m (→Media: cleaning Category:Augmented Mods, replaced: Category:Augmented Mods → Category:Augment Mods) |
(→Notes) |
||
Line 31: | Line 31: | ||
*Enemies held by Pilfering Swarm tentacles and killed by any sources have a chance to drop additional loot. |
*Enemies held by Pilfering Swarm tentacles and killed by any sources have a chance to drop additional loot. |
||
*Works against [[Osprey]]s and other flying enemies. |
*Works against [[Osprey]]s and other flying enemies. |
||
− | *It synergizes well with [[Desecrate]], as corpses still remain for it to take effect. |
+ | *It synergizes well with [[Desecrate]], as corpses still remain for it to take effect. Dealing slash damage to held enemies to dismember them will yield additional loot since desecrate applies to each dismembered corpse part. |
*Applies to tentacles formed by Hydroid's passive. |
*Applies to tentacles formed by Hydroid's passive. |
||
Revision as of 00:28, 28 June 2018
Pilfering Swarm is a Hydroid Warframe Augment Mod that grants Tentacle Swarm a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.
Stats
Rank | Effect | Cost |
---|---|---|
0 | 25% | 6 |
1 | 50% | 7 |
2 | 75% | 8 |
3 | 100% | 9 |
Acquisition
- This mod can be acquired by attaining the rank of Genius under Cephalon Suda, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
Notes
- Enemies held by Pilfering Swarm tentacles and killed by any sources have a chance to drop additional loot.
- Works against Ospreys and other flying enemies.
- It synergizes well with Desecrate, as corpses still remain for it to take effect. Dealing slash damage to held enemies to dismember them will yield additional loot since desecrate applies to each dismembered corpse part.
- Applies to tentacles formed by Hydroid's passive.
Trivia
- When this augment was first introduced, additional loot would only be generated if the enemies were killed by Tentacle Swarm, making this augment less effective at higher levels due to enemy health and armor scaling. Hotfix 17.0.4 (2015-08-06) changed this to its current effect, in exchange for the additional loot chance no longer being affected by Ability Strength.