Pickups are in-game objects that the player can collect by running near or over them. They range from those useful on the current mission (ammunition, health) to resources and mods that can be later used and equipped. Many pickups are shared with teammates.
- During Invasions, Spy mission vaults, and the Battle Damage/Self-Destruct Environmental Hazards, Butcher and Crewman corpses will appear depending upon the faction that owns the tileset; either the owner for Invasions and Hazards, or the opposite faction for Spy vaults (e.g. Butcher corpses in Corpus vaults). They can also spawn on specific parts of Earth.
- Storage lockers come in three types - green (openable), red (locked), and black (permanently locked/broken). Green lockers can be opened simply by interacting with them. Red lockers can be unlocked using the Master Thief mod or a Kubrow with the Scavenge mod. Finally, black lockers can never be opened by any means. Lockers do not show up on the radar.
- The four varieties of Storage Containers (Common, Uncommon, Rare, Reinforced) are 'opened' by force, dispensing loot when destroyed; they have very little HP and can be damaged by anything from melee strikes and gunfire to syndicate auras and Warframe abilities (Common and Uncommon containers have around 10 object health). The exact type of loot depends on the container type and area (lootables in hidden areas have a higher chance to yield rare resources, and mods up to rare in the Orokin Void).
- A unique variant of the Orokin container with red lights and smoke emitting from it will explode like an Explosive Barrel when destroyed.
- The Master Thief mod and Nekros's Desecrate ability are affected by pickup spawn patterns.
- Syndicate Medallions appear only in Syndicate missions, but do appear on the minimap (using the standard 'loot' icon).
Containers and dispatched enemies all have a chance to drop ammunition packs. Packs are universal in the sense that all players are able to pick it up if they need that type of ammo. If a glowing vertical line is seen, but there is no ammo pack on the ground, it means the player has picked up the ammunition, but another party member has not. The ammo type is indicated based on the color and shape of the pack, and the quantity of ammunition received by a player depends on the type of weapon used and the weapon itself. Orbs provide Health, Energy, Affinity or something special.
Picking up an ammo pack will refill only the ammo pool of their respective weapon. However, with the introduction of the ammo mutation mods in the Sling-Stone Event, one can convert different ammo packs as ammunition for the weapon equipped with one of these mods. The conversion will only happen if such modded weapon is equipped (not holstered) and the other weapon ammo is full (e.g. will not convert rifle ammo if your rifle ammunition is not full).
- Orange lighting.
- Refills 20 rounds of secondary ammo for regular weapons or 1.25 rounds per ammo mutation rank of converted ammo.
- Refills 10 rounds for "special" secondary weapons (e.g. hand-held grenade/rocket launchers)
- Pistol Scavenger increases the amount of pistol ammo recovered per drop.
- Green lighting.
- Refills 10 rounds of shotgun ammo or 2.5 rounds per ammo mutation rank of converted ammo.
- Shotgun Scavenger increases the amount of shotgun ammo recovered per drop.
- Blue lighting.
- Refills 60 rounds of rifle ammo or 1.25 rounds per ammo mutation rank of converted ammo.
- Rifle Scavenger increases the amount of rifle ammo recovered per drop.
- Purple lighting.
- Refills 10 rounds of sniper rifle ammo or arrows or 2.5 rounds per ammo mutation rank of converted ammo.
- Sniper Scavenger increases the amount of sniper/bow ammo recovered per drop.
- Sniper ammo pickups are the least common drop out of all ammo drops.
- Yellow lighting.
- Refills 1000 rounds of atmospheric Arch-gun ammo, or resets its cooldown when not equipped.
- Dropped by Terra Mankers that appear during Heists, as well as Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion MOAs, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards during normal play.
- White lighting.
- Refills all ammo of all types.
- This type of ammo is not encountered in standard gameplay and only available in Arena missions, the Conclave or the Simulacrum.
- Not to be confused with the Omni Ammo Box gear.
- Blue orbs dropped by enemies, Gara's Spectrosiphon and Trinity's Pool of Life refill 25 Energy.
