“Market forces dictate that you need to evolve or die.”
Phantasma Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Phantasma Prime is the Primed counterpart of the Phantasma beam shotgun, sporting increased primary Critical Chance, Critical Multiplier, and beam range, and increased Ammo Maximum. Phantasma Prime was released alongside
Revenant Prime and
Tatsu Prime.
Characteristics[]
- This weapon deals primarily
Radiation damage.
- Primary fire shoots six continuous beams.
- Pinpoint accuracy.
- Innate multishot of 6 beams.
- Tied with
Phantasma,
Convectrix, and
Phage for the highest fire rate of all shotguns.
- Consumes 0.5 ammo per tick of damage.
- Innate Infinite Body Punch Through.
- Alternate Fire charges the weapon to fire a large plasma bomb that explodes in a 4.8 meter radius, which then releases 5 seeking projectiles.
- The longer the charge is held down, the more damage is dealt by the explosion and its projectiles.
- Plasma bomb and seeking projectiles have a guaranteed
Impact proc.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
Advantages over other Primary weapons (excluding modular weapons):
- Very high overall status chance.
- Tied with
Phantasma for the fastest reload speed of all primary shotguns.
- No damage fall-off.
- Highest base damage of all held-trigger primary weapons, tied with
Phantasma
- Beam (wiki attack index 1)
- Very high average number of procs per shot (1.33)
- High average number of crits per shot (0.66)
- Very high reload speed (0.50 s)
- High fire rate (12.00 attacks/sec)
- Plasma Bomb Impact (wiki attack index 2)
- Very high reload speed (0.50 s)
- High status chance (37.00%)
- Plasma Bomb Explosion (wiki attack index 3)
- Very high reload speed (0.50 s)
- Above average ammo max (330)
- Above average status chance (37.00%)
- Cluster Bombs Impact (wiki attack index 4)
- Very high average number of procs per shot (6.85)
- Very high reload speed (0.50 s)
- Above average ammo max (330)
- Above average status chance (37.00%)
- Cluster Bombs Explosion (wiki attack index 5)
- No numerical advantages.
Disadvantages over other Primary weapons (excluding modular weapons):
- Primary Fire:
- Damage ramps up from 15% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 15% over 2 seconds.
- Innate punch through does not apply to surfaces, requiring punch through mods.
- Limited range of 25 meters.
- Alternate Fire:
- Projectile has travel time with heavy arcing.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 50% from central impact.
- Low Ammo Pickup.
- Beam (wiki attack index 1)
- Below average magazine (11)
- Low crit chance (11.00%)
- Very low disposition (●●○○○ (0.75x))
- Below average crit multiplier (1.90x)
- Plasma Bomb Impact (wiki attack index 2)
- Very low crit chance (3.00%)
- Low magazine (11)
- Very low total damage (15)
- Below average fire rate (2.00 attacks/sec)
- Very low disposition (●●○○○ (0.75x))
- Very low crit multiplier (1.50x)
- Plasma Bomb Explosion (wiki attack index 3)
- Very low crit chance (3.00%)
- Low maximum falloff distance (4.8 m)
- Below average magazine (11)
- Low total damage (73)
- Very low disposition (●●○○○ (0.75x))
- Very low crit multiplier (1.50x)
- Cluster Bombs Impact (wiki attack index 4)
- Below average average number of crits per shot (0.15)
- Very low total damage (15)
- Very low crit chance (3.00%)
- Low disposition (●●○○○ (0.75x))
- Low crit multiplier (1.50x)
- Cluster Bombs Explosion (wiki attack index 5)
- Below average crit chance (3.00%)
- Below average magazine (11)
- Below average total damage (18)
- Below average fire rate (2.00 attacks/sec)
- Below average status chance (37.00%)
- Below average disposition (●●○○○ (0.75x))
- Below average crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Phantasma Prime (Beam), compared to
Phantasma (Beam):
- Equal base damage
- Higher base critical chance (11.00% vs. 3.00%)
- Higher base critical multiplier (1.90x vs. 1.50x)
- Higher average damage per tap (98.91 vs. 91.35)
- Higher burst DPS (1186.92 vs. 1096.2)
- Higher sustained DPS (932.58 vs. 861.3)
- Larger max ammo capacity (330 vs. 275)
- More polarities (
vs.
)
- Higher Mastery Rank required (14 vs. 9)
- Lower disposition (●●○○○ (0.75x) vs. ●●●○○ (1.05x))
- Higher range (25m vs. 20m)
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Receiver | Barrel | ![]() |
Stock |
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Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
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Notes[]
- When wielded by
Revenant/
Revenant Prime, the Phantasma Prime's magazine size is increased by 4 rounds, for a total of 15 rounds.
Known Bugs[]
- Alt firing then reloading immediately after will do a soundless Braton reload animation.
- Ammo cost of charge increases as magazine depletes. For example, it may consume 2/2/2/3/3/4/6 ammo throughout a magazine.
- Charged damage is reduced by -1 for each additional ammo consumed by the incremental auto-charge as magazine depletes.
Galvanized Savvy is multiplicative to base damage sources on direct hits from bomblets.
- After a host migration, the magazine will lose it's increased magazine by 4 rounds when wielded by
Revenant/
Revenant Prime.
Media[]
Phantasma Prime Skins
Patch History[]
Hotfix 32.0.9 (2022-10-05)
- Introduced.