Pilfering Strangledome is a Warframe Augment Mod for Khora that allows enemies caught in Strangledome have a chance to drop additional loot when killed.
Stats[]
Rank | Drop Chance | Cost |
---|---|---|
0 | 30% | 6 |
1 | 35% | 7 |
2 | 50% | 8 |
3 | 65% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of General under the Steel Meridian, or the rank of Exalted under the Red Veil, and spending 25,000 to purchase.
Notes[]
- Drop chance is not affected by mods.
- Additional loot retrieval stacks with other loot abilities that loot while alive ( Ivara's Prowl), loot while petrified ( Atlas's Ore Gaze), and loot corpse ( Nekros's Desecrate and Chesa Kubrow's Retrieve). However, it does not stack with other loot on death abilities ( Hydroid's Pilfering Swarm, Khora's Pilfering Strangledome, and Wukong's Monkey Luck passive).
Tips[]
- This mod synergizes very well with anything that can help pull enemies into a cluster within the chains and thus generate a higher chance at yielding loot, such as Proboscis Cernos, Nidus's Larva, Vauban's Bastille in Vortex mode and Minelayer in Tether Coil mode, Khora's Ensnare, Mag's short-tap Magnetize, Yareli's Riptide, Gyre's detonated Coil Horizon, the Vazarin school's Void Snare, or Nautilus's Cordon precept.
- While Hydroid's Pilfering Swarm can benefit with Overextended, the same mod may have a counterproductive effect on Khora's version, as having a very large Strangledome makes enemies hang too far from each other and thus can be harder to take out en masse.
- While in an Excavation mission, Power Carrier enemies have a chance to drop additional Power Cells when caught by Pilfering Strangledome.
Trivia[]
- Pilfering Strangledome is the second Warframe Augment Mod to use the term Pilfering, the first being Pilfering Swarm; both share similar augmentation and apply to an ability that traps and incapacitates enemies.
Patch History[]
Hotfix 31.5.6 (2022-05-04)
- Fixed Khora's Pilfering Strangledome affecting Vitoplast drop amounts from enemies in Void Flood missions.
- This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.
Update 25.8 (2019-10-01)
- Warframe Looting Ability Changes:
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
Update 25.0 (2019-05-22)
- Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
- Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
Hotfix 24.7.0.1 (2019-04-10)
- Fixed a crash caused by the Pilfering Strangledome Augment.
Update 24.7 (2019-04-10)
- Introduced.