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Zariman colonists originally intended to use the Phenmor in burial rites. In Orokin society, the higher the rank, the greater number of volleys for the deceased. Its stock is carved from Phenaureus Pine, a tree designed to release seedlings only onto scorched earth. In the hands of the Void, the Phenmor becomes darkly aggressive.

Phenmor is an Incarnon ceremonial rifle evolved by the Void. Starting out as a semi-automatic rifle, achieving enough headshots will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus DmgRadiationSmall64 Radiation damage.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Phenmor into an automatic weapon via the Alternate Fire key.
    • Additional shots from Multishot counts as separate headshots.
    • Headshots dealt to enemies that are in the death animation can also fill the gauge
    • The gauge reaches full charge after 12 headshots, and does not require a full gauge to activate.
    • Shots deal pure DmgSlashSmall64 Slash and DmgRadiationSmall64 Radiation damage, but no longer deal DmgPunctureSmall64 Puncture damage.
    • Gains increased fire rate, 3 meter Punch Through, and significantly reduced recoil.
    • Fire rate decreases from 100% to 60% over 51 shots as the trigger is held, reducing its effectiveness from prolonged periods of firing.
    • Instead of drawing from the Phenmor's ammo reserves, Incarnon Form gives the Phenmor a unique "magazine" from 34 rounds per charge to a maximum of 408, indicated by a bar underneath the reticle.
      • If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Phenmor is transformed back into its default state.
  • As with all Zariman Incarnon weapons the Phenmor has 5 evolution tiers with different perks that allow players to customize their Phenmor's stats with Cavalero's assistance.

Advantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average total damage (140)
    • Above average ammo max (540)
  • Incarnon Form (wiki attack index 2)
    • Above average ammo max (540)
    • Very high fire rate (13.33 attacks/sec)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Below average crit chance (20.00%)
    • Low reload speed (2.80 s)
    • Below average fire rate (3.00 attacks/sec)
    • Below average status chance (20.00%)
    • Very low disposition (●○○○○ (0.60x))
  • Incarnon Form (wiki attack index 2)
    • Below average crit chance (20.00%)
    • Low reload speed (2.80 s)
    • Low status chance (20.00%)
    • Very low disposition (●○○○○ (0.60x))
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

Phenmor's main blueprint is purchased from Cavalero of The Holdfasts at Rank 2 - Watcher for ReputationLarge 6,000 Standing. The blueprint can be traded.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
VoidplumePinion Voidplume Pinion
15
VoidplumeQuill Voidplume Quill
20
AlloyPlate Alloy Plate
6,000
EntratiLanthorn Entrati Lanthorn
15
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge6,000

Notes[]

Evolutions[]

  • When newly acquired from the Foundry, players must acquire 100 kills with the Phenmor in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Unlock Challenge: Kill 100 enemies with the Phenmor.
  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
    • Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, 3 meter punch through, and its shots inflict DmgRadiationSmall64 Radiation and DmgSlashSmall64 Slash damage but no longer inflicts DmgPunctureSmall64 Puncture damage.
    • Incarnon Form uses Archgun animations. Contrary to its appearance, the Phenmor is still considered a Primary weapon and will not impair Aim Glide time.
      • Incarnon Form's fire rates spools down from 100% to 60% over 51 shots as the trigger is held. Spool resets once the player stops firing, encouraging brief bursts of fire rather than sustained fire.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 12 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Phenmor's Incarnon Form uses a separate "magazine" with each charge producing 34 rounds to a maximum of 408. Once all ammunition is expended, the Phenmor reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Kill 8 Eximus with the Phenmor's Incarnon Transmutation
  • Perk 1: Void's Guidance:
  • Perk 2: Rapid Wrath:
  • Perk 3: Swift Deliverance:

Evolution III[]

  • Unlock Challenge: Land 20 headshots on Void Angels with Primary fire without reloading
    • Hits landed from multishot count towards this challenge.
  • Perk 1: Retribution's Vessel:
  • Perk 2: Ready Retaliation:
    • On reload from Empty: +100% Reload Speed for 6 seconds
      • Affects untransformed Phenmor. Can affect transition into Incarnon mode with a well-timed manual reload. Does not affect transition from Incarnon back to semi-auto.
  • Perk 3: Executioner's Fortune:
    • On Headshot kill: 20% chance to instant reload
      • Only affects untransformed Phenmor.

