Phoenix Renewal is a Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability. Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.
|Rank||Health Restored (%)||Cost|
- This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
- Health restoration is affected by Ability Strength.
- The cooldown of the effect is not affected by Ability Duration.
- Does not synergize with Quick Thinking or Gladiator Finesse, as it activates before they deplete energy.
- Works in Arbitrations.
- Does not work with Eidolon Lure.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.
- Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 0.98 energy per second, and channeling cost per target to 0.98.
- Reduces range to 8.5 meters.
- Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
- Reduces bleedout slow to 18%, armor buff duration to 8 seconds
- Maximized Ability Range increases range to 70 meters.
- Reduces initial heal to 50, heal per second to 18, armor buff to 80 and increases wave duration to 10 seconds. Health restoration is reduced to 20%
- Maximized Ability Strength increases initial heal to 515, heal per second to 185.4, armor buff to 824 and reduces wave duration to 0.97 seconds. Health restoration is increased to 100%.
- Without Energy Conversion and Growing Power, increases initial heal to 421.25, heal per second to 151.65, armor buff to 674 and reduces wave duration to 1.19 seconds. Health restoration is increased to 100%.
- Increases activation cost to 38.75, channeling cost to 4.28 energy per second, and channeling cost per target to 6.41.
- Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds
NOTE: Italic refers to the base ability of this augment