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(→‎top: "Arch-gun" to "Archgun" to match current EN localization, replaced: Arch-gunArchgun)
 
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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons}}
+
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
  +
<div style="float:right; padding:0 0 0 15px; width:305px;" class="tabber-borderless"><tabber>
  +
Archwing = {{WeaponInfoboxAutomatic}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Phaedra (Atmosphere)}}{{clr}}
  +
</tabber></div>
   
 
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister.}}
{{WeaponInfoboxU11
 
 
The '''Phaedra''' is a large-caliber [[Archgun]] that shares design aesthetics and mechanics with the {{Weapon|Soma}}.
| name = Phaedra
 
| image = ArchLongRifle.png
 
| mastery level =
 
| slot = Arch-Gun
 
| type =
 
   
 
==Characteristics==
| trigger =Auto
 
 
*This weapon deals primarily {{D|Puncture}} damage.
| projectile speed =
 
 
*Innate {{Pol|Madurai}} polarity.
| noise level =Alarming
 
| rate of fire =12.50
 
| accuracy =11.8
 
| zoom =
 
| spread =
 
| recoil =
 
| clip =250
 
| max ammo =
 
| reload =
 
| archwing reload =50
 
| stat proc =25.0
 
   
  +
{{Advantages|name=Phaedra (Atmosphere)|
| physical damage =45.2
 
 
*Very high [[fire rate]] once fully spooled.
| impact damage =11.3
 
  +
*Short reload delay of '''0.25''' seconds in Archwing mode.
| puncture damage =29.4
 
  +
*Good ammo efficiency, generating relatively small cooldown for the [[Archgun Deployer]] for every second fired.
| slash damage =4.5
 
  +
}}
| elemental damage type =
 
| elemental damage =
 
| crit chance =10.0
 
| crit damage =2.0
 
 
| charge physical damage =
 
| charge impact damage =
 
| charge puncture damage =
 
| charge slash damage =
 
| charge elemental damage type =
 
| charge elemental damage =
 
   
  +
{{Disadvantages|name=Phaedra (Atmosphere)|
| charge speed =
 
  +
*Archwing:
| charge crit chance =
 
  +
**Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by [[Projectile Speed]]).
| charge crit damage =
 
  +
**Slow ammo regeneration rate relative to magazine size.
 
 
*Requires a spool-up of 11 shots before optimal [[fire rate]] is achieved.
| conclave =
 
  +
**Fire rate starts at '''50%''' of the listed value, and increases by '''5%''' per shot.
| polarities ={{Icon|Pol|V}}
 
| introduced = {{ver|17.5}}
 
| notes =
 
 
}}
 
}}
{{Codex| Devastate free-space enemies with Phaedra, the Soma's big-sister. }}
 
The '''Phaedra''' is a large-caliber [[Archwing]] rifle that shares design aesthetics and mechanics to the [[Soma]]. It was released in {{ver|17.5}}.
 
   
  +
==Acquisition==
{{BuildRequire
 
  +
{{Acquisition|header=no|The Phaedra's blueprint can be purchased from the [[Market]]. Its parts can be purchased from various [[Syndicate]]s, with the receiver also being rare drop from [[Archwing]] [[Exterminate]] on Montes, [[Venus]] and Syrtis, [[Mars]]. All parts, except for the blueprint, are [[Trading|tradeable]].}}
|buildcredits = 45,000
 
  +
{| class="wikitable" style="text-align:center;"
|build1 = Barrel
 
  +
|-
|build1amount = 1
 
  +
! Item || Location
|build1mission = Erpo, [[Earth]]<br />Syrtis, [[Mars]]
 
  +
|-
|build2 = Receiver
 
  +
| Blueprint || [[Market]]
|build2amount = 1
 
  +
|-
|build2mission = Montes, [[Venus]]
 
  +
| [[File:GenericGunBarrel.png|40px]] Barrel || {{Faction|Arbiters of Hexis}} Offering<br/>2 - '''Authentic''' {{sc|20,000}}
|build3 = Stock
 
  +
|-
|build3amount = 1
 
  +
| [[File:GenericGunReceiver.png|40px]] Receiver || [[Archwing]] Exterminate (5.64%)<br /><br />{{Faction|The Perrin Sequence}} Offering<br/>2 - '''Senior Associate''' {{sc|20,000}}
|build3mission = Salacia, [[Neptune]] (Rotation C)
 
  +
|-
|build4 = Tellurium
 
  +
| [[File:GenericGunStock.png|40px]] Stock || {{Faction|New Loka}} Offering<br/>2 - '''Bountiful''' {{sc|20,000}}
|build4amount = 2
 
