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Zariman colonists originally intended to use the Phenmor in burial rites. In Orokin society, the higher the rank, the greater number of volleys for the deceased. Its stock is carved from Phenaureus Pine, a tree designed to release seedlings only onto scorched earth. In the hands of the Void, the Phenmor becomes darkly aggressive.

Phenmor is an Incarnon ceremonial rifle evolved by the Void. "Normally" a semi-automatic rifle, achieving enough headshots will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus DmgRadiationSmall64.png Radiation damage.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Phenmor into an automatic weapon via the Alternate Fire key.
    • Additional shots from Multishot counts as separate headshots.
    • The gauge reaches full charge after 12 headshots, and does not require a full gauge to activate.
    • Shots deal pure DmgSlashSmall64.png Slash and DmgRadiationSmall64.png Radiation damage, but no longer deal DmgPunctureSmall64.png Puncture damage.
    • Gains increased fire rate, 3 meter Punch Through, and significantly reduced recoil.
    • Fire rate decreases from 100% to 60% over 51 shots as the trigger is held, reducing its effectiveness from prolonged periods of firing.
    • Instead of drawing from the Phenmor's ammo reserves, Incarnon Form gives the Phenmor a unique "magazine" from 34 rounds per charge to a maximum of 408, indicated by a bar underneath the reticle.
      • If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Phenmor is transformed back into its default state.
  • As with all Incarnon weapons the Phenmor has 5 evolution tiers with different perks that allow players to customize their Phenmor's stats with Cavalero's assistance.

Advantages:

  • Normal Attack
    • Above average max ammo
    • Above average damage
  • Incarnon Form
    • Second highest effective fire rate behind Convectrix.png Convectrix
    • High magazine
    • Above average max ammo

Disadvantages:

  • Normal Attack
    • Below average effective fire rate
    • Below average status chance
    • Very low disposition
  • Incarnon Form
    • Below average crit chance
    • Below average damage
    • Below average status chance
    • Very low disposition

Acquisition[]

Phenmor's main blueprint is purchased from Cavalero of The Holdfasts at Rank 2 - Watcher for ReputationBlackx64.png 6,000 Standing. The blueprint can be traded.

Manufacturing Requirements
CreditsLarge.png
30,000
VoidplumePinion.png
15
VoidplumeQuill.png
20
AlloyPlate.png
6,000
EntratiLanthorn.png
15
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:ReputationBlackx64.png6,000

Notes[]

  • To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost.

Evolution[]

  • When newly acquired from the Foundry, players must acquire 100 kills with the Phenmor in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
  • Evolution I: Kill 100 enemies with the Phenmor.
    • Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
      • Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, 3 meter punch through, and its shots inflict DmgRadiationSmall64.png Radiation and DmgSlashSmall64.png Slash damage but no longer inflicts DmgPunctureSmall64.png Puncture damage.
      • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
      • Incarnon Form uses Arch-gun animations. Contrary to its appearance, the Phenmor is still considered a Primary weapon and will not impair Aim Glide time.
      • Incarnon Form's fire rates spools down from 100% to 60% over 51 shots as the trigger is held. Spool resets once the player stops firing, encouraging brief bursts of fire rather than holding the trigger.
      • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 12 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
        • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xDark.png Sonar or Mod TT 20px.png Detect Vulnerability in places other than heads will have no effect either.
        • Headshots on corpses do not build charges.
        • Individual Multishot bullets can build charges.
      • Instead of drawing ammunition from its reserves, the Phenmor's Incarnon Form uses a separate "magazine" with each charge producing 34 rounds to a maximum of 408. Once all ammunition is expended, the Phenmor reverts to its normal form.
        • Incarnon Form's magazine is not affected by mods.
        • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xDark.png Energized Munitions).
        • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Evolution II: Kill 8 Eximus with the Phenmor's Incarnon Transmutation
    • Perk 1: Void's Guidance: +50% Accuracy and -50% Recoil while Aiming
      • Affects both modes.
    • Perk 2: Rapid Wrath: +20% Fire Rate
      • Affects both modes.
    • Perk 3: Swift Deliverance: +80% Projectile Speed
      • Affects both modes
  • Evolution III: Land 20 headshots on Void Angels with Primary fire without reloading
    • Hits landed from multishot count towards this challenge.
    • Perk 1: Retribution's Vessel: +50% Magazine Capacity
      • Only affects untransformed Phenmor.
    • Perk 2: Ready Retaliation: On reload from Empty: +100% Reload Speed for 6 seconds
      • Affects untransformed Phenmor and Incarnon Form mode switching.
    • Perk 3: Executioner's Fortune: On Headshot kill: 20% chance to instant reload
      • Only affects untransformed Phenmor.
  • Evolution IV: Close 12 Ruptures in Void Flood
    • Note this does not have to be all done in a single run; progress towards this is maintained between runs.
    • Perk 1: Survivor's Edge: +10% Critical chance +10% Status Chance
      • Affects both modes.
      • Effects are added last after mods as a flat number.
    • Perk 2: Incarnon Efficiency: Headshots Build +50% more incarnation Transmutation charge.
      • Only affects untransformed Phenmor.
      • Reduces the number of headshots required to fully charge Transmutation to 8.
    • Perk 3: Elemental Excess: +20% Status Chance -10% Critical Chance
      • Affects both modes.
      • Effects are added last after mods as a flat number.
  • Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
    • Perk 1: Devouring Attrition: 50% chance to deal 2000% damage on non-critical hits
      • Affects both modes
      • Damage bonus is multiplicative to base damage bonuses such as Mod TT 20px.png Serration.
    • Perk 2: Spiteful Defilement: Enemies suffering from fewer than 3 Status Effects will give: +100% Critical Damage
      • Bonus is a flat amount applied after mods.
    • Perk 3: Lingering Judgement: On 2 headshots within 2 seconds: +50% Headshot damage for 8 seconds.