Evolution IV[]

  • Unlock Challenge: Close 12 Ruptures in Void Flood
    • Note this does not have to be all done in a single run; progress towards this is maintained between runs.
  • Perk 1: Survivor's Edge:
  • Perk 2: Incarnon Efficiency:
    • Headshots Build +50% more incarnation Transmutation charge.
      • Only affects untransformed Phenmor.
      • Reduces the number of headshots required to fully charge Transmutation to 8.
  • Perk 3: Elemental Excess:

Evolution V[]

  • Unlock Challenge: Complete a Solo mission with an Incarnon Weapon equipped in every slot
  • Perk 1: Devouring Attrition:
    • 50% chance to deal +2000% damage on non-critical hits
      • Affects both modes
      • Damage bonus is multiplicative to base damage bonuses such as Mod TT 20px Serration.
  • Perk 2: Spiteful Defilement:
  • Perk 3: Lingering Judgement:
    • On 2 headshots within 2 seconds: +50% Headshot damage for 8 seconds.
      • The headshot bonus is additive with max Rank PrimaryDeadhead Primary Deadhead, which increases the bonus from 4.5x to 5.4x.

Tips[]

  • Evolution III challenge can be made easier by increasing Magazine Capacity (with Mod TT 20px Magazine Warp, Mod TT 20px Wildfire, and/or Mod TT 20px Tainted Mag) and by increasing Multishot (with Mod TT 20px Split Chamber (Mod TT 20px Galvanized) and/or Mod TT 20px Vigilante Armaments).
  • The Evolution III challenge can be completely trivialised by casting MagIcon272 Mag's Magnetize130xWhite Magnetize on a Void Angel.
  • For Evolution III, with no other enemies around, if the Tenno uses an ability to turn invisible, the awakened Void Angel will be less active, sometimes even standing still. This makes it easier to land headshots.
  • Using an Exalted Weapon will negate Evolution V challenge.
  • Incarnon Genesis weapons are counted for Evolution V challenge.
  • At maxed rank, PrimaryDeadhead Primary Deadhead can almost completely negate recoil and ease with headshot and accuracy for both normal and Incarnon form.

Media[]

Shot
Alt-fire shot
Mech
Alt-fire mech
Reloading
Reloading while in auto mode
Charging Void meter
Void meter full
Void loop
Switching back to semi-auto
Switching to auto

Trivia[]

  • In its Incarnon form it acts like an Archgun heavy weapon, using the same animations and movement animations but lacking the reduced aim glide duration associated with actual heavy weapons.
  • Its description mentions the three-volley salute used in military funerals.

Bugs[]

  • The Phenmor sometimes does not seem to inherit punch-through from mods (like Shred), occasionally not going through thin objects like doors.

Patch History[]

Hotfix 35.5.8 (2024-04-24)

  • Fixed the damage increase from Xata’s Whisper unintentionally applying twice on the Phenmor Devouring Attrition perk.

Hotfix 34.0.5 (2023-10-26)

  • Fixed the “Kill X Eximus with the weapon’s Incarnon Form” challenge for the Phenmor resetting even after completion.

Hotfix 33.6.4 (2023-08-15)

  • Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Phenmor when using weapons with Incarnon Geneses installed.

Update 33.0 (2023-04-26)

  • Changed Incarnon Weapons’ “DAMAGE” stat to “Incarnon Form” when viewing the Incarnon Form damage values in the Arsenal.
  • Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again.

Update 32.3 (2023-02-15)

  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held.
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon.

Hotfix 32.2.9 (2023-01-11)

  • Fixed Phenmor’s reticle being off center in Zariman missions. As reported here.

Hotfix 32.2.5 (2022-12-14)

  • Fixed quickly swapping between the Phenmor (Incarnon Mode) and Secondary weapon leaving the player locked in the equipping animation.
  • Fixed Incarnon Weapons losing their crosshair when flying around in Archwing in open landscape areas.

Hotfix 32.2.4 (2022-12-07)

  • Fixes towards script error with Incarnon Weapons’ HUD.

Hotfix 32.2.1 (2022-11-30)

  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission.
  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI.