  +
|-
|buildtime = 12
 
  +
|}
|buildrush = 50
 
|market = 220
 
|blueprint = 35,000
 
|blueprintmission= Market
 
|towers = false
 
|blueprintmissionps4 = Market<br />Caelus, [[Uranus]] (Rotation C)
 
|build1missionps4 = Erpo, [[Earth]]<br />Syrtis, [[Mars]]
 
|build2missionps4 = Montes, [[Venus]]
 
|build3missionps4 = Salacia, [[Neptune]] (Rotation C)|blueprintmissionxb1 = Market<br />Caelus, [[Uranus]] (Rotation C)
 
|build1missionxb1 = Erpo, [[Earth]]<br />Syrtis, [[Mars]]
 
|build2missionxb1 = Montes, [[Venus]]
 
|build3missionxb1 = Salacia, [[Neptune]] (Rotation C)}}
 
   
  +
{{BuildAutomatic|type=Weapon}}
== Characteristics ==
 
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage.
 
   
 
==Notes==
'''Advantages:'''
 
  +
*In contrast to the Soma, Phaedra has stats that favor [[status chance]], instead of utilizing [[critical chance]] and [[critical multiplier]], a trait the Soma is known for.
* High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
 
* Has a {{Icon|Pol|V}} polarity slot.
 
* Very high fire-rate once fully spooled.
 
* High status chance for an Archwing gun.
 
 
'''Disadvantages:'''
 
* Damage drops off over distance.
 
* Requires a short period of time to reach optimal fire-rate.
 
* Low accuracy makes it harder to hit enemies past 300 meters.
 
* High fire-rate drains magazine fairly quickly.
 
 
== Notes ==
 
* The Phaedra's fire-rate increases the longer it fires until it reaches a set limit, giving it a maximum fire rate of 50% above its listed value equating to a fire rate of '''18.75''' rounds per second.
 
* Though it's described as "the [[Soma]]'s big-sister", it's more-so due to the aesthetic design, and not the actual stats of the weapon.
 
   
 
==Trivia==
 
==Trivia==
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which meant "bright".
+
*''[[wikipedia:Phaedra (mythology)|Phaedra]]'' is a character in Greek Mythology best known for her role in [[wikipedia:Euripides|Euripides']] play, ''[[wikipedia:Hippolytus (play)|Hippolytus]]''. Phaedra's name derives from the Greek word φαιδρός (phaidros), which means "bright".
  +
*It appears that the Phaedra's UI icon is missing its barrel-like magazine. This can also be seen on the [[Karak Wraith]].
 
  +
==Gallery==
 
<gallery widths="300" position="center" spacing="small">
  +
Screenshot_57,.png|Phaedra
  +
Screenshot_60.png
  +
Screenshot_61.png|Phaedra when equipped as a heavy weapon
  +
Screenshot_62.png
 
</gallery>
   
 
==Media==
 
==Media==
<gallery widths="600" type="slideshow" position="center">
+
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019)
Phaedra.PNG|The Phaedra
 
PhaedraColorCustomization.PNG|Color customization for the Phaedra
 
</gallery>
 
<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
 
Warframe - The Jordas Precept - Highlights Update 17.5
 
Warframe - Phaedra (Somas big sister?)
 
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|35}}
  +
;ARCHGUN DEPLOYER&#58; HEAVY WEAPON CHANGES
  +
  +
With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:
  +
  +
'''ON-DEPLOY OVERGUARD BUFF'''<br/>
  +
Upon using an Archgun Deployer, players will now gain 2000 Overguard.
  +
  +
*Effect has a 60s cooldown.
  +
*The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.
  +
  +
'''HEAVY WEAPON BUFFS'''<br/>
  +
Overall, '''''most'' Heavy Weapons''' (a.k.a. Archguns when used via the Archgun Deployer) '''have had their damage doubled'''. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.
  +
  +
'''Archgun Damage Resistance'''
  +
  +
Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.
  +
  +
'''Heavy Weapon Stat Changes'''<br/>
  +
'''Note:''' these apply only to Archgun Deployer versions of these weapons unless otherwise specified.
  +
  +
PHAEDRA
  +
  +
*Total Damage increased from 56 to 116
  +
**Impact Damage increased from 14 to 29
  +
**Puncture Damage increased from 36.4 to 75.4
  +
**Slash Damage increased from 5.6 to 11.6
  +
*Punch Through increased from 0.0m to 1.2m
  +
*Increased Projectile Size
  +
  +
{{ver|32.3}}
  +
*(Undocumented) Added new "BATTERY" CompatibilityTag.
  +
  +
{{ver|29.0.7}}
  +
*Fixed missing Phaedra Magazine when used as a Heavy Weapon.
  +
  +
{{ver|29.0.6}}
  +
*Fixed Phaedra missing its Magazine component.
  +
  +
{{ver|27.4}}
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  +
*Phaedra accuracy increased.
  +
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Mastery Rank from 0 to 3.
  +
*Damage increased from 45 to 56.
  +
*Critical Chance increased from 10% to 14%.
  +
*Status Chance increased from 25% to 30%.
  +
*Magazine size decreased from 250 to 240.
  +
*Ammo Capacity set at 480.
  +
*Reload speed set at 2 seconds.
  +
  +
{{ver|17.5}}
  +
*Introduced.
  +
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
  +
{{WeaponNav}}
  +
[[es:Phaedra]]
 
