The Phantasma is 's signature shotgun that fires deadly focused beams of that also deals damage. Its Alternate Fire manually charges, and launches a large plasma bomb that explodes into 5 additional homing projectiles, dealing more damage the longer the alt-fire is charged. It also possesses a higher magazine size when used by Revenant.
- Innate damage – effective against Alloy Armor, Robotic, and Infested Sinew.
- High damage – effective against shields.
- Very high overall status chance.
- Primary fire shoots six continuous beams.
- Alternate Fire charges the weapon to fire a large plasma bomb that explodes in a 4.8 meter radius, which then releases 5 seeking projectiles.
- Fastest reload speed of all primary shotguns.
- No damage fall-off.
- Innate and polarities.
- Innate damage – less effective against Shielded, Infested, and Fossilized.
- No or damage – less effective against armor and health.
- Lowest critical chance of all shotguns.
- Low critical multiplier.
- Primary Fire:
- Alternate Fire:
- Projectile has travel time with heavy arcing.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 50% from central impact.
- Low magazine size; requires frequent reloading.
The Phantasma's blueprint can be purchased from the Market.
|Time: 12 hrs|
|Market Price: 180||Blueprints Price:25,000|
It can be sold for 7,500.
- When wielded by , the Phantasma's magazine size is increased by 4 rounds, for a total of 15 rounds.
- The listed damage is the total of all the beams' damage value. The actual damage per beam is 10 , and 5 .
- Multiple beams hitting the target at the same time will combine into a single damage tick, similar to the .
- Like other Continuous Weapons, combined beams will also combine the chance for status procs per ammo used, resulting in 133.2% combined status chance before any mods.
- Multishot mods, such as Hell's Chamber, appear to give slightly less of an effect than they should. Instead of scaling off of an innate value of 6.0, they scale off of a value of 5.0. This means that Hell's Chamber will increase the value from 6.0 to 12.0.
- The alt-fire charge attack discharges a ball of plasma that explodes in a 5-meter radius on contact with an enemy or object.
- Charging consumes ammo, up to a full magazine on full charge.
- Damage dealt by the plasma bomb is directly proportional to the amount of ammo consumed during the charge.
- The charge rate is not affected by fire rate mods.
- Charge rate consumes a set 11 ammo per second. Modding to increase magazine capacity will allow a longer total charge, and thus more damage.
- In the event the appropriate Reactant Buff grants the Phantasma infinite ammo, the charge will only consume up to the Phantasma's maximum magazine size.
- Phantasma (φάντασμα) is Ancient Greek for "ghost" or "apparition", and is the basis of the words "phantom" and "phantasm".
- Phantasma can also be seen as a portmanteau of "phantom" and "plasma".
- The Phantasma is the fourth Sentient weapon that players can wield (following , , and Amps). It is also the first Sentient weapon to be a primary weapon, and the first one to be themed specifically around the Eidolons rather than normal Sentients.
- The Phantasma is also the first weapon to require Sentient Cores to craft.
- The Phantasma is the first weapon to have an Alternate Fire that grants the user an option to tap, or press and hold for as long as desired (or until the entire magazine is consumed).
Last updated: Hotfix 23.6.2 (2018-08-31)
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