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==Notes==
 
==Notes==
 
*The projectile does not bounce to nearby Eidolon limbs, only applying damage once.
 
*The projectile does not bounce to nearby Eidolon limbs, only applying damage once.
**This also means that damage caused by the projectile's explosion will not be dealt to Eidolon limbs
+
**This also means that damage caused by the projectile's explosion will not be dealt to Eidolon limbs.
 
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==Bugs==
 
==Bugs==

Revision as of 19:53, 20 August 2018

Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with every strike.
—In-game Description

The Phahd Scaffold is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default Mouse 3 ). When fired, the Phahd fires a energy glaive that automatically homes in and bends towards its target. Allowing multiple targets to be hit, up to 4 times.

The blueprint is sold by the Quills for ReputationLarge 10,000 at Instrument rank or higher. It is also a possible rank-up reward upon advancing to Instrument rank with the Quills.

Manufacturing Requirements
Credits64
5,000
Grokdrul
60
CetusWisp
10
PyroticAlloy
85
MurkrayLiver
5
Time: 1 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: "standing" wasn't found in Module:Resources/data 10,000

Characteristics

This weapon deals exclusively Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high base damage.
  • Can hit up to 4 enemies with one shot.
  • Can bounce up to 10 times
  • Can be aimed slightly off, and still hit the enemies due to the homing mechanic.
  • 5 meter knock down.
  • High critical chance.
  • High status chance. 
  • Moderate energy economy.
  • Does not use ammo pickups; energy regenerates over time.
    • Has a 2 second delay after the weapon stops firing before regenerating energy.
      • Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Cloned FleshMachinery, and Fossilized.
  • Projectiles have travel time.
  • Can cause self-knockdown if the projectile hits near you.
  • The homing mechanic sometimes doesn't work even when aiming directly at the enemies (Possible Bug).
  • The disc sometimes does not bounce to the next enemy in range (Possible Bug).

Notes

  • The projectile does not bounce to nearby Eidolon limbs, only applying damage once.
    • This also means that damage caused by the projectile's explosion will not be dealt to Eidolon limbs.

Trivia

  • This scaffold was unintentionally released in Update 22.18 (2018-04-20) and was removed in the subsequent hotfix. Amps built with the Phahd Scaffold at the time stayed in players' inventories. [1]

Patch History

Hotfix 23.4.2 (2018-08-17)
Phahd Scaffold Changes & Fixes:

  • Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
  • Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients.
  • Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. *Adjusted to its intended (Gilded) stats of:
    • 3000 Damage on Impact
    • 5 meter 3100 radial Damage with no fall off on detonation/last bounce
    • Knock Down added to radial Damage
    • 12% Status Chance
    • 34% Critical Chance
    • 2.6x Critical Damage

Update 23.4 (2018-08-16)

  • Introduced.


Last updated: Hotfix 23.4.2 (2018-08-17)

References