[[Category:Update 17]]
 
[[Category:Update 17]]
 
[[Category:Archwing]]
 
[[Category:Archwing]]
Line 116: Line 158:
 
[[Category:Archwing Gun]]
 
[[Category:Archwing Gun]]
 
[[Category:Archwing Weapons]]
 
[[Category:Archwing Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Puncture Damage Weapons]]
  +
[[uk:Федра]]

Latest revision as of 01:55, 14 January 2024

Devastate free-space enemies with Phaedra, the Soma's big-sister.

The Phaedra is a large-caliber Archgun that shares design aesthetics and mechanics with the Soma Soma.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Innate Madurai Pol polarity.

Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Very high fire rate once fully spooled.
  • Short reload delay of 0.25 seconds in Archwing mode.
  • Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
  • Normal Attack (wiki attack index 1)
    • Very high fire rate (18.750 attacks/sec)
    • Very high ammo max (960)
    • High magazine (240)
    • Above average status chance (30.00%)

Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Archwing:
    • Has linear damage falloff from 100% to ?% from 100m to 350m target distance (distances are affected by Projectile Speed).
    • Slow ammo regeneration rate relative to magazine size.
  • Requires a spool-up of 11 shots before optimal fire rate is achieved.
    • Fire rate starts at 50% of the listed value, and increases by 5% per shot.
  • Normal Attack (wiki attack index 1)
    • Very low crit chance (14.00%)

Acquisition[]

The Phaedra's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates, with the receiver also being rare drop from Archwing Exterminate on Montes, Venus and Syrtis, Mars. All parts, except for the blueprint, are tradeable.

Item Source Chance Expected Nearly Guaranteed
Receiver Receiver Archwing Exterminate 5.64% ~ 17 A Rotations 118 ± 39 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Item Location
Blueprint Market
GenericGunBarrel Barrel ArbitersofHexisSigil Arbiters of Hexis Offering
2 - Authentic ReputationLarge 20,000
GenericGunReceiver Receiver Archwing Exterminate (5.64%)

PerrinSequenceSigil The Perrin Sequence Offering
2 - Senior Associate ReputationLarge 20,000
GenericGunStock Stock NewLokaSigil New Loka Offering
2 - Bountiful ReputationLarge 20,000


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
45,000
Barrel
1
Receiver
1
Stock
1
Tellurium
2
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 220 Blueprint2 Blueprints Price:Credits35,000

Notes[]

Trivia[]

  • Phaedra is a character in Greek Mythology best known for her role in Euripides' play, Hippolytus. Phaedra's name derives from the Greek word φαιδρός (phaidros), which means "bright".

Gallery[]

Media[]

Patch History[]

Update 35.0 (2023-12-13)

ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES

With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:

ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.

  • Effect has a 60s cooldown.
  • The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.

HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.

Archgun Damage Resistance

Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

Heavy Weapon Stat Changes
Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.

PHAEDRA

  • Total Damage increased from 56 to 116
    • Impact Damage increased from 14 to 29
    • Puncture Damage increased from 36.4 to 75.4
    • Slash Damage increased from 5.6 to 11.6
  • Punch Through increased from 0.0m to 1.2m
  • Increased Projectile Size

Update 32.3 (2023-02-15)

  • (Undocumented) Added new "BATTERY" CompatibilityTag.

Hotfix 29.0.7 (2020-09-03)

  • Fixed missing Phaedra Magazine when used as a Heavy Weapon.

Hotfix 29.0.6 (2020-09-01)

  • Fixed Phaedra missing its Magazine component.

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Phaedra accuracy increased.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.

Update 17.5 (2015-10-01)

  • Introduced.