- Blue orbs dropped from containers and lockers refill 50 Energy. As of Hotfix 16.0.4, these orbs are visibly larger.
- Energy orbs are typically the most commonly dropped orb.
- Red orbs refill 25 health.
- These are obtained from looting lockers, containers and by killing Drahks, Feral Kubrows, Hyekka or Feral Kavat.
- These drop less frequently than other orbs.
- Restores companion's health as well.
- White orbs dropped from Sentient enemies.
- Refills Void energy for use of abilities in Operator mode.
- Yellow orbs grant 100 Affinity to the player's current equipment.
- These drop from lockers, containers and Kubrow Dens.
- Nav Coordinates are used to craft most Orokin Derelict keys (excluding Assassination).
- These are often obtained from containers and by killing Drahks or Feral Kubrows.
- Lephantis Nav Coordinates are found within the other Orokin Derelict missions and are used to craft Orokin Derelict Assassinate keys.
- There are currently two kinds of booster drops in the game which are Credit and Affinity Boosters.
- They can only be found in Rare and Reinforced Storage Containers.
- Each one lasts either 30 or 60 minutes depending on if it was obtained from Rare or Reinforced container respectively.
- The same appearance of this orb is from Antiserum Injector Fragments, when dropping from enemies in The Jordas Verdict Raid.
- Main article: Mods
It is common courtesy for players to mark an uncommon or rare mod drop with a waypoint (default Thief's Wit is equipped, mods are shown on the mini-map until the player has picked them up – it no longer shows mods uncollected by other team members.). If aimed correctly, the waypoint turns into a "module" waypoint and marks the presence of a mod for all other players. Mods sparkle blue when they have not been picked up by all players in the squad. If a blue sparkle is seen, but there is no mod on the ground, it means the player has picked up the mod, but a party member has not. When
Rare mods can be identified by the golden light beam produced.
- Blueprints can be dropped by Captain Vor, Stalker, Zanuka Hunter, The Grustrag Three, and Drekar Troopers after they have been defeated. Currently Eximi and Manics have a chance to drop Oberon and Ash parts respectively.
Life Support Modules
Life Support Modules are dispensed from dead enemies in Survival missions. Each module restores 4.67%, or 7 seconds, of the total life support when picked up. They are automatically marked with a yellow marker which is invisible while zooming.
- Main article: Resources
Rare resources are green in color and have slight glow to make them easier to detect. Clan Research, such as Detonite Ampule, Fieldron Sample and Mutagen Sample. These resources are blue in color in-game and only drop in quantities of 1.
- Main article: Credits
- Credits are dropped by lockers, containers, and enemies.
- Nearby credits will stack together to form piles.
- Depending on the size of the stack, the quantity can range from 10 credits to 300 credits.
- Credits collected by any Tenno are shared with the group.
Syndicate Medallions are pickups only available in Syndicate alert missions. These pickups can be converted to Syndicate Standings when turned in to the Syndicate representatives in Relays. They are not auto-picked up when walked over and have to be manually picked up using the action key.
- Main article: Endo
Endo is a special resource that is used for Fusion, the process of upgrading mods. They are dropped by almost all enemies, in groups of 15, 30, or 80, but the game uses the mod drop chance of an enemy instead of the resource drop chance to determine its drop. In other words, Endo will drop in the place where a mod would drop.
- Main article: Pigment
Pigments are special resources that are used for researching Clan Dojo colors in the Tenno Lab. Each color pigment has an associated enemy, and will only drop if a color is being researched. The frequency of pigment drops and the number of pigments in each drop varies per color from 1 to 10.
- If any materials fall off the tile, they are treated like any other entity and will often (albeit rather unreliable) be transported back to their original position.
- Developers often replace Corpus Canisters with special skins during festival events, most notably during Easter, Halloween, and Christmas (when Corpus Canisters were changed to Easter eggs, pumpkins, and Christmas presents, respectively).
- Before Update 15.0, blueprint pickups resembled pink orbs.