The Phaedra is a large-caliber Arch-gun that shares design aesthetics and mechanics with the Soma.
Manufacturing Requirements | |||||
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45,000 |
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2 |
Time: 12 hrs |
Rush: 50 | |||||
Market Price: 220 | Blueprints Price: 35,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against armor and shields.
- Very high status chance.
- Very high fire rate once fully spooled.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Archwing:
- Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by projectile flight speed).
- Extremely slow reload speed.
- Requires a short period of time to reach optimal fire rate.
Notes
- Similar to the Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
- In contrast to the Soma, Phaedra has stats that favor status chance, instead of utilizing critical chance and critical multiplier. A trait the Soma is known for.
Trivia
- Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
- It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the Karak Wraith.
Media
Patch History
Update 27.4 (2020-05-01)
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
- Phaedra accuracy increased.
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Mastery Rank from 0 to 3.
- Damage increased from 45 to 56.
- Critical Chance increased from 10% to 14%.
- Status Chance increased from 25% to 30%.
- Magazine size decreased from 250 to 240.
- Ammo Capacity set at 480.
- Reload speed set at 2 seconds.
Update 17.5 (2015-10-01)
- Introduced.
Archwing • Compare All | |
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Archwings | Amesha • Elytron • Itzal • Odonata ( Prime) |
Archguns | Cortege • Corvas ( Prime) • Cyngas • Dual Decurion ( Prisma) • Fluctus • Grattler ( Kuva) • Imperator ( Vandal) • Kuva Ayanga • Larkspur ( Prime) • Mandonel • Mausolon • Morgha • Phaedra • Velocitus |
Archmelees | Agkuza • Centaur • Kaszas • Knux • Onorix • Rathbone • Veritux ( Prisma) |