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For the similarly-named Arcane Enhancement, see Arcane Phantasm.
Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.

The Phantasma is Revenant's signature shotgun that fires deadly focused beams of Radiation b Radiation that also deals Impact b Impact damage. Its Alternate Fire manually charges, and launches a large plasma bomb that explodes into 5 additional homing projectiles, dealing more damage the longer the alt-fire is charged.


Manufacturing Requirements
Credits64
20,000
ArgonCrystal64
2
QuillsCommonPickup
10
Plastids64
650
NanoSpores64
12,500
Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 195 Blueprint2 Blueprints Price:Credits6425,000

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

Disadvantages:

  • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
  • No Puncture b Puncture or Slash b Slash damage – less effective against armor and health.
  • Damage ramps up from 15% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 15% over 2 seconds.
  • Lowest critical chance of all shotguns.
  • Low critical multiplier.
  • Before 100% status chance, the listed status chance is the base chance per shot that at least one beam will proc a status; the actual base status chance per shot is ~8.83%.
  • Low magazine size; requires frequent reloading.
  • Primary fire has a limited range of 20 meters.
  • Poor primary-fire ammo economy, compared to its alt-fire.
  • Alt-fire has travel time with heavy arcing.
  • Alt-fire inflicts self-damage.

NotesEdit

  • The listed damage is the total of all the beams' damage value. The actual damage per beam is 10 Radiation b Radiation, and 5 Impact b Impact.
  • Multiple beams hitting the target at the same time will combine into a single damage tick, similar to the Phage.
  • The alt-fire charge attack deploys a ball of plasma that explodes in a 5-meter radius on contact with an enemy or object.
    • Upon explosion, 5 bomblets will be scattered into the air and begin homing in on nearby targets.
    • Plasma ball and each bomblet deal 15 Impact b Impact damage upon impact and 73 Radiation b Radiation damage in the explosion, with a smaller radius on bomblets.
  • Charging consumes ammo, up to a full magazine on full charge.
    • Damage dealt by the plasma bomb is directly proportional to the amount of ammo consumed during the charge.
  • The plasma bomb deals self-damage, however, the bomblets spawned from it will only seek enemies and will not hurt the player.
  • The charge rate is not affected by fire rate mods.
    • Charge rate consumes a set 11 ammo per second. Modding to increase magazine capacity will allow a longer total charge, and thus more damage.
    • In the event the appropriate Reactant Buff grants the Phantasma infinite ammo, the charge will only consume up to the Phantasma's maximum magazine size.

TriviaEdit

  • Phantasma (φάντασμα) is Ancient Greek for "ghost" or "apparition", and is the basis of the words "phantom" and "phantasm".
    • Phantasma can also be seen as a portmanteau of "phantom" and "plasma".
  • The Phantasma is the fourth Sentient weapon that players can wield (following War, Broken War, and Amps). It is also the first Sentient weapon to be a primary weapon, and the first one to be themed specifically around the Eidolons rather than normal Sentients.
    • The Phantasma is also the first weapon to require Sentient Cores to craft.
  • The Phantasma is the first weapon to have an Alternate Fire that does not charge automatically when pressed, granting the flexibility to either tap, or press and hold for as long as desired, or until the entire magazine is consumed.

MediaEdit

Patch HistoryEdit

Update 23.10

Phantasma Alt Fire Changes:

  • Phantasma’s Alt Fire homing projectile amount is no longer based on charge time. Alt Fire now releases 5 total homing projectiles.
  • Phantasma’s Alt Fire damage per projectile now scales based on charge time.

Update 23.8

  • Fixed inability to equip Sinister Reach on the Phantasma.

Update 23.6

  • Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.

Update 23.5

  • Introduced.
Last updated: Hotfix 23.6.2
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