Update 32.0 (2022-09-07)

  • Fixed the default Arching Reticle overlapping the custom Incarnon Weapon Reticle when in Archwing.
  • Fixed Incarnon Weapon reticles being visible in Captura Scenes.
  • Fixed the water tank of the Soaktron skin appearing on the Phenmor’s Incarnon Form.

Hotfix 31.7.2 (2022-08-17)

  • You can now search for Incarnon weapons in your Inventory by typing “Incarnon”.

Hotfix 31.6.4 (2022-07-14)

  • Fixed the Phenmor’s “50% more Incarnon charge on headshots” Evolution IV perk not working.
    • Charging to Incarnon mode was taking 12 hits regardless of if you had this Evolution perk or not. Now, charging will take 12 hits if you do not have this perk, and 8 hits if you do.
  • Fixed the stat change for Incarnon weapons that have crit/status chance Evolution upgrades not appearing in the Arsenal.

Update 31.6 (2022-06-09)

  • Updated the Incarnon Form charge gauge in the Incarnon weapon reticle to improve readability on when there is charge/when it is at full charge.
  • The Phenmor can now equip owned Rifle skins!
    • The Laetum and the Praedos were released with this option enabled, it is now the Phenmor’s turn!
  • Updated Incarnon Weapon Evolution screen to include stat comparisons when selecting Evolution perks in Cavalero’s evolve screen. From the original known bugs list.
  • Made some slight adjustments to framing of Incarnon weapons in Cavalero’s Evolution screen.
  • Fixed cases where the Phenmor were not counting headshots for Incarnon Form charge.
  • Fixed Clients gaining Incarnon Form charges added and then partially resetting and counting back up in high latency situations.
  • Fixed Incarnon weapons using Skins in Incarnon form. From the original known bugs list.
  • Fixed cases of Evolution perks not working for Clients.
  • Fixed the transformation timing on the Phenmor Evolution which cut off the sound FX.
  • Fixed Incarnon Evolutions UI persisting in the Loadouts screen.
  • Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
    • While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
      • This applies to:
      • Phenmor transmutation gauge

Hotfix 31.5.10 (2022-05-17)

  • Fixed purchasing an Appearance Config Slot for the Phenmor prompting a confirmation for purchasing an Exilus Weapon Adapter for 20 Platinum instead of the 10 Platinum Appearance Config Slot as intended.
    • To recap, players who purchased the Slot were being prompted for an Exilus Weapon Adapter, and then charged for it when the player confirmed. The Adapter was then consumed to unlock the Appearance Config Slot.
    • For those who were affected up until this hotfix, upon login you will be given an Exilus Weapon Adapter for every slot purchased for the Phenmor. Purchased Appearance Config Slots will remain unaffected, you keep what you purchased!
    • Due to some tech constraints, we weren’t able to run a script that would refund the Platinum difference while also distributing the consumed Adapter. If you would rather the 10 Platinum instead of the Adapters you may contact support.warframe.com with the subject line “Appearance Config Slot Inquiry for the Phenmor” or you can keep the “discounted” Exilus Weapon Adapter(s) (10 Platinum vs. 20).

Hotfix 31.5.9 (2022-05-12)

  • Fixed the Incarnon Weapon Evolution UI elements persisting in the Loadout screen.

Hotfix 31.5.7 (2022-05-06)

  • Fixed all Incarnon Evolutions that increase or reduce Critical/Status Chance not applying correctly.
    • Previously, the base stats were not additive, which meant that they weren’t being applied in full. For example, the Phenmor’s Survivor’s Edge Evolution IV +10% Critical Chance +10 Status Chance was only applying a fraction of that percentage boost. They will now apply properly as described in its descriptions!

Hotfix 31.5.6 (2022-05-04)

  • Fixed script error related to special Incarnon weapon reticle.

Hotfix 31.5.5 (2022-05-03)

  • Fixed being unable to trigger Transmutation on Incarnon weapons with alt-fire/heavy attack after Host migration.

Hotfix 31.5.4 (2022-05-02)

  • Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window.

Hotfix 31.5.3 (2022-04-29)

  • Fixed script error related to checking challenge progress for Incarnon Weapons while in mission.

Update 31.5 (2022-04-27)

  • Introduced.

See Also[]

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