WARFRAME Wiki
WARFRAME Wiki
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Phantasma Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Phantasma Prime is burnished with deadly force. In Revenant's hands, it has increased magazine capacity. The might of its irradiated plasma is reminiscent of the fearsome Eidolon.

Phantasma Prime is the Primed counterpart of the Phantasma Phantasma beam shotgun, sporting increased primary Critical Chance, Critical Multiplier, and beam range, and increased Ammo Maximum. Phantasma Prime was released alongside RevenantPrimeIcon272 Revenant Prime and TatsuPrime Tatsu Prime.

Characteristics[]

  • This weapon deals primarily DmgRadiationSmall64 Radiation damage.
  • Primary fire shoots six continuous beams.
  • Alternate Fire charges the weapon to fire a large plasma bomb that explodes in a 4.8 meter radius, which then releases 5 seeking projectiles.
    • The longer the charge is held down, the more damage is dealt by the explosion and its projectiles.
    • Plasma bomb and seeking projectiles have a guaranteed DmgImpactSmall64 Impact proc.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.

Advantages over other Primary weapons (excluding modular weapons):

  • Very high overall status chance.
  • Tied with Phantasma Phantasma for the fastest reload speed of all primary shotguns.
  • No damage fall-off.
  • Highest base damage of all held-trigger primary weapons, tied with Phantasma Phantasma
  • Beam (wiki attack index 1)
    • Very high average number of procs per shot (1.33)
    • High average number of crits per shot (0.66)
    • Very high reload speed (0.50 s)
    • High fire rate (12.00 attacks/sec)
  • Plasma Bomb Impact (wiki attack index 2)
    • Very high reload speed (0.50 s)
    • High status chance (37.00%)
  • Plasma Bomb Explosion (wiki attack index 3)
    • Very high reload speed (0.50 s)
    • Above average ammo max (330)
    • Above average status chance (37.00%)
  • Cluster Bombs Impact (wiki attack index 4)
    • Very high average number of procs per shot (6.85)
    • Very high reload speed (0.50 s)
    • Above average ammo max (330)
    • Above average status chance (37.00%)
  • Cluster Bombs Explosion (wiki attack index 5)
    • No numerical advantages.

Disadvantages over other Primary weapons (excluding modular weapons):

  • Primary Fire:
    • Damage ramps up from 15% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 15% over 2 seconds.
    • Innate punch through does not apply to surfaces, requiring punch through mods.
    • Limited range of 25 meters.
  • Alternate Fire:
    • Projectile has travel time with heavy arcing.
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 50% from central impact.
  • Low Ammo Pickup.
  • Beam (wiki attack index 1)
    • Below average magazine (11)
    • Low crit chance (11.00%)
    • Very low disposition (●●○○○ (0.75x))
    • Below average crit multiplier (1.90x)
  • Plasma Bomb Impact (wiki attack index 2)
    • Very low crit chance (3.00%)
    • Low magazine (11)
    • Very low total damage (15)
    • Below average fire rate (2.00 attacks/sec)
    • Very low disposition (●●○○○ (0.75x))
    • Very low crit multiplier (1.50x)
  • Plasma Bomb Explosion (wiki attack index 3)
    • Very low crit chance (3.00%)
    • Low maximum falloff distance (4.8 m)
    • Below average magazine (11)
    • Low total damage (73)
    • Very low disposition (●●○○○ (0.75x))
    • Very low crit multiplier (1.50x)
  • Cluster Bombs Impact (wiki attack index 4)
    • Below average average number of crits per shot (0.15)
    • Very low total damage (15)
    • Very low crit chance (3.00%)
    • Low disposition (●●○○○ (0.75x))
    • Low crit multiplier (1.50x)
  • Cluster Bombs Explosion (wiki attack index 5)
    • Below average crit chance (3.00%)
    • Below average magazine (11)
    • Below average total damage (18)
    • Below average fire rate (2.00 attacks/sec)
    • Below average status chance (37.00%)
    • Below average disposition (●●○○○ (0.75x))
    • Below average crit multiplier (1.50x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Phantasma Prime's Relic Drops
Receiver Barrel PhantasmaPrime Blueprint Stock
LithRelicIntact Lith B10 Common (V)
LithRelicIntact Lith T10 Common (V)
MesoRelicIntact Meso C8 Common (V)
MesoRelicIntact Meso K4 Common (V)
MesoRelicIntact Meso N14 Common (V)
MesoRelicIntact Meso W3 Common (V)
NeoRelicIntact Neo F3 Common (V)
NeoRelicIntact Neo O2 Common (V)
LithRelicIntact Lith P8 Rare (V)
MesoRelicIntact Meso P10 Rare (V)
MesoRelicIntact Meso P13 Rare (V)
AxiRelicIntact Axi N10 Uncommon (V)
AxiRelicIntact Axi N9 Uncommon (V)
LithRelicIntact Lith C11 Uncommon (V)
MesoRelicIntact Meso G5 Uncommon (V)
MesoRelicIntact Meso W5 Uncommon (V)
NeoRelicIntact Neo Z10 Uncommon (V)
AxiRelicIntact Axi P6 Rare (V)
LithRelicIntact Lith P6 Rare (V)
MesoRelicIntact Meso P11 Rare (V)
MesoRelicIntact Meso P14 Rare (V)
NeoRelicIntact Neo P6 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell Orokin Cell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

  • When wielded by RevenantIcon272 Revenant/RevenantPrimeIcon272 Revenant Prime, the Phantasma Prime's magazine size is increased by 4 rounds, for a total of 15 rounds.


Known Bugs[]

  • Alt firing then reloading immediately after will do a soundless Braton reload animation.
  • Ammo cost of charge increases as magazine depletes. For example, it may consume 2/2/2/3/3/4/6 ammo throughout a magazine.
  • Charged damage is reduced by -1 for each additional ammo consumed by the incremental auto-charge as magazine depletes.
  • Mod TT 20px Galvanized Savvy is multiplicative to base damage sources on direct hits from bomblets.
  • After a host migration, the magazine will lose it's increased magazine by 4 rounds when wielded by RevenantIcon272 Revenant/RevenantPrimeIcon272 Revenant Prime.

Media[]

Phantasma Prime Skins

Edit

Patch History[]

Hotfix 32.0.9 (2022-10-05)

  • Introduced.