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Devastate free-space enemies with Phaedra, the Soma's big-sister.

The Phaedra is a large-caliber Archwing rifle that shares design aesthetics and mechanics to the Soma. It was released in Update 17.5 (2015-10-01).

Manufacturing Requirements
Credits64
45,000
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1
"[[Receiver]]" wasn't found in Module:Resources/data
1
"[[Stock]]" wasn't found in Module:Resources/data
1
Tellurium
2
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge220 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • Very high fire rate once fully spooled.
  • High status chance for an Archwing gun.
  • Good base damage.

Disadvantages:

  • Damage drops off over distance.
  • Requires a short period of time to reach optimal fire rate.
  • Low accuracy makes it harder to hit enemies past 300 meters.
  • High fire rate drains magazine fairly quickly.

Notes

  • Similar to the Soma, the Phaedra has a short wind-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 12.5, this is the fire rate before spool-up. Once fully spooled, the Phaedra has a maximum fire rate of 25 rounds per second, 100% above its Arsenal value. The fire rate listed in this page is the average of its initial fire rate and its maximum fire rate.
  • Though it's described as "the Soma's big-sister", it's more-so due to the aesthetic design, and not the actual stats of the weapon.
  • Phaedra Receiver drops from Archwing Exterminate missions on Syrtis, Mars and Montes, Venus 

Trivia

  • Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
  • It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the Karak Wraith.

Media

Patch History

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Update 17.5 (2015-10-01)

  • Introduced.
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