Tips[]

Media[]

Shot
Alt-fire shot
Mech
Alt-fire mech
Reloading
Reloading while in auto mode
Charging Void meter
Void meter full
Void loop
Switching back to semi-auto
Switching to auto

Trivia[]

  • In its Incarnon form it acts like an Arch-gun heavy weapon, using the same animations and movement animations but lacking the reduced aim glide duration associated with actual heavy weapons.

Patch History[]

Update 31.6 (2022-06-09)

  • Updated the Incarnon Form charge gauge in the Incarnon weapon reticle to improve readability on when there is charge/when it is at full charge.
  • The Phenmor can now equip owned Rifle skins!
    • The Laetum and the Praedos were released with this option enabled, it is now the Phenmor’s turn!
  • Updated Incarnon Weapon Evolution screen to include stat comparisons when selecting Evolution perks in Cavalero’s evolve screen. From the original known bugs list.
  • Made some slight adjustments to framing of Incarnon weapons in Cavalero’s Evolution screen.
  • Fixed cases where the Phenmor were not counting headshots for Incarnon Form charge.
  • Fixed Clients gaining Incarnon Form charges added and then partially resetting and counting back up in high latency situations.
  • Fixed Incarnon weapons using Skins in Incarnon form. From the original known bugs list.
  • Fixed cases of Evolution perks not working for Clients.
  • Fixed the transformation timing on the Phenmor Evolution which cut off the sound FX.
  • Fixed Incarnon Evolutions UI persisting in the Loadouts screen.
  • Changed the reticle of several weapons with a charge mechanic to no longer use energy colors for their charge indicators.
    • While it’s desirable to have the reticle of these weapons take on the energy color, it sacrifices too much clarity for the weapon charge indicator.
      • This applies to:
      • Phenmor transmutation gauge

Hotfix 31.5.10 (2022-05-17)

  • Fixed purchasing an Appearance Config Slot for the Phenmor prompting a confirmation for purchasing an Exilus Weapon Adapter for 20 Platinum instead of the 10 Platinum Appearance Config Slot as intended.
    • To recap, players who purchased the Slot were being prompted for an Exilus Weapon Adapter, and then charged for it when the player confirmed. The Adapter was then consumed to unlock the Appearance Config Slot.
    • For those who were affected up until this hotfix, upon login you will be given an Exilus Weapon Adapter for every slot purchased for the Phenmor. Purchased Appearance Config Slots will remain unaffected, you keep what you purchased!
    • Due to some tech constraints, we weren’t able to run a script that would refund the Platinum difference while also distributing the consumed Adapter. If you would rather the 10 Platinum instead of the Adapters you may contact support.warframe.com with the subject line “Appearance Config Slot Inquiry for the Phenmor” or you can keep the “discounted” Exilus Weapon Adapter(s) (10 Platinum vs. 20).

Hotfix 31.5.9 (2022-05-12)

  • Fixed the Incarnon Weapon Evolution UI elements persisting in the Loadout screen.

Hotfix 31.5.7 (2022-05-06)

  • Fixed all Incarnon Evolutions that increase or reduce Critical/Status Chance not applying correctly.
    • Previously, the base stats were not additive, which meant that they weren’t being applied in full. For example, the Phenmor’s Survivor’s Edge Evolution IV +10% Critical Chance +10 Status Chance was only applying a fraction of that percentage boost. They will now apply properly as described in its descriptions!

Hotfix 31.5.6 (2022-05-04)

  • Fixed script error related to special Incarnon weapon reticle.

Hotfix 31.5.5 (2022-05-03)

  • Fixed being unable to trigger Transmutation on Incarnon weapons with alt-fire/heavy attack after Host migration.

Hotfix 31.5.4 (2022-05-02)

  • Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window.

Hotfix 31.5.3 (2022-04-29)

  • Fixed script error related to checking challenge progress for Incarnon Weapons while in mission.

Update 31.5 (2022-04-27)

  • Introduced.

See Also[]

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