icon|Pol|Ability}}
  +
| rarity = Rare
| droppedby = [[Cephalon Suda]] <br> [[New Loka]]
 
  +
| autoDrops = auto
|transmutable = false
 
 
}}
 
}}
  +
<section begin=intro />
<section begin=intro />'''Pilfering Swarm''' is a [[Hydroid]] [[Warframe Augment Mod]] that grants [[Tentacle Swarm]] a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.<section end=intro />
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'''Pilfering Swarm''' is a {{WF|Hydroid}} [[Warframe Augment Mod]] that grants {{A|Tentacle Swarm}} a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.
  +
  +
<section end=intro />
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
 
! Effect
 
! Effect
! [[Mods#Mod Power Cost|Cost]]
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! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || 25% ||6 || C5
 
 
|-
 
|-
| 1 || 50% || 7 || C5
+
| 0 || 25% || 6
 
|-
 
|-
| 2 || 75% || 8 || C8
+
| 1 || 50% || 7
 
|-
 
|-
| 3 || 100% || 9 || C10
+
| 2 || 75% || 8
 
|-
 
|-
 
| 3 || 100% || 9
 
|}
 
|}
   
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==Notes==
 
==Notes==
*Enemies do not have to be killed by Tentacle Swarm to gain additional loot; they can be killed by outside sources as long as they are attached to the tentacles.
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*Enemies held by Pilfering Swarm tentacles and killed by any sources have a chance to drop additional loot.
 
*Works against [[Osprey]]s and other flying enemies.
 
*Works against [[Osprey]]s and other flying enemies.
  +
*Applies to tentacles formed by Hydroid's passive.
*It synergizes well with [[Desecrate]], allowing for a 100% chance of extra drops when enemies are killed by the initial blast from casting it/tentacles themselves, but does NOT stack with it, because once the drops are forced from the enemy, their body is destroyed in the same manner as that of Desecrate itself, thereby not allowing for triple drop chances(the Devs intentionally did this to keep them balanced, which is fair).
 
  +
*Additional loot retrieval stacks with other loot abilities that loot while alive ({{WF|Ivara}}'s {{A|Prowl}}), loot while petrified ({{WF|Atlas}}'s {{M|Ore Gaze}}), and loot corpse ({{WF|Nekros}}'s {{A|Desecrate}} and [[Chesa Kubrow]]'s {{M|Retrieve}}). However, it does '''not''' stack with other loot on death abilities ({{WF|Khora}}'s {{M|Pilfering Strangledome}} and {{WF|Wukong}}'s [[Wukong/Abilities#Five Levels of Immortality|Monkey Luck passive]]).
   
 
==Trivia==
 
==Trivia==
*When this augment was first introduced, additional loot would only be generated if the enemies were ''killed'' by Tentacle Swarm, making this augment less effective at higher levels due to enemy health and armor scaling. {{ver|17.0.4|fix}} changed this to its current effect, in exchange for the additional loot chance no longer being affected by [[Power Strength]].
+
*When this augment was first introduced, additional loot would only be generated if the enemies were ''killed'' by Tentacle Swarm, making this augment less effective at higher levels due to enemy health and armor scaling. {{ver|17.0.4|fix}} changed this to its current effect, in exchange for the additional loot chance no longer being affected by [[Ability Strength]].
   
 
==Media==
 
==Media==
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</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|25.8}}
  +
;Warframe Looting Ability Changes:
  +
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
  +
  +
#Loot while alive: Ivara
  +
#Loot petrified: Atlas
  +
#Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  +
#Loot corpse: Nekros, Chesa
  +
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
  +
  +
{{ver|25}}
  +
*Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
  +
**Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
  +
  +
{{ver|17.0.4}}
  +
*The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  +
*The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
  +
  +
{{ver|15.16}}
  +
*Introduced.
  +
}}
 
{{AugmentNav}}
 
{{AugmentNav}}
 
__NOTOC__
 
[[de:Stehlender Schwarm]]
 
[[de:Stehlender Schwarm]]
  +
[[es:Enjambre robador]]
 
[[fr:Essaim Chapardeur]]
 
[[fr:Essaim Chapardeur]]
__NOTOC__
 
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]
[[Category:Augmented Mods]]
+
[[Category:Augment Mods]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Hydroid]]
 
[[Category:Hydroid]]
 
[[Category:Update 15]]
 
[[Category:Update 15]]
[[Category:Mechanics]]
 
 
[[Category:Zenurik Mods]]
 
[[Category:Zenurik Mods]]

Revision as of 19:02, 1 October 2019

Pilfering Swarm is a HydroidIcon272 Hydroid Warframe Augment Mod that grants TentacleSwarm130xWhite Tentacle Swarm a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.


Stats

Rank Effect Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Acquisition

  • This mod can be acquired by attaining the rank of Genius under Cephalon Suda, or the rank of Flawless under New Loka, and spending ReputationLarge 25,000 to purchase.

Notes

Trivia

  • When this augment was first introduced, additional loot would only be generated if the enemies were killed by Tentacle Swarm, making this augment less effective at higher levels due to enemy health and armor scaling. Hotfix 17.0.4 (2015-08-06) changed this to its current effect, in exchange for the additional loot chance no longer being affected by Ability Strength.

Media

Patch History

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Update 25.0 (2019-05-22)

  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.

Hotfix 17.0.4 (2015-08-06)

  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.

Update 15.16 (2015-02-25)

  • Introduced.